957 lines
24 KiB
Go
957 lines
24 KiB
Go
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package otto
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import (
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"fmt"
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"math"
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"reflect"
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"strconv"
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"unicode/utf16"
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)
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type _valueType int
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const (
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valueEmpty _valueType = iota
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valueNull
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valueUndefined
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valueNumber
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valueString
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valueBoolean
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valueObject
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valueResult
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valueReference
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)
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// Value is the representation of a JavaScript value.
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type Value struct {
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_valueType
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value interface{}
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}
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// ToValue will convert an interface{} value to a value digestible by otto/JavaScript
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// This function will not work for advanced types (struct, map, slice/array, etc.) and
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// you probably should not use it.
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//
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// ToValue may be deprecated and removed in the near future.
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//
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// Try Otto.ToValue for a replacement.
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func ToValue(value interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func() {
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result = toValue(value)
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})
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return result, err
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}
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// Empty
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func emptyValue() Value {
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return Value{_valueType: valueEmpty}
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}
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func (value Value) isEmpty() bool {
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return value._valueType == valueEmpty
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}
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// Undefined
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// UndefinedValue will return a Value representing undefined.
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func UndefinedValue() Value {
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return Value{_valueType: valueUndefined}
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}
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// IsDefined will return false if the value is undefined, and true otherwise.
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func (value Value) IsDefined() bool {
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return value._valueType != valueUndefined
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}
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// IsUndefined will return true if the value is undefined, and false otherwise.
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func (value Value) IsUndefined() bool {
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return value._valueType == valueUndefined
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}
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// NullValue will return a Value representing null.
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func NullValue() Value {
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return Value{_valueType: valueNull}
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}
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// IsNull will return true if the value is null, and false otherwise.
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func (value Value) IsNull() bool {
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return value._valueType == valueNull
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}
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// ---
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func (value Value) isCallable() bool {
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switch value := value.value.(type) {
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case *_object:
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return value.functionValue().call != nil
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}
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return false
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}
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func (value Value) isResult() bool {
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return value._valueType == valueResult
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}
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func (value Value) isReference() bool {
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return value._valueType == valueReference
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}
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// Call the value as a function with the given this value and argument list and
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// return the result of invocation. It is essentially equivalent to:
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//
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// value.apply(thisValue, argumentList)
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//
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// An undefined value and an error will result if:
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//
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// 1. There is an error during conversion of the argument list
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// 2. The value is not actually a function
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// 3. An (uncaught) exception is thrown
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//
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func (value Value) Call(this Value, argumentList ...interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func() {
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result = value.call(this, argumentList...)
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})
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return result, err
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}
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func (value Value) call(this Value, argumentList ...interface{}) Value {
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switch function := value.value.(type) {
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case *_object:
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return function.Call(this, argumentList...)
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}
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panic(newTypeError())
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}
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func (value Value) constructSafe(this Value, argumentList ...interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func() {
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result = value.construct(this, argumentList...)
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})
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return result, err
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}
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func (value Value) construct(this Value, argumentList ...interface{}) Value {
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switch function := value.value.(type) {
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case *_object:
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return function.Construct(this, argumentList...)
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}
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panic(newTypeError())
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}
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// IsPrimitive will return true if value is a primitive (any kind of primitive).
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func (value Value) IsPrimitive() bool {
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return !value.IsObject()
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}
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// IsBoolean will return true if value is a boolean (primitive).
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func (value Value) IsBoolean() bool {
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return value._valueType == valueBoolean
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}
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// IsNumber will return true if value is a number (primitive).
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func (value Value) IsNumber() bool {
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return value._valueType == valueNumber
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}
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// IsNaN will return true if value is NaN (or would convert to NaN).
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func (value Value) IsNaN() bool {
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switch value := value.value.(type) {
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case float64:
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return math.IsNaN(value)
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case float32:
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return math.IsNaN(float64(value))
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case int, int8, int32, int64:
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return false
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case uint, uint8, uint32, uint64:
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return false
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}
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return math.IsNaN(toFloat(value))
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}
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// IsString will return true if value is a string (primitive).
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func (value Value) IsString() bool {
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return value._valueType == valueString
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}
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// IsObject will return true if value is an object.
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func (value Value) IsObject() bool {
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return value._valueType == valueObject
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}
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// IsFunction will return true if value is a function.
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func (value Value) IsFunction() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Function"
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}
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// Class will return the class string of the value or the empty string if value is not an object.
