plugeth/state/state_object.go

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package state
import (
"bytes"
"fmt"
"math/big"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
)
type Code []byte
func (self Code) String() string {
return string(self) //strings.Join(Disassemble(self), " ")
}
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type Storage map[string]*common.Value
func (self Storage) String() (str string) {
for key, value := range self {
str += fmt.Sprintf("%X : %X\n", key, value.Bytes())
}
return
}
func (self Storage) Copy() Storage {
cpy := make(Storage)
for key, value := range self {
// XXX Do we need a 'value' copy or is this sufficient?
cpy[key] = value
}
return cpy
}
type StateObject struct {
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// State database for storing state changes
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db common.Database
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// The state object
State *StateDB
// Address belonging to this account
address []byte
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// The balance of the account
balance *big.Int
// The nonce of the account
nonce uint64
// The code hash if code is present (i.e. a contract)
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codeHash []byte
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// The code for this account
code Code
// Temporarily initialisation code
initCode Code
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// Cached storage (flushed when updated)
storage Storage
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// Temporary prepaid gas, reward after transition
prepaid *big.Int
// Total gas pool is the total amount of gas currently
// left if this object is the coinbase. Gas is directly
// purchased of the coinbase.
gasPool *big.Int
// Mark for deletion
// When an object is marked for deletion it will be delete from the trie
// during the "update" phase of the state transition
remove bool
dirty bool
}
func (self *StateObject) Reset() {
self.storage = make(Storage)
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self.State.Reset()
}
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func NewStateObject(addr []byte, db common.Database) *StateObject {
// This to ensure that it has 20 bytes (and not 0 bytes), thus left or right pad doesn't matter.
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address := common.Address(addr)
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object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
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object.State = New(nil, db) //New(trie.New(common.Config.Db, ""))
object.storage = make(Storage)
object.gasPool = new(big.Int)
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object.prepaid = new(big.Int)
return object
}
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func NewStateObjectFromBytes(address, data []byte, db common.Database) *StateObject {
// TODO clean me up
var extobject struct {
Nonce uint64
Balance *big.Int
Root []byte
CodeHash []byte
}
err := rlp.Decode(bytes.NewReader(data), &extobject)
if err != nil {
fmt.Println(err)
return nil
}
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object := &StateObject{address: address, db: db}
//object.RlpDecode(data)
object.nonce = extobject.Nonce
object.balance = extobject.Balance
object.codeHash = extobject.CodeHash
object.State = New(extobject.Root, db)
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object.storage = make(map[string]*common.Value)
object.gasPool = new(big.Int)
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object.prepaid = new(big.Int)
object.code, _ = db.Get(extobject.CodeHash)
return object
}
func (self *StateObject) MarkForDeletion() {
self.remove = true
self.dirty = true
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statelogger.Debugf("%x: #%d %v X\n", self.Address(), self.nonce, self.balance)
}
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func (c *StateObject) getAddr(addr []byte) *common.Value {
return common.NewValueFromBytes([]byte(c.State.trie.Get(addr)))
}
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func (c *StateObject) setAddr(addr []byte, value interface{}) {
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c.State.trie.Update(addr, common.Encode(value))
}
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func (self *StateObject) GetStorage(key *big.Int) *common.Value {
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return self.GetState(key.Bytes())
}
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func (self *StateObject) SetStorage(key *big.Int, value *common.Value) {
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self.SetState(key.Bytes(), value)
}
func (self *StateObject) Storage() Storage {
return self.storage
}
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func (self *StateObject) GetState(k []byte) *common.Value {
key := common.LeftPadBytes(k, 32)
value := self.storage[string(key)]
if value == nil {
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value = self.getAddr(key)
if !value.IsNil() {
self.storage[string(key)] = value
}
}
return value
}
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func (self *StateObject) SetState(k []byte, value *common.Value) {
key := common.LeftPadBytes(k, 32)
self.storage[string(key)] = value.Copy()
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self.dirty = true
}
func (self *StateObject) Sync() {
for key, value := range self.storage {
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if value.Len() == 0 {
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self.State.trie.Delete([]byte(key))
