les: rework float conversion on arm64 and other architectures (#21994)
The previous fix #21960 converted the float to an intermediate signed int, before attempting the uint conversion. Although this works, this doesn't guarantee that other architectures will work the same.
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@ -86,11 +86,15 @@ func (e *ExpiredValue) Add(amount int64, logOffset Fixed64) int64 {
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e.Exp = integer
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e.Exp = integer
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}
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}
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if base >= 0 || uint64(-base) <= e.Base {
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if base >= 0 || uint64(-base) <= e.Base {
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// This is a temporary fix to circumvent a golang
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// The conversion from negative float64 to
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// uint conversion issue on arm64, which needs to
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// uint64 is undefined in golang, and doesn't
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// be investigated further. More details at:
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// work with ARMv8. More details at:
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// https://github.com/golang/go/issues/43047
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// https://github.com/golang/go/issues/43047
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e.Base += uint64(int64(base))
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if base >= 0 {
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e.Base += uint64(base)
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} else {
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e.Base -= uint64(-base)
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}
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return amount
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return amount
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}
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}
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net := int64(-float64(e.Base) / factor)
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net := int64(-float64(e.Base) / factor)
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