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//
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// The return value will (generally) be one of:
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//
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// Object
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// Function
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// Array
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// String
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// Number
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// Boolean
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// Date
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// RegExp
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//
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func (value Value) Class() string {
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if value._valueType != valueObject {
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return ""
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}
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return value.value.(*_object).class
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}
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func (value Value) isArray() bool {
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if value._valueType != valueObject {
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return false
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}
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return isArray(value.value.(*_object))
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}
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func (value Value) isStringObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "String"
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}
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func (value Value) isBooleanObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Boolean"
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}
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func (value Value) isNumberObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Number"
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}
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func (value Value) isDate() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Date"
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}
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func (value Value) isRegExp() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "RegExp"
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}
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func (value Value) isError() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Error"
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}
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// ---
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func toValue_reflectValuePanic(value interface{}, kind reflect.Kind) {
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switch kind {
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case reflect.Struct:
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panic(newTypeError("Invalid value (struct): Missing runtime: %v (%T)", value, value))
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case reflect.Map:
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panic(newTypeError("Invalid value (map): Missing runtime: %v (%T)", value, value))
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case reflect.Slice:
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panic(newTypeError("Invalid value (slice): Missing runtime: %v (%T)", value, value))
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}
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}
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func toValue(value interface{}) Value {
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switch value := value.(type) {
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case Value:
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return value
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case bool:
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return Value{valueBoolean, value}
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case int:
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return Value{valueNumber, value}
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case int8:
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return Value{valueNumber, value}
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case int16:
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return Value{valueNumber, value}
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case int32:
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return Value{valueNumber, value}
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case int64:
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return Value{valueNumber, value}
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case uint:
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return Value{valueNumber, value}
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case uint8:
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return Value{valueNumber, value}
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case uint16:
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return Value{valueNumber, value}
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case uint32:
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return Value{valueNumber, value}
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case uint64:
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return Value{valueNumber, value}
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case float32:
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return Value{valueNumber, float64(value)}
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case float64:
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return Value{valueNumber, value}
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case []uint16:
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return Value{valueString, value}
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case string:
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return Value{valueString, value}
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// A rune is actually an int32, which is handled above
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case *_object:
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return Value{valueObject, value}
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case *Object:
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return Value{valueObject, value.object}
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case Object:
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return Value{valueObject, value.object}
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case _reference: // reference is an interface (already a pointer)
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return Value{valueReference, value}
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case _result:
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return Value{valueResult, value}
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case nil:
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// TODO Ugh.
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return UndefinedValue()
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case reflect.Value:
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for value.Kind() == reflect.Ptr {
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// We were given a pointer, so we'll drill down until we get a non-pointer
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//
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// These semantics might change if we want to start supporting pointers to values transparently
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// (It would be best not to depend on this behavior)
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// FIXME: UNDEFINED
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if value.IsNil() {
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return UndefinedValue()
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}
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value = value.Elem()
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}
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switch value.Kind() {
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case reflect.Bool:
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return Value{valueBoolean, bool(value.Bool())}
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case reflect.Int:
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return Value{valueNumber, int(value.Int())}
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case reflect.Int8:
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return Value{valueNumber, int8(value.Int())}
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case reflect.Int16:
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return Value{valueNumber, int16(value.Int())}
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case reflect.Int32:
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return Value{valueNumber, int32(value.Int())}
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case reflect.Int64:
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return Value{valueNumber, int64(value.Int())}
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case reflect.Uint:
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return Value{valueNumber, uint(value.Uint())}
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case reflect.Uint8:
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return Value{valueNumber, uint8(value.Uint())}
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case reflect.Uint16:
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return Value{valueNumber, uint16(value.Uint())}
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case reflect.Uint32:
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return Value{valueNumber, uint32(value.Uint())}
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case reflect.Uint64:
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return Value{valueNumber, uint64(value.Uint())}
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case reflect.Float32:
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return Value{valueNumber, float32(value.Float())}
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case reflect.Float64:
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return Value{valueNumber, float64(value.Float())}
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case reflect.String:
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return Value{valueString, string(value.String())}
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default:
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toValue_reflectValuePanic(value.Interface(), value.Kind())
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}
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default:
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return toValue(reflect.ValueOf(value))
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}
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panic(newTypeError("Invalid value: Unsupported: %v (%T)", value, value))
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}
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// String will return the value as a string.
