Merge branch 'master' into develop
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commit
1257e8b4b3
@ -16,6 +16,7 @@ var UseSeed bool
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var ImportKey string
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var ExportKey bool
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var DataDir string
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var AssetPath string
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func Init() {
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flag.BoolVar(&StartConsole, "c", false, "debug and testing console")
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@ -29,6 +30,7 @@ func Init() {
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flag.StringVar(&DataDir, "dir", ".ethereal", "ethereum data directory")
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flag.StringVar(&ImportKey, "import", "", "imports the given private key (hex)")
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flag.IntVar(&MaxPeer, "x", 5, "maximum desired peers")
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flag.StringVar(&AssetPath, "asset_path", "", "absolute path to GUI assets directory")
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flag.Parse()
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}
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@ -100,11 +100,11 @@ func main() {
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os.Exit(0)
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}
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log.Printf("Starting Ethereum v%s\n", ethutil.Config.Ver)
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log.Printf("Starting Ethereum GUI v%s\n", ethutil.Config.Ver)
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// Set the max peers
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ethereum.MaxPeers = MaxPeer
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gui := ethui.New(ethereum)
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gui.Start()
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gui.Start(AssetPath)
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}
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@ -53,6 +53,7 @@ type Gui struct {
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txDb *ethdb.LDBDatabase
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addr []byte
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}
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// Create GUI, but doesn't start it
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@ -71,7 +72,7 @@ func New(ethereum *eth.Ethereum) *Gui {
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return &Gui{eth: ethereum, lib: lib, txDb: db, addr: addr}
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}
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func (ui *Gui) Start() {
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func (ui *Gui) Start(assetPath string) {
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defer ui.txDb.Close()
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// Register ethereum functions
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@ -89,14 +90,16 @@ func (ui *Gui) Start() {
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// Expose the eth library and the ui library to QML
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context.SetVar("eth", ui.lib)
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context.SetVar("ui", &UiLib{engine: ui.engine, eth: ui.eth})
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uiLib := NewUiLib(ui.engine, ui.eth, assetPath)
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context.SetVar("ui", uiLib)
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// Load the main QML interface
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component, err := ui.engine.LoadFile(AssetPath("qml/wallet.qml"))
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component, err := ui.engine.LoadFile(uiLib.AssetPath("qml/wallet.qml"))
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if err != nil {
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ethutil.Config.Log.Infoln("FATAL: asset not found: you can set an alternative asset path on on the command line using option 'asset_path'")
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panic(err)
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}
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ui.engine.LoadFile(AssetPath("qml/transactions.qml"))
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ui.engine.LoadFile(uiLib.AssetPath("qml/transactions.qml"))
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ui.win = component.CreateWindow(nil)
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@ -16,6 +16,14 @@ type UiLib struct {
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engine *qml.Engine
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eth *eth.Ethereum
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connected bool
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assetPath string
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}
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func NewUiLib(engine *qml.Engine, eth *eth.Ethereum, assetPath string) *UiLib {
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if assetPath == "" {
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assetPath = DefaultAssetPath()
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}
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return &UiLib{engine: engine, eth: eth, assetPath: assetPath}
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}
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// Opens a QML file (external application)
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@ -45,10 +53,10 @@ func (ui *UiLib) ConnectToPeer(addr string) {
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}
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func (ui *UiLib) AssetPath(p string) string {
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return AssetPath(p)
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return path.Join(ui.assetPath, p)
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}
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func AssetPath(p string) string {
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func DefaultAssetPath() string {
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var base string
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// If the current working directory is the go-ethereum dir
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@ -72,5 +80,5 @@ func AssetPath(p string) string {
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}
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}
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return path.Join(base, p)
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return base
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}
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