plugeth/p2p/simulations/http.go

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// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulations
import (
"bufio"
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"html"
"io"
"net/http"
"strconv"
"strings"
"sync"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/p2p"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-24 22:59:00 +00:00
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/rpc"
"github.com/gorilla/websocket"
"github.com/julienschmidt/httprouter"
)
// DefaultClient is the default simulation API client which expects the API
// to be running at http://localhost:8888
var DefaultClient = NewClient("http://localhost:8888")
// Client is a client for the simulation HTTP API which supports creating
// and managing simulation networks
type Client struct {
URL string
client *http.Client
}
// NewClient returns a new simulation API client
func NewClient(url string) *Client {
return &Client{
URL: url,
client: http.DefaultClient,
}
}
// GetNetwork returns details of the network
func (c *Client) GetNetwork() (*Network, error) {
network := &Network{}
return network, c.Get("/", network)
}
// StartNetwork starts all existing nodes in the simulation network
func (c *Client) StartNetwork() error {
return c.Post("/start", nil, nil)
}
// StopNetwork stops all existing nodes in a simulation network
func (c *Client) StopNetwork() error {
return c.Post("/stop", nil, nil)
}
// CreateSnapshot creates a network snapshot
func (c *Client) CreateSnapshot() (*Snapshot, error) {
snap := &Snapshot{}
return snap, c.Get("/snapshot", snap)
}
// LoadSnapshot loads a snapshot into the network
func (c *Client) LoadSnapshot(snap *Snapshot) error {
return c.Post("/snapshot", snap, nil)
}
// SubscribeOpts is a collection of options to use when subscribing to network
// events
type SubscribeOpts struct {
// Current instructs the server to send events for existing nodes and
// connections first
Current bool
// Filter instructs the server to only send a subset of message events
Filter string
}
// SubscribeNetwork subscribes to network events which are sent from the server
// as a server-sent-events stream, optionally receiving events for existing
// nodes and connections and filtering message events
func (c *Client) SubscribeNetwork(events chan *Event, opts SubscribeOpts) (event.Subscription, error) {
url := fmt.Sprintf("%s/events?current=%t&filter=%s", c.URL, opts.Current, opts.Filter)
req, err := http.NewRequest(http.MethodGet, url, nil)
if err != nil {
return nil, err
}
req.Header.Set("Accept", "text/event-stream")
res, err := c.client.Do(req)
if err != nil {
return nil, err
}
if res.StatusCode != http.StatusOK {
response, _ := io.ReadAll(res.Body)
res.Body.Close()
return nil, fmt.Errorf("unexpected HTTP status: %s: %s", res.Status, response)
}
// define a producer function to pass to event.Subscription
// which reads server-sent events from res.Body and sends
// them to the events channel
producer := func(stop <-chan struct{}) error {
defer res.Body.Close()
// read lines from res.Body in a goroutine so that we are
// always reading from the stop channel
lines := make(chan string)
errC := make(chan error, 1)
go func() {
s := bufio.NewScanner(res.Body)
for s.Scan() {
select {
case lines <- s.Text():
case <-stop:
return
}
}
errC <- s.Err()
}()
// detect any lines which start with "data:", decode the data
// into an event and send it to the events channel
for {
select {
case line := <-lines:
if !strings.HasPrefix(line, "data:") {
continue
}
data := strings.TrimSpace(strings.TrimPrefix(line, "data:"))
event := &Event{}
if err := json.Unmarshal([]byte(data), event); err != nil {
return fmt.Errorf("error decoding SSE event: %s", err)
}
select {
case events <- event:
case <-stop:
return nil
}
case err := <-errC:
return err
case <-stop:
return nil
}
}
}
return event.NewSubscription(producer), nil
}
// GetNodes returns all nodes which exist in the network
func (c *Client) GetNodes() ([]*p2p.NodeInfo, error) {
