p2p: use RLock instead of Lock for pre-dial checks

This commit is contained in:
Felix Lange 2015-04-10 17:23:09 +02:00
parent b3c058a9e4
commit 56977c225e

View File

@ -86,12 +86,12 @@ type Server struct {
ourHandshake *protoHandshake
lock sync.RWMutex
running bool
listener net.Listener
peers map[discover.NodeID]*Peer
lock sync.RWMutex // protects running and peers
running bool
peers map[discover.NodeID]*Peer
ntab *discover.Table
ntab *discover.Table
listener net.Listener
quit chan struct{}
loopWG sync.WaitGroup // {dial,listen,nat}Loop
@ -293,16 +293,17 @@ func (srv *Server) dialLoop() {
// TODO: maybe limit number of active dials
dial := func(dest *discover.Node) {
srv.lock.Lock()
ok, _ := srv.checkPeer(dest.ID)
srv.lock.Unlock()
// Don't dial nodes that would fail the checks in addPeer.
// This is important because the connection handshake is a lot
// of work and we'd rather avoid doing that work for peers
// that can't be added.
srv.lock.RLock()
ok, _ := srv.checkPeer(dest.ID)
srv.lock.RUnlock()
if !ok || dialing[dest.ID] {
return
}
dialing[dest.ID] = true
srv.peerWG.Add(1)
go func() {
@ -315,9 +316,10 @@ func (srv *Server) dialLoop() {
for {
select {
case <-refresh.C:
srv.lock.Lock()
// Grab some nodes to connect to if we're not at capacity.
srv.lock.RLock()
needpeers := len(srv.peers) < srv.MaxPeers
srv.lock.Unlock()
srv.lock.RUnlock()
if needpeers {
go func() {
var target discover.NodeID