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//
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// This method will make return the empty string if there is an error.
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func (value Value) String() string {
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result := ""
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catchPanic(func() {
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result = value.toString()
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})
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return result
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}
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func (value Value) toBoolean() bool {
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return toBoolean(value)
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}
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func (value Value) isTrue() bool {
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return toBoolean(value)
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}
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// ToBoolean will convert the value to a boolean (bool).
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//
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// ToValue(0).ToBoolean() => false
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// ToValue("").ToBoolean() => false
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// ToValue(true).ToBoolean() => true
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// ToValue(1).ToBoolean() => true
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// ToValue("Nothing happens").ToBoolean() => true
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
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func (value Value) ToBoolean() (bool, error) {
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result := false
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err := catchPanic(func() {
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result = toBoolean(value)
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})
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return result, err
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}
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func (value Value) toNumber() Value {
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return toNumber(value)
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}
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func (value Value) toFloat() float64 {
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return toFloat(value)
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}
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// ToFloat will convert the value to a number (float64).
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//
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// ToValue(0).ToFloat() => 0.
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// ToValue(1.1).ToFloat() => 1.1
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// ToValue("11").ToFloat() => 11.
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToFloat() (float64, error) {
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result := float64(0)
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err := catchPanic(func() {
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result = toFloat(value)
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})
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return result, err
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}
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// ToInteger will convert the value to a number (int64).
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//
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// ToValue(0).ToInteger() => 0
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// ToValue(1.1).ToInteger() => 1
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// ToValue("11").ToInteger() => 11
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToInteger() (int64, error) {
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result := int64(0)
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err := catchPanic(func() {
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result = toInteger(value).value
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})
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return result, err
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}
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func (value Value) toString() string {
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return toString(value)
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}
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// ToString will convert the value to a string (string).
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//
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// ToValue(0).ToString() => "0"
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// ToValue(false).ToString() => "false"
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// ToValue(1.1).ToString() => "1.1"
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// ToValue("11").ToString() => "11"
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// ToValue('Nothing happens.').ToString() => "Nothing happens."
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
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func (value Value) ToString() (string, error) {
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result := ""
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err := catchPanic(func() {
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result = toString(value)
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})
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return result, err
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}
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func (value Value) _object() *_object {
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||
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switch value := value.value.(type) {
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case *_object:
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return value
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}
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return nil
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}
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// Object will return the object of the value, or nil if value is not an object.
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//
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||
|
// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
|
||
|
func (value Value) Object() *Object {
|
||
|
switch object := value.value.(type) {
|
||
|
case *_object:
|
||
|
return _newObject(object, value)
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (value Value) reference() _reference {
|
||
|
switch value := value.value.(type) {
|
||
|
case _reference:
|
||
|
return value
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
var (
|
||
|
__NaN__ float64 = math.NaN()
|
||
|
__PositiveInfinity__ float64 = math.Inf(+1)
|
||
|
__NegativeInfinity__ float64 = math.Inf(-1)
|
||
|
__PositiveZero__ float64 = 0
|
||
|
__NegativeZero__ float64 = math.Float64frombits(0 | (1 << 63))
|
||
|
)
|
||
|
|
||
|
func positiveInfinity() float64 {
|
||
|
return __PositiveInfinity__
|
||
|
}
|
||
|
|
||
|
func negativeInfinity() float64 {
|
||
|
return __NegativeInfinity__
|
||
|
}
|
||
|
|
||
|
func positiveZero() float64 {
|
||
|
return __PositiveZero__
|
||
|
}
|
||
|
|
||
|
func negativeZero() float64 {
|
||
|
return __NegativeZero__
|
||
|
}
|
||
|
|
||
|
// NaNValue will return a value representing NaN.
|
||
|
//
|
||
|
// It is equivalent to:
|
||
|
//
|
||
|
// ToValue(math.NaN())
|
||
|
//
|
||
|
func NaNValue() Value {
|
||
|
return Value{valueNumber, __NaN__}
|
||
|
}
|
||
|
|
||
|
func positiveInfinityValue() Value {
|
||
|
return Value{valueNumber, __PositiveInfinity__}
|
||
|
}
|
||
|
|
||
|
func negativeInfinityValue() Value {
|
||
|
return Value{valueNumber, __NegativeInfinity__}
|
||
|
}
|
||
|
|
||
|
func positiveZeroValue() Value {
|
||
|
return Value{valueNumber, __PositiveZero__}
|
||
|
}
|
||
|
|
||
|
func negativeZeroValue() Value {
|
||
|
return Value{valueNumber, __NegativeZero__}
|
||
|
}
|
||
|
|
||
|
// TrueValue will return a value representing true.