var nodes []*p2p.NodeInfo
return nodes, c.Get("/nodes", &nodes)
}
// CreateNode creates a node in the network using the given configuration
func (c *Client) CreateNode(config *adapters.NodeConfig) (*p2p.NodeInfo, error) {
node := &p2p.NodeInfo{}
return node, c.Post("/nodes", config, node)
}
// GetNode returns details of a node
func (c *Client) GetNode(nodeID string) (*p2p.NodeInfo, error) {
node := &p2p.NodeInfo{}
return node, c.Get(fmt.Sprintf("/nodes/%s", nodeID), node)
}
// StartNode starts a node
func (c *Client) StartNode(nodeID string) error {
return c.Post(fmt.Sprintf("/nodes/%s/start", nodeID), nil, nil)
}
// StopNode stops a node
func (c *Client) StopNode(nodeID string) error {
return c.Post(fmt.Sprintf("/nodes/%s/stop", nodeID), nil, nil)
}
// ConnectNode connects a node to a peer node
func (c *Client) ConnectNode(nodeID, peerID string) error {
return c.Post(fmt.Sprintf("/nodes/%s/conn/%s", nodeID, peerID), nil, nil)
}
// DisconnectNode disconnects a node from a peer node
func (c *Client) DisconnectNode(nodeID, peerID string) error {
return c.Delete(fmt.Sprintf("/nodes/%s/conn/%s", nodeID, peerID))
}
// RPCClient returns an RPC client connected to a node
func (c *Client) RPCClient(ctx context.Context, nodeID string) (*rpc.Client, error) {
baseURL := strings.Replace(c.URL, "http", "ws", 1)
return rpc.DialWebsocket(ctx, fmt.Sprintf("%s/nodes/%s/rpc", baseURL, nodeID), "")
}
// Get performs a HTTP GET request decoding the resulting JSON response
// into "out"
func (c *Client) Get(path string, out interface{}) error {
return c.Send(http.MethodGet, path, nil, out)
}
// Post performs a HTTP POST request sending "in" as the JSON body and
// decoding the resulting JSON response into "out"
func (c *Client) Post(path string, in, out interface{}) error {
return c.Send(http.MethodPost, path, in, out)
}
// Delete performs a HTTP DELETE request
func (c *Client) Delete(path string) error {
return c.Send(http.MethodDelete, path, nil, nil)
}
// Send performs a HTTP request, sending "in" as the JSON request body and
// decoding the JSON response into "out"
func (c *Client) Send(method, path string, in, out interface{}) error {
var body []byte
if in != nil {
var err error
body, err = json.Marshal(in)
if err != nil {
return err
}
}
req, err := http.NewRequest(method, c.URL+path, bytes.NewReader(body))
if err != nil {
return err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Accept", "application/json")
res, err := c.client.Do(req)
if err != nil {
return err
}
defer res.Body.Close()
if res.StatusCode != http.StatusOK && res.StatusCode != http.StatusCreated {
response, _ := io.ReadAll(res.Body)
return fmt.Errorf("unexpected HTTP status: %s: %s", res.Status, response)
}
if out != nil {
if err := json.NewDecoder(res.Body).Decode(out); err != nil {
return err
}
}
return nil
}
// Server is an HTTP server providing an API to manage a simulation network
type Server struct {
router *httprouter.Router
network *Network
mockerStop chan struct{} // when set, stops the current mocker
mockerMtx sync.Mutex // synchronises access to the mockerStop field
}
// NewServer returns a new simulation API server
func NewServer(network *Network) *Server {
s := &Server{
router: httprouter.New(),
network: network,
}
s.OPTIONS("/", s.Options)
s.GET("/", s.GetNetwork)
s.POST("/start", s.StartNetwork)
s.POST("/stop", s.StopNetwork)
s.POST("/mocker/start", s.StartMocker)
s.POST("/mocker/stop", s.StopMocker)
s.GET("/mocker", s.GetMockers)
s.POST("/reset", s.ResetNetwork)
s.GET("/events", s.StreamNetworkEvents)
s.GET("/snapshot", s.CreateSnapshot)
s.POST("/snapshot", s.LoadSnapshot)
s.POST("/nodes", s.CreateNode)
s.GET("/nodes", s.GetNodes)
s.GET("/nodes/:nodeid", s.GetNode)
s.POST("/nodes/:nodeid/start", s.StartNode)
s.POST("/nodes/:nodeid/stop", s.StopNode)
s.POST("/nodes/:nodeid/conn/:peerid", s.ConnectNode)
s.DELETE("/nodes/:nodeid/conn/:peerid", s.DisconnectNode)
s.GET("/nodes/:nodeid/rpc", s.NodeRPC)
return s
}
// GetNetwork returns details of the network
