les: handle conn/disc/reg logic in the eventloop (#16981)

* les: handle conn/disc/reg logic in the eventloop

* les: try to dial before start eventloop

* les: handle disconnect logic more safely

* les: grammar fix
This commit is contained in:
gary rong 2018-06-25 16:52:25 +08:00 committed by Péter Szilágyi
parent eaff89291c
commit 4895665670

View File

@ -87,6 +87,27 @@ const (
initStatsWeight = 1 initStatsWeight = 1
) )
// connReq represents a request for peer connection.
type connReq struct {
p *peer
ip net.IP
port uint16
result chan *poolEntry
}
// disconnReq represents a request for peer disconnection.
type disconnReq struct {
entry *poolEntry
stopped bool
done chan struct{}
}
// registerReq represents a request for peer registration.
type registerReq struct {
entry *poolEntry
done chan struct{}
}
// serverPool implements a pool for storing and selecting newly discovered and already // serverPool implements a pool for storing and selecting newly discovered and already
// known light server nodes. It received discovered nodes, stores statistics about // known light server nodes. It received discovered nodes, stores statistics about
// known nodes and takes care of always having enough good quality servers connected. // known nodes and takes care of always having enough good quality servers connected.
@ -105,10 +126,13 @@ type serverPool struct {
discLookups chan bool discLookups chan bool
entries map[discover.NodeID]*poolEntry entries map[discover.NodeID]*poolEntry
lock sync.Mutex
timeout, enableRetry chan *poolEntry timeout, enableRetry chan *poolEntry
adjustStats chan poolStatAdjust adjustStats chan poolStatAdjust
connCh chan *connReq
disconnCh chan *disconnReq
registerCh chan *registerReq
knownQueue, newQueue poolEntryQueue knownQueue, newQueue poolEntryQueue
knownSelect, newSelect *weightedRandomSelect knownSelect, newSelect *weightedRandomSelect
knownSelected, newSelected int knownSelected, newSelected int
@ -125,6 +149,9 @@ func newServerPool(db ethdb.Database, quit chan struct{}, wg *sync.WaitGroup) *s
timeout: make(chan *poolEntry, 1), timeout: make(chan *poolEntry, 1),
adjustStats: make(chan poolStatAdjust, 100), adjustStats: make(chan poolStatAdjust, 100),
enableRetry: make(chan *poolEntry, 1), enableRetry: make(chan *poolEntry, 1),
connCh: make(chan *connReq),
disconnCh: make(chan *disconnReq),
registerCh: make(chan *registerReq),
knownSelect: newWeightedRandomSelect(), knownSelect: newWeightedRandomSelect(),
newSelect: newWeightedRandomSelect(), newSelect: newWeightedRandomSelect(),
fastDiscover: true, fastDiscover: true,
@ -147,9 +174,8 @@ func (pool *serverPool) start(server *p2p.Server, topic discv5.Topic) {
pool.discLookups = make(chan bool, 100) pool.discLookups = make(chan bool, 100)
go pool.server.DiscV5.SearchTopic(pool.topic, pool.discSetPeriod, pool.discNodes, pool.discLookups) go pool.server.DiscV5.SearchTopic(pool.topic, pool.discSetPeriod, pool.discNodes, pool.discLookups)
} }
go pool.eventLoop()
pool.checkDial() pool.checkDial()
go pool.eventLoop()
} }
// connect should be called upon any incoming connection. If the connection has been // connect should be called upon any incoming connection. If the connection has been
@ -158,83 +184,44 @@ func (pool *serverPool) start(server *p2p.Server, topic discv5.Topic) {
// Note that whenever a connection has been accepted and a pool entry has been returned, // Note that whenever a connection has been accepted and a pool entry has been returned,