|
||
|
//
|
||
|
// It is equivalent to:
|
||
|
//
|
||
|
// ToValue(true)
|
||
|
//
|
||
|
func TrueValue() Value {
|
||
|
return Value{valueBoolean, true}
|
||
|
}
|
||
|
|
||
|
// FalseValue will return a value representing false.
|
||
|
//
|
||
|
// It is equivalent to:
|
||
|
//
|
||
|
// ToValue(false)
|
||
|
//
|
||
|
func FalseValue() Value {
|
||
|
return Value{valueBoolean, false}
|
||
|
}
|
||
|
|
||
|
func sameValue(x Value, y Value) bool {
|
||
|
if x._valueType != y._valueType {
|
||
|
return false
|
||
|
}
|
||
|
result := false
|
||
|
switch x._valueType {
|
||
|
case valueUndefined, valueNull:
|
||
|
result = true
|
||
|
case valueNumber:
|
||
|
x := x.toFloat()
|
||
|
y := y.toFloat()
|
||
|
if math.IsNaN(x) && math.IsNaN(y) {
|
||
|
result = true
|
||
|
} else {
|
||
|
result = x == y
|
||
|
if result && x == 0 {
|
||
|
// Since +0 != -0
|
||
|
result = math.Signbit(x) == math.Signbit(y)
|
||
|
}
|
||
|
}
|
||
|
case valueString:
|
||
|
result = x.toString() == y.toString()
|
||
|
case valueBoolean:
|
||
|
result = x.toBoolean() == y.toBoolean()
|
||
|
case valueObject:
|
||
|
result = x._object() == y._object()
|
||
|
default:
|
||
|
panic(hereBeDragons())
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func strictEqualityComparison(x Value, y Value) bool {
|
||
|
if x._valueType != y._valueType {
|
||
|
return false
|
||
|
}
|
||
|
result := false
|
||
|
switch x._valueType {
|
||
|
case valueUndefined, valueNull:
|
||
|
result = true
|
||
|
case valueNumber:
|
||
|
x := x.toFloat()
|
||
|
y := y.toFloat()
|
||
|
if math.IsNaN(x) && math.IsNaN(y) {
|
||
|
result = false
|
||
|
} else {
|
||
|
result = x == y
|
||
|
}
|
||
|
case valueString:
|
||
|
result = x.toString() == y.toString()
|
||
|
case valueBoolean:
|
||
|
result = x.toBoolean() == y.toBoolean()
|
||
|
case valueObject:
|
||
|
result = x._object() == y._object()
|
||
|
default:
|
||
|
panic(hereBeDragons())
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
// Export will attempt to convert the value to a Go representation
|
||
|
// and return it via an interface{} kind.
|
||
|
//
|
||
|
// WARNING: The interface function will be changing soon to:
|
||
|
//
|
||
|
// Export() interface{}
|
||
|
//
|
||
|
// If a reasonable conversion is not possible, then the original
|
||
|
// result is returned.
|
||
|
//
|
||
|
// undefined -> otto.Value (UndefinedValue())
|
||
|
// null -> interface{}(nil)
|
||
|
// boolean -> bool
|
||
|
// number -> A number type (int, float32, uint64, ...)
|
||
|
// string -> string
|
||
|
// Array -> []interface{}
|
||
|
// Object -> map[string]interface{}
|
||
|
//
|
||
|
func (self Value) Export() (interface{}, error) {
|
||
|
return self.export(), nil
|
||
|
}
|
||
|
|
||
|
func (self Value) export() interface{} {
|
||
|
|
||
|
switch self._valueType {
|
||
|
case valueUndefined:
|
||
|
return nil
|
||
|
case valueNull:
|
||
|
return nil
|
||
|
case valueNumber, valueBoolean:
|
||
|
return self.value
|
||
|
case valueString:
|
||
|
switch value := self.value.(type) {
|
||
|
case string:
|
||
|
return value
|
||
|
case []uint16:
|
||
|
return string(utf16.Decode(value))
|
||
|
}
|
||
|
case valueObject:
|
||
|
object := self._object()
|
||
|
switch value := object.value.(type) {
|
||
|
case *_goStructObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goMapObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goArrayObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goSliceObject:
|
||
|
return value.value.Interface()
|
||
|
}
|
||
|
if object.class == "Array" {
|
||
|
result := make([]interface{}, 0)
|
||
|
lengthValue := object.get("length")
|
||
|
length := lengthValue.value.(uint32)
|
||
|
for index := uint32(0); index < length; index += 1 {
|
||
|
name := strconv.FormatInt(int64(index), 10)
|
||
|
if !object.hasProperty(name) {
|
||
|
continue
|
||
|
}
|
||
|
value := object.get(name)
|
||
|
result = append(result, value.export())
|
||
|
}
|
||
|
return result
|
||
|
} else {
|
||
|
result := make(map[string]interface{})
|
||
|
// TODO Should we export everything? Or just what is enumerable?