func (s *Server) GetNetwork(w http.ResponseWriter, req *http.Request) {
s.JSON(w, http.StatusOK, s.network)
}
// StartNetwork starts all nodes in the network
func (s *Server) StartNetwork(w http.ResponseWriter, req *http.Request) {
if err := s.network.StartAll(); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
}
// StopNetwork stops all nodes in the network
func (s *Server) StopNetwork(w http.ResponseWriter, req *http.Request) {
if err := s.network.StopAll(); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
}
// StartMocker starts the mocker node simulation
func (s *Server) StartMocker(w http.ResponseWriter, req *http.Request) {
s.mockerMtx.Lock()
defer s.mockerMtx.Unlock()
if s.mockerStop != nil {
http.Error(w, "mocker already running", http.StatusInternalServerError)
return
}
mockerType := req.FormValue("mocker-type")
mockerFn := LookupMocker(mockerType)
if mockerFn == nil {
http.Error(w, fmt.Sprintf("unknown mocker type %q", html.EscapeString(mockerType)), http.StatusBadRequest)
return
}
nodeCount, err := strconv.Atoi(req.FormValue("node-count"))
if err != nil {
http.Error(w, "invalid node-count provided", http.StatusBadRequest)
return
}
s.mockerStop = make(chan struct{})
go mockerFn(s.network, s.mockerStop, nodeCount)
w.WriteHeader(http.StatusOK)
}
// StopMocker stops the mocker node simulation
func (s *Server) StopMocker(w http.ResponseWriter, req *http.Request) {
s.mockerMtx.Lock()
defer s.mockerMtx.Unlock()
if s.mockerStop == nil {
http.Error(w, "stop channel not initialized", http.StatusInternalServerError)
return
}
close(s.mockerStop)
s.mockerStop = nil
w.WriteHeader(http.StatusOK)
}
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// GetMockers returns a list of available mockers
func (s *Server) GetMockers(w http.ResponseWriter, req *http.Request) {
list := GetMockerList()
s.JSON(w, http.StatusOK, list)
}
// ResetNetwork resets all properties of a network to its initial (empty) state
func (s *Server) ResetNetwork(w http.ResponseWriter, req *http.Request) {
s.network.Reset()
w.WriteHeader(http.StatusOK)
}
// StreamNetworkEvents streams network events as a server-sent-events stream
func (s *Server) StreamNetworkEvents(w http.ResponseWriter, req *http.Request) {
events := make(chan *Event)
sub := s.network.events.Subscribe(events)
defer sub.Unsubscribe()
// write writes the given event and data to the stream like:
//
// event: <event>
// data: <data>
//
write := func(event, data string) {
fmt.Fprintf(w, "event: %s\n", event)
fmt.Fprintf(w, "data: %s\n\n", data)
if fw, ok := w.(http.Flusher); ok {
fw.Flush()
}
}
writeEvent := func(event *Event) error {
data, err := json.Marshal(event)
if err != nil {
return err
}
write("network", string(data))
return nil
}
writeErr := func(err error) {
write("error", err.Error())
}
// check if filtering has been requested
var filters MsgFilters
if filterParam := req.URL.Query().Get("filter"); filterParam != "" {
var err error
filters, err = NewMsgFilters(filterParam)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
}
w.Header().Set("Content-Type", "text/event-stream; charset=utf-8")
w.WriteHeader(http.StatusOK)
fmt.Fprintf(w, "\n\n")
if fw, ok := w.(http.Flusher); ok {
fw.Flush()
}
// optionally send the existing nodes and connections
if req.URL.Query().Get("current") == "true" {
snap, err := s.network.Snapshot()
if err != nil {
writeErr(err)
return
}
for _, node := range snap.Nodes {
event := NewEvent(&node.Node)
if err := writeEvent(event); err != nil {
writeErr(err)
return
}
}
for _, conn := range snap.Conns {
conn := conn
event := NewEvent(&conn)
if err := writeEvent(event); err != nil {
writeErr(err)
return
}
}
}
clientGone := req.Context().Done()
for {
select {
case event := <-events:
// only send message events which match the filters
if event.Msg != nil && !filters.Match(event.Msg) {
continue
}
if err := writeEvent(event); err != nil {
writeErr(err)
return
}
case <-clientGone:
return
}
}
}
// NewMsgFilters constructs a collection of message filters from a URL query
// parameter.
