107 lines
2.9 KiB
Go
107 lines
2.9 KiB
Go
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// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package mclock
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import (
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"time"
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)
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// Alarm sends timed notifications on a channel. This is very similar to a regular timer,
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// but is easier to use in code that needs to re-schedule the same timer over and over.
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//
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// When scheduling an Alarm, the channel returned by C() will receive a value no later
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// than the scheduled time. An Alarm can be reused after it has fired and can also be
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// canceled by calling Stop.
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type Alarm struct {
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ch chan struct{}
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clock Clock
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timer Timer
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deadline AbsTime
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}
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// NewAlarm creates an Alarm.
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func NewAlarm(clock Clock) *Alarm {
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if clock == nil {
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panic("nil clock")
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}
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return &Alarm{
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ch: make(chan struct{}, 1),
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clock: clock,
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}
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}
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// C returns the alarm notification channel. This channel remains identical for
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// the entire lifetime of the alarm, and is never closed.
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func (e *Alarm) C() <-chan struct{} {
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return e.ch
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}
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// Stop cancels the alarm and drains the channel.
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// This method is not safe for concurrent use.
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func (e *Alarm) Stop() {
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// Clear timer.
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if e.timer != nil {
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e.timer.Stop()
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}
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e.deadline = 0
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// Drain the channel.
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select {
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case <-e.ch:
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default:
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}
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}
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// Schedule sets the alarm to fire no later than the given time. If the alarm was already
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// scheduled but has not fired yet, it may fire earlier than the newly-scheduled time.
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func (e *Alarm) Schedule(time AbsTime) {
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now := e.clock.Now()
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e.schedule(now, time)
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}
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func (e *Alarm) schedule(now, newDeadline AbsTime) {
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if e.timer != nil {
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if e.deadline > now && e.deadline <= newDeadline {
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// Here, the current timer can be reused because it is already scheduled to
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// occur earlier than the new deadline.
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//
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// The e.deadline > now part of the condition is important. If the old
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// deadline lies in the past, we assume the timer has already fired and needs
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// to be rescheduled.
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return
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}
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e.timer.Stop()
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}
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// Set the timer.
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d := time.Duration(0)
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if newDeadline < now {
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newDeadline = now
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} else {
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d = newDeadline.Sub(now)
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}
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e.timer = e.clock.AfterFunc(d, e.send)
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e.deadline = newDeadline
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}
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func (e *Alarm) send() {
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select {
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case e.ch <- struct{}{}:
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default:
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}
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}
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