|
||
|
object.enumerate(false, func(name string) bool {
|
||
|
value := object.get(name)
|
||
|
if value.IsDefined() {
|
||
|
result[name] = value.export()
|
||
|
}
|
||
|
return true
|
||
|
})
|
||
|
return result
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return self
|
||
|
}
|
||
|
|
||
|
func (self Value) evaluateBreakContinue(labels []string) _resultKind {
|
||
|
result := self.value.(_result)
|
||
|
if result.kind == resultBreak || result.kind == resultContinue {
|
||
|
for _, label := range labels {
|
||
|
if label == result.target {
|
||
|
return result.kind
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return resultReturn
|
||
|
}
|
||
|
|
||
|
func (self Value) evaluateBreak(labels []string) _resultKind {
|
||
|
result := self.value.(_result)
|
||
|
if result.kind == resultBreak {
|
||
|
for _, label := range labels {
|
||
|
if label == result.target {
|
||
|
return result.kind
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return resultReturn
|
||
|
}
|
||
|
|
||
|
func (self Value) exportNative() interface{} {
|
||
|
|
||
|
switch self._valueType {
|
||
|
case valueUndefined:
|
||
|
return self
|
||
|
case valueNull:
|
||
|
return nil
|
||
|
case valueNumber, valueBoolean:
|
||
|
return self.value
|
||
|
case valueString:
|
||
|
switch value := self.value.(type) {
|
||
|
case string:
|
||
|
return value
|
||
|
case []uint16:
|
||
|
return string(utf16.Decode(value))
|
||
|
}
|
||
|
case valueObject:
|
||
|
object := self._object()
|
||
|
switch value := object.value.(type) {
|
||
|
case *_goStructObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goMapObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goArrayObject:
|
||
|
return value.value.Interface()
|
||
|
case *_goSliceObject:
|
||
|
return value.value.Interface()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return self
|
||
|
}
|
||
|
|
||
|
func (value Value) toReflectValue(kind reflect.Kind) (reflect.Value, error) {
|
||
|
switch kind {
|
||
|
case reflect.Bool:
|
||
|
return reflect.ValueOf(value.toBoolean()), nil
|
||
|
case reflect.Int:
|
||
|
// We convert to float64 here because converting to int64 will not tell us
|
||
|
// if a value is outside the range of int64
|
||
|
tmp := toIntegerFloat(value)
|
||
|
if tmp < float_minInt || tmp > float_maxInt {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(int(tmp)), nil
|
||
|
}
|
||
|
case reflect.Int8:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < int64_minInt8 || tmp > int64_maxInt8 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int8", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(int8(tmp)), nil
|
||
|
}
|
||
|
case reflect.Int16:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < int64_minInt16 || tmp > int64_maxInt16 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int16", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(int16(tmp)), nil
|
||
|
}
|
||
|
case reflect.Int32:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < int64_minInt32 || tmp > int64_maxInt32 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int32", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(int32(tmp)), nil
|
||
|
}
|
||
|
case reflect.Int64:
|
||
|
// We convert to float64 here because converting to int64 will not tell us
|
||
|
// if a value is outside the range of int64
|
||
|
tmp := toIntegerFloat(value)
|
||
|
if tmp < float_minInt64 || tmp > float_maxInt64 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(int64(tmp)), nil
|
||
|
}
|
||
|
case reflect.Uint:
|
||
|
// We convert to float64 here because converting to int64 will not tell us
|
||
|
// if a value is outside the range of uint
|
||
|
tmp := toIntegerFloat(value)
|
||
|
if tmp < 0 || tmp > float_maxUint {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(uint(tmp)), nil
|
||
|
}
|
||
|
case reflect.Uint8:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < 0 || tmp > int64_maxUint8 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint8", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(uint8(tmp)), nil
