p2p/simulations: fix unlikely crash in probabilistic connect (#23200)
When the nodeCount is less than 10, it will panic with the out of bound error. How about we just skip this round, when rand1 and rand2 are equal?
This commit is contained in:
parent
b157bae2c9
commit
8f11d279d2
@ -123,20 +123,12 @@ func probabilistic(net *Network, quit chan struct{}, nodeCount int) {
|
||||
randWait := time.Duration(rand.Intn(5000)+1000) * time.Millisecond
|
||||
rand1 := rand.Intn(nodeCount - 1)
|
||||
rand2 := rand.Intn(nodeCount - 1)
|
||||
if rand1 < rand2 {
|
||||
if rand1 <= rand2 {
|
||||
lowid = rand1
|
||||
highid = rand2
|
||||
} else if rand1 > rand2 {
|
||||
highid = rand1
|
||||
lowid = rand2
|
||||
} else {
|
||||
if rand1 == 0 {
|
||||
rand2 = 9
|
||||
} else if rand1 == 9 {
|
||||
rand1 = 0
|
||||
}
|
||||
lowid = rand1
|
||||
highid = rand2
|
||||
}
|
||||
var steps = highid - lowid
|
||||
wg.Add(steps)
|
||||
|
Loading…
Reference in New Issue
Block a user