plugeth/cmd/geth/consolecmd.go

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// Copyright 2016 The go-ethereum Authors
// This file is part of go-ethereum.
//
// go-ethereum is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// go-ethereum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with go-ethereum. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"os"
"os/signal"
"github.com/codegangsta/cli"
"github.com/ethereum/go-ethereum/cmd/utils"
"github.com/ethereum/go-ethereum/console"
)
var (
consoleCommand = cli.Command{
Action: localConsole,
Name: "console",
Usage: `Geth Console: interactive JavaScript environment`,
Description: `
The Geth console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
`,
}
attachCommand = cli.Command{
Action: remoteConsole,
Name: "attach",
Usage: `Geth Console: interactive JavaScript environment (connect to node)`,
Description: `
The Geth console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console.
This command allows to open a console on a running geth node.
`,
}
javascriptCommand = cli.Command{
Action: ephemeralConsole,
Name: "js",
Usage: `executes the given JavaScript files in the Geth JavaScript VM`,
Description: `
The JavaScript VM exposes a node admin interface as well as the Ðapp
JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
`,
}
)
// localConsole starts a new geth node, attaching a JavaScript console to it at the
// same time.
func localConsole(ctx *cli.Context) {
// Create and start the node based on the CLI flags
node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx)
startNode(ctx, node)
defer node.Stop()
// Attach to the newly started node and start the JavaScript console
client, err := node.Attach()
if err != nil {
utils.Fatalf("Failed to attach to the inproc geth: %v", err)
}
config := console.Config{
DataDir: node.DataDir(),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// If only a short execution was requested, evaluate and return
if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
console.Evaluate(script)
return
}
// Otherwise print the welcome screen and enter interactive mode
console.Welcome()
console.Interactive()
}
// remoteConsole will connect to a remote geth instance, attaching a JavaScript
// console to it.
func remoteConsole(ctx *cli.Context) {
// Attach to a remotely running geth instance and start the JavaScript console
client, err := utils.NewRemoteRPCClient(ctx)
if err != nil {
utils.Fatalf("Unable to attach to remote geth: %v", err)
}
config := console.Config{
DataDir: utils.MustMakeDataDir(ctx),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// If only a short execution was requested, evaluate and return
if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
console.Evaluate(script)
return
}
// Otherwise print the welcome screen and enter interactive mode
console.Welcome()
console.Interactive()
}
// ephemeralConsole starts a new geth node, attaches an ephemeral JavaScript
// console to it, and each of the files specified as arguments and tears the
// everything down.
func ephemeralConsole(ctx *cli.Context) {
// Create and start the node based on the CLI flags
node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx)
startNode(ctx, node)
defer node.Stop()
// Attach to the newly started node and start the JavaScript console
client, err := node.Attach()
if err != nil {
utils.Fatalf("Failed to attach to the inproc geth: %v", err)
}
config := console.Config{
DataDir: node.DataDir(),
DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
Client: client,
Preload: utils.MakeConsolePreloads(ctx),
}
console, err := console.New(config)
if err != nil {
utils.Fatalf("Failed to start the JavaScript console: %v", err)
}
defer console.Stop(false)
// Evaluate each of the specified JavaScript files
for _, file := range ctx.Args() {
if err = console.Execute(file); err != nil {
utils.Fatalf("Failed to execute %s: %v", file, err)
}
}
// Wait for pending callbacks, but stop for Ctrl-C.
abort := make(chan os.Signal, 1)
signal.Notify(abort, os.Interrupt)
go func() {
<-abort
os.Exit(0)
}()
console.Stop(true)
}