les: avoid fetcher deadlock on requestChn (#19571)
* les: avoid fetcher deadlock on requestChn
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@ -55,7 +55,8 @@ type lightFetcher struct {
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requested map[uint64]fetchRequest
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requested map[uint64]fetchRequest
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deliverChn chan fetchResponse
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deliverChn chan fetchResponse
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timeoutChn chan uint64
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timeoutChn chan uint64
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requestChn chan bool // true if initiated from outside
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requestTriggered bool
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requestTrigger chan struct{}
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lastTrustedHeader *types.Header
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lastTrustedHeader *types.Header
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}
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}
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@ -122,7 +123,7 @@ func newLightFetcher(pm *ProtocolManager) *lightFetcher {
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deliverChn: make(chan fetchResponse, 100),
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deliverChn: make(chan fetchResponse, 100),
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requested: make(map[uint64]fetchRequest),
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requested: make(map[uint64]fetchRequest),
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timeoutChn: make(chan uint64),
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timeoutChn: make(chan uint64),
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requestChn: make(chan bool, 100),
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requestTrigger: make(chan struct{}, 1),
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syncDone: make(chan *peer),
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syncDone: make(chan *peer),
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maxConfirmedTd: big.NewInt(0),
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maxConfirmedTd: big.NewInt(0),
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}
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}
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@ -135,31 +136,26 @@ func newLightFetcher(pm *ProtocolManager) *lightFetcher {
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// syncLoop is the main event loop of the light fetcher
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// syncLoop is the main event loop of the light fetcher
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func (f *lightFetcher) syncLoop() {
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func (f *lightFetcher) syncLoop() {
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requesting := false
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defer f.pm.wg.Done()
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defer f.pm.wg.Done()
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for {
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for {
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select {
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select {
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case <-f.pm.quitSync:
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case <-f.pm.quitSync:
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return
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return
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// when a new announce is received, request loop keeps running until
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// request loop keeps running until no further requests are necessary or possible
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// no further requests are necessary or possible
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case <-f.requestTrigger:
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case newAnnounce := <-f.requestChn:
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f.lock.Lock()
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f.lock.Lock()
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s := requesting
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requesting = false
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var (
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var (
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rq *distReq
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rq *distReq
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reqID uint64
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reqID uint64
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syncing bool
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syncing bool
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)
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)
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if !f.syncing {
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if !f.syncing && !(newAnnounce && s) {
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rq, reqID, syncing = f.nextRequest()
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rq, reqID, syncing = f.nextRequest()
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}
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}
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f.requestTriggered = rq != nil
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f.lock.Unlock()
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f.lock.Unlock()
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if rq != nil {
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if rq != nil {
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requesting = true
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if _, ok := <-f.pm.reqDist.queue(rq); ok {
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if _, ok := <-f.pm.reqDist.queue(rq); ok {
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if syncing {
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if syncing {
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f.lock.Lock()
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f.lock.Lock()
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@ -176,11 +172,11 @@ func (f *lightFetcher) syncLoop() {
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}
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}
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f.reqMu.Unlock()
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f.reqMu.Unlock()
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// keep starting new requests while possible
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// keep starting new requests while possible
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f.requestChn <- false
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f.requestTrigger <- struct{}{}
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}()
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}()
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}
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}
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} else {
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} else {
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f.requestChn <- false
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f.requestTrigger <- struct{}{}
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}
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}
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}
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}
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case reqID := <-f.timeoutChn:
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case reqID := <-f.timeoutChn:
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@ -220,7 +216,7 @@ func (f *lightFetcher) syncLoop() {
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f.checkSyncedHeaders(p)
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f.checkSyncedHeaders(p)
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f.syncing = false
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f.syncing = false
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f.lock.Unlock()
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f.lock.Unlock()
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f.requestChn <- false
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f.requestTrigger <- struct{}{} // f.requestTriggered is always true here
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}
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}
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}
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}
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}
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}
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@ -354,7 +350,10 @@ func (f *lightFetcher) announce(p *peer, head *announceData) {
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fp.lastAnnounced = n
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fp.lastAnnounced = n
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p.lock.Unlock()
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p.lock.Unlock()
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f.checkUpdateStats(p, nil)
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f.checkUpdateStats(p, nil)
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f.requestChn <- true
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if !f.requestTriggered {
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f.requestTriggered = true
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f.requestTrigger <- struct{}{}
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}
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}
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}
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// peerHasBlock returns true if we can assume the peer knows the given block
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// peerHasBlock returns true if we can assume the peer knows the given block
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