//
// The parameter is expected to be a dash-separated list of individual filters,
// each having the format '<proto>:<codes>', where <proto> is the name of a
// protocol and <codes> is a comma-separated list of message codes.
//
// A message code of '*' or '-1' is considered a wildcard and matches any code.
func NewMsgFilters(filterParam string) (MsgFilters, error) {
filters := make(MsgFilters)
for _, filter := range strings.Split(filterParam, "-") {
proto, codes, found := strings.Cut(filter, ":")
if !found || proto == "" || codes == "" {
return nil, fmt.Errorf("invalid message filter: %s", filter)
}
for _, code := range strings.Split(codes, ",") {
if code == "*" || code == "-1" {
filters[MsgFilter{Proto: proto, Code: -1}] = struct{}{}
continue
}
n, err := strconv.ParseUint(code, 10, 64)
if err != nil {
return nil, fmt.Errorf("invalid message code: %s", code)
}
filters[MsgFilter{Proto: proto, Code: int64(n)}] = struct{}{}
}
}
return filters, nil
}
// MsgFilters is a collection of filters which are used to filter message
// events
type MsgFilters map[MsgFilter]struct{}
// Match checks if the given message matches any of the filters
func (m MsgFilters) Match(msg *Msg) bool {
// check if there is a wildcard filter for the message's protocol
if _, ok := m[MsgFilter{Proto: msg.Protocol, Code: -1}]; ok {
return true
}
// check if there is a filter for the message's protocol and code
if _, ok := m[MsgFilter{Proto: msg.Protocol, Code: int64(msg.Code)}]; ok {
return true
}
return false
}
// MsgFilter is used to filter message events based on protocol and message
// code
type MsgFilter struct {
// Proto is matched against a message's protocol
Proto string
// Code is matched against a message's code, with -1 matching all codes
Code int64
}
// CreateSnapshot creates a network snapshot
func (s *Server) CreateSnapshot(w http.ResponseWriter, req *http.Request) {
snap, err := s.network.Snapshot()
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, snap)
}
// LoadSnapshot loads a snapshot into the network
func (s *Server) LoadSnapshot(w http.ResponseWriter, req *http.Request) {
snap := &Snapshot{}
if err := json.NewDecoder(req.Body).Decode(snap); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if err := s.network.Load(snap); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, s.network)
}
// CreateNode creates a node in the network using the given configuration
func (s *Server) CreateNode(w http.ResponseWriter, req *http.Request) {
config := &adapters.NodeConfig{}
err := json.NewDecoder(req.Body).Decode(config)
if err != nil && !errors.Is(err, io.EOF) {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
node, err := s.network.NewNodeWithConfig(config)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusCreated, node.NodeInfo())
}
// GetNodes returns all nodes which exist in the network
func (s *Server) GetNodes(w http.ResponseWriter, req *http.Request) {
nodes := s.network.GetNodes()
infos := make([]*p2p.NodeInfo, len(nodes))
for i, node := range nodes {
infos[i] = node.NodeInfo()
}
s.JSON(w, http.StatusOK, infos)
}
// GetNode returns details of a node
func (s *Server) GetNode(w http.ResponseWriter, req *http.Request) {
node := req.Context().Value("node").(*Node)
s.JSON(w, http.StatusOK, node.NodeInfo())
}
// StartNode starts a node
func (s *Server) StartNode(w http.ResponseWriter, req *http.Request) {
node := req.Context().Value("node").(*Node)
if err := s.network.Start(node.ID()); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, node.NodeInfo())
}
// StopNode stops a node
func (s *Server) StopNode(w http.ResponseWriter, req *http.Request) {
node := req.Context().Value("node").(*Node)
if err := s.network.Stop(node.ID()); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, node.NodeInfo())
}
// ConnectNode connects a node to a peer node
func (s *Server) ConnectNode(w http.ResponseWriter, req *http.Request) {
