Merge pull request #398 from tgerring/assetpath

Check source directory for assets as last resort
This commit is contained in:
Jeffrey Wilcke 2015-02-28 21:06:57 +01:00
commit 43b5777709

View File

@ -15,11 +15,13 @@ import (
func DefaultAssetPath() string { func DefaultAssetPath() string {
var assetPath string var assetPath string
pwd, _ := os.Getwd()
srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
// If the current working directory is the go-ethereum dir // If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as // assume a debug build and use the source directory as
// asset directory. // asset directory.
pwd, _ := os.Getwd() if pwd == srcdir {
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets") assetPath = path.Join(pwd, "assets")
} else { } else {
switch runtime.GOOS { switch runtime.GOOS {
@ -35,6 +37,13 @@ func DefaultAssetPath() string {
assetPath = "." assetPath = "."
} }
} }
// Check if the assetPath exists. If not, try the source directory
// This happens when binary is run from outside cmd/mist directory
if _, err := os.Stat(assetPath); os.IsNotExist(err) {
assetPath = path.Join(srcdir, "assets")
}
return assetPath return assetPath
} }