// disconnect should also always be called. // disconnect should also always be called.
func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry { func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
pool.lock.Lock() log.Debug("Connect new entry", "enode", p.id)
defer pool.lock.Unlock() req := &connReq{p: p, ip: ip, port: port, result: make(chan *poolEntry, 1)}
entry := pool.entries[p.ID()] select {
if entry == nil { case pool.connCh <- req:
entry = pool.findOrNewNode(p.ID(), ip, port) case <-pool.quit:
}
p.Log().Debug("Connecting to new peer", "state", entry.state)
if entry.state == psConnected || entry.state == psRegistered {
return nil return nil
} }
pool.connWg.Add(1) return <-req.result
entry.peer = p
entry.state = psConnected
addr := &poolEntryAddress{
ip: ip,
port: port,
lastSeen: mclock.Now(),
}
entry.lastConnected = addr
entry.addr = make(map[string]*poolEntryAddress)
entry.addr[addr.strKey()] = addr
entry.addrSelect = *newWeightedRandomSelect()
entry.addrSelect.update(addr)
return entry
} }
// registered should be called after a successful handshake // registered should be called after a successful handshake
func (pool *serverPool) registered(entry *poolEntry) { func (pool *serverPool) registered(entry *poolEntry) {
log.Debug("Registered new entry", "enode", entry.id) log.Debug("Registered new entry", "enode", entry.id)
pool.lock.Lock() req := &registerReq{entry: entry, done: make(chan struct{})}
defer pool.lock.Unlock() select {
case pool.registerCh <- req:
entry.state = psRegistered case <-pool.quit:
entry.regTime = mclock.Now() return
if !entry.known {
pool.newQueue.remove(entry)
entry.known = true
} }
pool.knownQueue.setLatest(entry) <-req.done
entry.shortRetry = shortRetryCnt
} }
// disconnect should be called when ending a connection. Service quality statistics // disconnect should be called when ending a connection. Service quality statistics
// can be updated optionally (not updated if no registration happened, in this case // can be updated optionally (not updated if no registration happened, in this case
// only connection statistics are updated, just like in case of timeout) // only connection statistics are updated, just like in case of timeout)
func (pool *serverPool) disconnect(entry *poolEntry) { func (pool *serverPool) disconnect(entry *poolEntry) {
log.Debug("Disconnected old entry", "enode", entry.id)
pool.lock.Lock()
defer pool.lock.Unlock()
if entry.state == psRegistered {
connTime := mclock.Now() - entry.regTime
connAdjust := float64(connTime) / float64(targetConnTime)
if connAdjust > 1 {
connAdjust = 1
}
stopped := false stopped := false
select { select {
case <-pool.quit: case <-pool.quit:
stopped = true stopped = true
default: default:
} }
if stopped { log.Debug("Disconnected old entry", "enode", entry.id)
entry.connectStats.add(1, connAdjust) req := &disconnReq{entry: entry, stopped: stopped, done: make(chan struct{})}
} else {
entry.connectStats.add(connAdjust, 1)
}
}
entry.state = psNotConnected // Block until disconnection request is served.
if entry.knownSelected { pool.disconnCh <- req
pool.knownSelected-- <-req.done
} else {
pool.newSelected--
}
pool.setRetryDial(entry)
pool.connWg.Done()
} }
const ( const (
@ -277,25 +264,51 @@ func (pool *serverPool) eventLoop() {
if pool.discSetPeriod != nil { if pool.discSetPeriod != nil {
pool.discSetPeriod <- time.Millisecond * 100 pool.discSetPeriod <- time.Millisecond * 100
} }
// disconnect updates service quality statistics depending on the connection time
// and disconnection initiator.
