Cache whole objects instead of states only
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d80f999a21
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8198fd7913
@ -16,14 +16,17 @@ type State struct {
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// Nested states
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// Nested states
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states map[string]*State
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states map[string]*State
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stateObjects map[string]*StateObject
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manifest *Manifest
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manifest *Manifest
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}
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}
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// Create a new state from a given trie
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// Create a new state from a given trie
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func NewState(trie *ethutil.Trie) *State {
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func NewState(trie *ethutil.Trie) *State {
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return &State{trie: trie, states: make(map[string]*State), manifest: NewManifest()}
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return &State{trie: trie, states: make(map[string]*State), stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
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}
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}
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/*
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// Resets the trie and all siblings
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// Resets the trie and all siblings
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func (s *State) Reset() {
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func (s *State) Reset() {
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s.trie.Undo()
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s.trie.Undo()
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@ -43,6 +46,35 @@ func (s *State) Sync() {
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s.trie.Sync()
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s.trie.Sync()
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}
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}
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*/
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// Resets the trie and all siblings
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func (s *State) Reset() {
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s.trie.Undo()
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// Reset all nested states
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for _, stateObject := range s.stateObjects {
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if stateObject.state == nil {
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continue
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}
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stateObject.state.Reset()
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}
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}
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// Syncs the trie and all siblings
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func (s *State) Sync() {
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// Sync all nested states
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for _, stateObject := range s.stateObjects {
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if stateObject.state == nil {
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continue
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}
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stateObject.state.Sync()
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}
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s.trie.Sync()
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}
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// Purges the current trie.
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// Purges the current trie.
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func (s *State) Purge() int {
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func (s *State) Purge() int {
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@ -54,6 +86,7 @@ func (s *State) EachStorage(cb ethutil.EachCallback) {
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it.Each(cb)
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it.Each(cb)
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}
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}
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/*
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func (s *State) GetStateObject(addr []byte) *StateObject {
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func (s *State) GetStateObject(addr []byte) *StateObject {
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data := s.trie.Get(string(addr))
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data := s.trie.Get(string(addr))
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if data == "" {
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if data == "" {
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@ -78,7 +111,6 @@ func (s *State) UpdateStateObject(object *StateObject) {
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if object.state != nil && s.states[string(addr)] == nil {
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if object.state != nil && s.states[string(addr)] == nil {
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s.states[string(addr)] = object.state
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s.states[string(addr)] = object.state
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//fmt.Printf("update cached #%d %x addr: %x\n", object.state.trie.Cache().Len(), object.state.Root(), addr[0:4])
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}
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}
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ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script())
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ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script())
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@ -96,13 +128,66 @@ func (s *State) GetAccount(addr []byte) (account *StateObject) {
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account = NewStateObjectFromBytes(addr, []byte(data))
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account = NewStateObjectFromBytes(addr, []byte(data))
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}
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}
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// Check if there's a cached state for this contract
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cachedStateObject := s.states[string(addr)]
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if cachedStateObject != nil {
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account.state = cachedStateObject
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}
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return
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return
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}
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}
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*/
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func (self *State) UpdateStateObject(stateObject *StateObject) {
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addr := stateObject.Address()
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if self.stateObjects[string(addr)] == nil {
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self.stateObjects[string(addr)] = stateObject
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}
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ethutil.Config.Db.Put(ethutil.Sha3Bin(stateObject.Script()), stateObject.Script())
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self.trie.Update(string(addr), string(stateObject.RlpEncode()))
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self.manifest.AddObjectChange(stateObject)
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}
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func (self *State) GetStateObject(addr []byte) *StateObject {
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stateObject := self.stateObjects[string(addr)]
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if stateObject != nil {
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return stateObject
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}
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data := self.trie.Get(string(addr))
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if len(data) == 0 {
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return nil
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}
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stateObject = NewStateObjectFromBytes(addr, []byte(data))
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self.stateObjects[string(addr)] = stateObject
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return stateObject
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}
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func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
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stateObject := self.GetStateObject(addr)
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if stateObject == nil {
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stateObject = NewStateObject(addr)
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self.stateObjects[string(addr)] = stateObject
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}
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return stateObject
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}
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func (self *State) GetAccount(addr []byte) *StateObject {
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return self.GetOrNewStateObject(addr)
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}
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func (s *State) Cmp(other *State) bool {
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func (s *State) Cmp(other *State) bool {
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return s.trie.Cmp(other.trie)
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return s.trie.Cmp(other.trie)
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}
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}
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/*
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func (s *State) Copy() *State {
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func (s *State) Copy() *State {
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state := NewState(s.trie.Copy())
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state := NewState(s.trie.Copy())
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for k, subState := range s.states {
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for k, subState := range s.states {
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@ -111,6 +196,15 @@ func (s *State) Copy() *State {
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return state
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return state
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}
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}
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*/
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func (self *State) Copy() *State {
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state := NewState(self.trie.Copy())
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for k, stateObject := range self.stateObjects {
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state.stateObjects[k] = stateObject.Copy()
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}
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return state
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}
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func (s *State) Snapshot() *State {
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func (s *State) Snapshot() *State {
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return s.Copy()
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return s.Copy()
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@ -38,6 +38,10 @@ func MakeContract(tx *Transaction, state *State) *StateObject {
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return nil
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return nil
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}
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}
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func NewStateObject(addr []byte) *StateObject {
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return &StateObject{address: addr, Amount: new(big.Int)}
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}
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func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject {
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func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject {
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contract := &StateObject{address: address, Amount: Amount, Nonce: 0}
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contract := &StateObject{address: address, Amount: Amount, Nonce: 0}
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contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
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contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
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@ -146,6 +150,23 @@ func (self *StateObject) BuyGas(gas, price *big.Int) error {
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return nil
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return nil
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}
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}
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func (self *StateObject) Copy() *StateObject {
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stCopy := &StateObject{}
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stCopy.address = make([]byte, len(self.address))
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copy(stCopy.address, self.address)
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stCopy.Amount = new(big.Int).Set(self.Amount)
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stCopy.ScriptHash = make([]byte, len(self.ScriptHash))
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copy(stCopy.ScriptHash, self.ScriptHash)
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stCopy.Nonce = self.Nonce
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stCopy.state = self.state.Copy()
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stCopy.script = make([]byte, len(self.script))
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copy(stCopy.script, self.script)
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stCopy.initScript = make([]byte, len(self.initScript))
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copy(stCopy.initScript, self.initScript)
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return stCopy
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}
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// Returns the address of the contract/account
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// Returns the address of the contract/account
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func (c *StateObject) Address() []byte {
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func (c *StateObject) Address() []byte {
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return c.address
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return c.address
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