continue
}
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self.setAddr([]byte(key), value)
}
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self.storage = make(Storage)
}
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func (c *StateObject) GetInstr(pc *big.Int) *common.Value {
if int64(len(c.code)-1) < pc.Int64() {
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return common.NewValue(0)
}
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return common.NewValueFromBytes([]byte{c.code[pc.Int64()]})
}
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func (c *StateObject) AddBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Add(c.balance, amount))
statelogger.Debugf("%x: #%d %v (+ %v)\n", c.Address(), c.nonce, c.balance, amount)
}
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func (c *StateObject) SubBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Sub(c.balance, amount))
statelogger.Debugf("%x: #%d %v (- %v)\n", c.Address(), c.nonce, c.balance, amount)
}
func (c *StateObject) SetBalance(amount *big.Int) {
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c.balance = amount
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c.dirty = true
}
func (c *StateObject) St() Storage {
return c.storage
}
//
// Gas setters and getters
//
// Return the gas back to the origin. Used by the Virtual machine or Closures
func (c *StateObject) ReturnGas(gas, price *big.Int) {}
func (c *StateObject) ConvertGas(gas, price *big.Int) error {
total := new(big.Int).Mul(gas, price)
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if total.Cmp(c.balance) > 0 {
return fmt.Errorf("insufficient amount: %v, %v", c.balance, total)
}
c.SubBalance(total)
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c.dirty = true
return nil
}
func (self *StateObject) SetGasPool(gasLimit *big.Int) {
self.gasPool = new(big.Int).Set(gasLimit)
statelogger.Debugf("%x: gas (+ %v)", self.Address(), self.gasPool)
}
func (self *StateObject) BuyGas(gas, price *big.Int) error {
if self.gasPool.Cmp(gas) < 0 {
return GasLimitError(self.gasPool, gas)
}
self.gasPool.Sub(self.gasPool, gas)
rGas := new(big.Int).Set(gas)
rGas.Mul(rGas, price)
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self.dirty = true
return nil
}
func (self *StateObject) RefundGas(gas, price *big.Int) {
self.gasPool.Add(self.gasPool, gas)
}
func (self *StateObject) Copy() *StateObject {
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stateObject := NewStateObject(self.Address(), self.db)
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stateObject.balance.Set(self.balance)
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stateObject.codeHash = common.CopyBytes(self.codeHash)
stateObject.nonce = self.nonce
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if self.State != nil {
stateObject.State = self.State.Copy()
}
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stateObject.code = common.CopyBytes(self.code)
stateObject.initCode = common.CopyBytes(self.initCode)
stateObject.storage = self.storage.Copy()
stateObject.gasPool.Set(self.gasPool)
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stateObject.remove = self.remove
stateObject.dirty = self.dirty
return stateObject
}
func (self *StateObject) Set(stateObject *StateObject) {
*self = *stateObject
}
//
// Attribute accessors
//
func (self *StateObject) Balance() *big.Int {
return self.balance
}
func (c *StateObject) N() *big.Int {
return big.NewInt(int64(c.nonce))
}
// Returns the address of the contract/account
func (c *StateObject) Address() []byte {
return c.address
}
// Returns the initialization Code
func (c *StateObject) Init() Code {
return c.initCode
}
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func (self *StateObject) Trie() *trie.SecureTrie {
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return self.State.trie
}
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func (self *StateObject) Root() []byte {
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return self.Trie().Root()
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}
func (self *StateObject) Code() []byte {
return self.code
}
func (self *StateObject) SetCode(code []byte) {
self.code = code
self.dirty = true
}
func (self *StateObject) SetInitCode(code []byte) {
self.initCode = code
self.dirty = true
}
func (self *StateObject) SetNonce(nonce uint64) {
self.nonce = nonce
self.dirty = true
}
func (self *StateObject) Nonce() uint64 {
return self.nonce
}
//
// Encoding
//
// State object encoding methods
func (c *StateObject) RlpEncode() []byte {
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return common.Encode([]interface{}{c.nonce, c.balance, c.Root(), c.CodeHash()})
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}
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func (c *StateObject) CodeHash() common.Bytes {
return crypto.Sha3(c.code)
}
func (c *StateObject) RlpDecode(data []byte) {
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decoder := common.NewValueFromBytes(data)
c.nonce = decoder.Get(0).Uint()
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c.balance = decoder.Get(1).BigInt()
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c.State = New(decoder.Get(2).Bytes(), c.db) //New(trie.New(common.Config.Db, decoder.Get(2).Interface()))
c.storage = make(map[string]*common.Value)
c.gasPool = new(big.Int)
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c.codeHash = decoder.Get(3).Bytes()
c.code, _ = c.db.Get(c.codeHash)
}
// Storage change object. Used by the manifest for notifying changes to
// the sub channels.
type StorageState struct {
StateAddress []byte
Address []byte
Value *big.Int
}