Only set TD if it's actually higher
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@ -267,7 +267,10 @@ func (self *ChainManager) InsertChain(chain types.Blocks) error {
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}
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}
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self.add(block)
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self.add(block)
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self.SetTotalDifficulty(td)
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if td.Cmp(self.TD) > 0 {
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self.SetTotalDifficulty(td)
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}
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self.eventMux.Post(NewBlockEvent{block})
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self.eventMux.Post(NewBlockEvent{block})
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self.eventMux.Post(messages)
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self.eventMux.Post(messages)
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}
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}
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