node := req.Context().Value("node").(*Node)
peer := req.Context().Value("peer").(*Node)
if err := s.network.Connect(node.ID(), peer.ID()); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, node.NodeInfo())
}
// DisconnectNode disconnects a node from a peer node
func (s *Server) DisconnectNode(w http.ResponseWriter, req *http.Request) {
node := req.Context().Value("node").(*Node)
peer := req.Context().Value("peer").(*Node)
if err := s.network.Disconnect(node.ID(), peer.ID()); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
s.JSON(w, http.StatusOK, node.NodeInfo())
}
// Options responds to the OPTIONS HTTP method by returning a 200 OK response
// with the "Access-Control-Allow-Headers" header set to "Content-Type"
func (s *Server) Options(w http.ResponseWriter, req *http.Request) {
w.Header().Set("Access-Control-Allow-Headers", "Content-Type")
w.WriteHeader(http.StatusOK)
}
var wsUpgrade = websocket.Upgrader{
CheckOrigin: func(*http.Request) bool { return true },
}
// NodeRPC forwards RPC requests to a node in the network via a WebSocket
// connection
func (s *Server) NodeRPC(w http.ResponseWriter, req *http.Request) {
conn, err := wsUpgrade.Upgrade(w, req, nil)
if err != nil {
return
}
defer conn.Close()
node := req.Context().Value("node").(*Node)
node.ServeRPC(conn)
}
// ServeHTTP implements the http.Handler interface by delegating to the
// underlying httprouter.Router
func (s *Server) ServeHTTP(w http.ResponseWriter, req *http.Request) {
s.router.ServeHTTP(w, req)
}
// GET registers a handler for GET requests to a particular path
func (s *Server) GET(path string, handle http.HandlerFunc) {
s.router.GET(path, s.wrapHandler(handle))
}
// POST registers a handler for POST requests to a particular path
func (s *Server) POST(path string, handle http.HandlerFunc) {
s.router.POST(path, s.wrapHandler(handle))
}
// DELETE registers a handler for DELETE requests to a particular path
func (s *Server) DELETE(path string, handle http.HandlerFunc) {
s.router.DELETE(path, s.wrapHandler(handle))
}
// OPTIONS registers a handler for OPTIONS requests to a particular path
func (s *Server) OPTIONS(path string, handle http.HandlerFunc) {
s.router.OPTIONS("/*path", s.wrapHandler(handle))
}
// JSON sends "data" as a JSON HTTP response
func (s *Server) JSON(w http.ResponseWriter, status int, data interface{}) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(status)
json.NewEncoder(w).Encode(data)
}
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// wrapHandler returns an httprouter.Handle which wraps an http.HandlerFunc by
// populating request.Context with any objects from the URL params
func (s *Server) wrapHandler(handler http.HandlerFunc) httprouter.Handle {
return func(w http.ResponseWriter, req *http.Request, params httprouter.Params) {
w.Header().Set("Access-Control-Allow-Origin", "*")
w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, DELETE, OPTIONS")
ctx := req.Context()
if id := params.ByName("nodeid"); id != "" {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-24 22:59:00 +00:00
var nodeID enode.ID
var node *Node
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-24 22:59:00 +00:00
if nodeID.UnmarshalText([]byte(id)) == nil {
node = s.network.GetNode(nodeID)
} else {
node = s.network.GetNodeByName(id)
}
if node == nil {
http.NotFound(w, req)
return
}
ctx = context.WithValue(ctx, "node", node)
}
if id := params.ByName("peerid"); id != "" {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-24 22:59:00 +00:00
var peerID enode.ID
var peer *Node
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-24 22:59:00 +00:00
if peerID.UnmarshalText([]byte(id)) == nil {
peer = s.network.GetNode(peerID)
} else {
peer = s.network.GetNodeByName(id)
}
if peer == nil {
http.NotFound(w, req)
return
}
ctx = context.WithValue(ctx, "peer", peer)
}
handler(w, req.WithContext(ctx))
}
}