disconnect := func(req *disconnReq, stopped bool) {
// Handle peer disconnection requests.
entry := req.entry
if entry.state == psRegistered {
connAdjust := float64(mclock.Now()-entry.regTime) / float64(targetConnTime)
if connAdjust > 1 {
connAdjust = 1
}
if stopped {
// disconnect requested by ourselves.
entry.connectStats.add(1, connAdjust)
} else {
// disconnect requested by server side.
entry.connectStats.add(connAdjust, 1)
}
}
entry.state = psNotConnected
if entry.knownSelected {
pool.knownSelected--
} else {
pool.newSelected--
}
pool.setRetryDial(entry)
pool.connWg.Done()
close(req.done)
}
for { for {
select { select {
case entry := <-pool.timeout: case entry := <-pool.timeout:
pool.lock.Lock()
if !entry.removed { if !entry.removed {
pool.checkDialTimeout(entry) pool.checkDialTimeout(entry)
} }
pool.lock.Unlock()
case entry := <-pool.enableRetry: case entry := <-pool.enableRetry:
pool.lock.Lock()
if !entry.removed { if !entry.removed {
entry.delayedRetry = false entry.delayedRetry = false
pool.updateCheckDial(entry) pool.updateCheckDial(entry)
} }
pool.lock.Unlock()
case adj := <-pool.adjustStats: case adj := <-pool.adjustStats:
pool.lock.Lock()
switch adj.adjustType { switch adj.adjustType {
case pseBlockDelay: case pseBlockDelay:
adj.entry.delayStats.add(float64(adj.time), 1) adj.entry.delayStats.add(float64(adj.time), 1)
@ -305,13 +318,10 @@ func (pool *serverPool) eventLoop() {
case pseResponseTimeout: case pseResponseTimeout:
adj.entry.timeoutStats.add(1, 1) adj.entry.timeoutStats.add(1, 1)
} }
pool.lock.Unlock()
case node := <-pool.discNodes: case node := <-pool.discNodes:
pool.lock.Lock()
entry := pool.findOrNewNode(discover.NodeID(node.ID), node.IP, node.TCP) entry := pool.findOrNewNode(discover.NodeID(node.ID), node.IP, node.TCP)
pool.updateCheckDial(entry) pool.updateCheckDial(entry)
pool.lock.Unlock()
case conv := <-pool.discLookups: case conv := <-pool.discLookups:
if conv { if conv {
@ -327,15 +337,66 @@ func (pool *serverPool) eventLoop() {
} }
} }
case req := <-pool.connCh:
// Handle peer connection requests.
entry := pool.entries[req.p.ID()]
if entry == nil {
entry = pool.findOrNewNode(req.p.ID(), req.ip, req.port)
}
if entry.state == psConnected || entry.state == psRegistered {
req.result <- nil
continue
}
pool.connWg.Add(1)
entry.peer = req.p
entry.state = psConnected
addr := &poolEntryAddress{
ip: req.ip,
port: req.port,
lastSeen: mclock.Now(),
}
entry.lastConnected = addr
entry.addr = make(map[string]*poolEntryAddress)
entry.addr[addr.strKey()] = addr
entry.addrSelect = *newWeightedRandomSelect()
entry.addrSelect.update(addr)
req.result <- entry
case req := <-pool.registerCh:
// Handle peer registration requests.
entry := req.entry
entry.state = psRegistered
entry.regTime = mclock.Now()
if !entry.known {
pool.newQueue.remove(entry)
entry.known = true
}
pool.knownQueue.setLatest(entry)
entry.shortRetry = shortRetryCnt
close(req.done)
case req := <-pool.disconnCh:
// Handle peer disconnection requests.
disconnect(req, req.stopped)
case <-pool.quit: case <-pool.quit:
if pool.discSetPeriod != nil { if pool.discSetPeriod != nil {
close(pool.discSetPeriod) close(pool.discSetPeriod)
} }
// Spawn a goroutine to close the disconnCh after all connections are disconnected.
go func() {
pool.connWg.Wait() pool.connWg.Wait()
close(pool.disconnCh)
}()
// Handle all remaining disconnection requests before exit.
for req := range pool.disconnCh {
disconnect(req, true)
}
pool.saveNodes() pool.saveNodes()
pool.wg.Done() pool.wg.Done()
return return
} }
} }
} }