|
||
|
}
|
||
|
case reflect.Uint16:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < 0 || tmp > int64_maxUint16 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint16", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(uint16(tmp)), nil
|
||
|
}
|
||
|
case reflect.Uint32:
|
||
|
tmp := toInteger(value).value
|
||
|
if tmp < 0 || tmp > int64_maxUint32 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint32", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(uint32(tmp)), nil
|
||
|
}
|
||
|
case reflect.Uint64:
|
||
|
// We convert to float64 here because converting to int64 will not tell us
|
||
|
// if a value is outside the range of uint64
|
||
|
tmp := toIntegerFloat(value)
|
||
|
if tmp < 0 || tmp > float_maxUint64 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint64", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(uint64(tmp)), nil
|
||
|
}
|
||
|
case reflect.Float32:
|
||
|
tmp := toFloat(value)
|
||
|
tmp1 := tmp
|
||
|
if 0 > tmp1 {
|
||
|
tmp1 = -tmp1
|
||
|
}
|
||
|
if tmp1 < math.SmallestNonzeroFloat32 || tmp1 > math.MaxFloat32 {
|
||
|
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to float32", tmp, value)
|
||
|
} else {
|
||
|
return reflect.ValueOf(float32(tmp)), nil
|
||
|
}
|
||
|
case reflect.Float64:
|
||
|
value := toFloat(value)
|
||
|
return reflect.ValueOf(float64(value)), nil
|
||
|
case reflect.String:
|
||
|
return reflect.ValueOf(value.toString()), nil
|
||
|
case reflect.Interface:
|
||
|
return reflect.ValueOf(value.exportNative()), nil
|
||
|
}
|
||
|
|
||
|
dbgf("%/panic//%@: Invalid: (%v) to reflect.Kind: %v", value, kind)
|
||
|
panic("")
|
||
|
}
|
||
|
|
||
|
func stringToReflectValue(value string, kind reflect.Kind) (reflect.Value, error) {
|
||
|
switch kind {
|
||
|
case reflect.Bool:
|
||
|
value, err := strconv.ParseBool(value)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(value), nil
|
||
|
case reflect.Int:
|
||
|
value, err := strconv.ParseInt(value, 0, 0)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(int(value)), nil
|
||
|
case reflect.Int8:
|
||
|
value, err := strconv.ParseInt(value, 0, 8)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(int8(value)), nil
|
||
|
case reflect.Int16:
|
||
|
value, err := strconv.ParseInt(value, 0, 16)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(int16(value)), nil
|
||
|
case reflect.Int32:
|
||
|
value, err := strconv.ParseInt(value, 0, 32)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(int32(value)), nil
|
||
|
case reflect.Int64:
|
||
|
value, err := strconv.ParseInt(value, 0, 64)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(int64(value)), nil
|
||
|
case reflect.Uint:
|
||
|
value, err := strconv.ParseUint(value, 0, 0)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(uint(value)), nil
|
||
|
case reflect.Uint8:
|
||
|
value, err := strconv.ParseUint(value, 0, 8)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(uint8(value)), nil
|
||
|
case reflect.Uint16:
|
||
|
value, err := strconv.ParseUint(value, 0, 16)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(uint16(value)), nil
|
||
|
case reflect.Uint32:
|
||
|
value, err := strconv.ParseUint(value, 0, 32)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(uint32(value)), nil
|
||
|
case reflect.Uint64:
|
||
|
value, err := strconv.ParseUint(value, 0, 64)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(uint64(value)), nil
|
||
|
case reflect.Float32:
|
||
|
value, err := strconv.ParseFloat(value, 32)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(float32(value)), nil
|
||
|
case reflect.Float64:
|
||
|
value, err := strconv.ParseFloat(value, 64)
|
||
|
if err != nil {
|
||
|
return reflect.Value{}, err
|
||
|
}
|
||
|
return reflect.ValueOf(float64(value)), nil
|
||
|
case reflect.String:
|
||
|
return reflect.ValueOf(value), nil
|
||
|
}
|
||
|
|
||
|
dbgf("%/panic//%@: Invalid: \"%s\" to reflect.Kind: %v", value, kind)
|
||
|
panic("")
|
||
|
}
|