WIP state object
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@ -5,6 +5,15 @@ import (
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"reflect"
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"reflect"
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)
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)
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// TODO
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// A StateObject is an object that has a state root
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// This is goig to be the object for the second level caching (the caching of object which have a state such as contracts)
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type StateObject interface {
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State() *Trie
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Sync()
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Undo()
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}
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type Node struct {
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type Node struct {
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Key []byte
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Key []byte
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Value *Value
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Value *Value
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