plugeth/les/helper_test.go

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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// This file contains some shares testing functionality, common to multiple
// different files and modules being tested.
package les
import (
"crypto/rand"
"math/big"
"sync"
"testing"
"time"
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"github.com/ethereum/go-ethereum/common"
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/consensus/ethash"
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"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/core/vm"
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"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/eth"
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"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/les/flowcontrol"
"github.com/ethereum/go-ethereum/light"
"github.com/ethereum/go-ethereum/p2p"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/params"
)
var (
testBankKey, _ = crypto.HexToECDSA("b71c71a67e1177ad4e901695e1b4b9ee17ae16c6668d313eac2f96dbcda3f291")
testBankAddress = crypto.PubkeyToAddress(testBankKey.PublicKey)
testBankFunds = big.NewInt(1000000000000000000)
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acc1Key, _ = crypto.HexToECDSA("8a1f9a8f95be41cd7ccb6168179afb4504aefe388d1e14474d32c45c72ce7b7a")
acc2Key, _ = crypto.HexToECDSA("49a7b37aa6f6645917e7b807e9d1c00d4fa71f18343b0d4122a4d2df64dd6fee")
acc1Addr = crypto.PubkeyToAddress(acc1Key.PublicKey)
acc2Addr = crypto.PubkeyToAddress(acc2Key.PublicKey)
testContractCode = common.Hex2Bytes("606060405260cc8060106000396000f360606040526000357c01000000000000000000000000000000000000000000000000000000009004806360cd2685146041578063c16431b914606b57603f565b005b6055600480803590602001909190505060a9565b6040518082815260200191505060405180910390f35b60886004808035906020019091908035906020019091905050608a565b005b80600060005083606481101560025790900160005b50819055505b5050565b6000600060005082606481101560025790900160005b5054905060c7565b91905056")
testContractAddr common.Address
testContractCodeDeployed = testContractCode[16:]
testContractDeployed = uint64(2)
testEventEmitterCode = common.Hex2Bytes("60606040523415600e57600080fd5b7f57050ab73f6b9ebdd9f76b8d4997793f48cf956e965ee070551b9ca0bb71584e60405160405180910390a160358060476000396000f3006060604052600080fd00a165627a7a723058203f727efcad8b5811f8cb1fc2620ce5e8c63570d697aef968172de296ea3994140029")
testEventEmitterAddr common.Address
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testBufLimit = uint64(100)
)
/*
contract test {
uint256[100] data;
function Put(uint256 addr, uint256 value) {
data[addr] = value;
}
function Get(uint256 addr) constant returns (uint256 value) {
return data[addr];
}
}
*/
func testChainGen(i int, block *core.BlockGen) {
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signer := types.HomesteadSigner{}
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switch i {
case 0:
// In block 1, the test bank sends account #1 some ether.
tx, _ := types.SignTx(types.NewTransaction(block.TxNonce(testBankAddress), acc1Addr, big.NewInt(10000), params.TxGas, nil, nil), signer, testBankKey)
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block.AddTx(tx)
case 1:
// In block 2, the test bank sends some more ether to account #1.
// acc1Addr passes it on to account #2.
// acc1Addr creates a test contract.
// acc1Addr creates a test event.
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nonce := block.TxNonce(acc1Addr)
tx1, _ := types.SignTx(types.NewTransaction(block.TxNonce(testBankAddress), acc1Addr, big.NewInt(1000), params.TxGas, nil, nil), signer, testBankKey)
tx2, _ := types.SignTx(types.NewTransaction(nonce, acc2Addr, big.NewInt(1000), params.TxGas, nil, nil), signer, acc1Key)
tx3, _ := types.SignTx(types.NewContractCreation(nonce+1, big.NewInt(0), 200000, big.NewInt(0), testContractCode), signer, acc1Key)
testContractAddr = crypto.CreateAddress(acc1Addr, nonce+1)
tx4, _ := types.SignTx(types.NewContractCreation(nonce+2, big.NewInt(0), 200000, big.NewInt(0), testEventEmitterCode), signer, acc1Key)
testEventEmitterAddr = crypto.CreateAddress(acc1Addr, nonce+2)
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block.AddTx(tx1)
block.AddTx(tx2)
block.AddTx(tx3)
block.AddTx(tx4)
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case 2:
// Block 3 is empty but was mined by account #2.
block.SetCoinbase(acc2Addr)
block.SetExtra([]byte("yeehaw"))
data := common.Hex2Bytes("C16431B900000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000001")
tx, _ := types.SignTx(types.NewTransaction(block.TxNonce(testBankAddress), testContractAddr, big.NewInt(0), 100000, nil, data), signer, testBankKey)
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block.AddTx(tx)
case 3:
// Block 4 includes blocks 2 and 3 as uncle headers (with modified extra data).
b2 := block.PrevBlock(1).Header()
b2.Extra = []byte("foo")
block.AddUncle(b2)
b3 := block.PrevBlock(2).Header()
b3.Extra = []byte("foo")
block.AddUncle(b3)
data := common.Hex2Bytes("C16431B900000000000000000000000000000000000000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000002")
tx, _ := types.SignTx(types.NewTransaction(block.TxNonce(testBankAddress), testContractAddr, big.NewInt(0), 100000, nil, data), signer, testBankKey)
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block.AddTx(tx)
}
}
// testIndexers creates a set of indexers with specified params for testing purpose.
func testIndexers(db ethdb.Database, odr light.OdrBackend, iConfig *light.IndexerConfig) (*core.ChainIndexer, *core.ChainIndexer, *core.ChainIndexer) {
chtIndexer := light.NewChtIndexer(db, odr, iConfig.ChtSize, iConfig.ChtConfirms)
bloomIndexer := eth.NewBloomIndexer(db, iConfig.BloomSize, iConfig.BloomConfirms)
bloomTrieIndexer := light.NewBloomTrieIndexer(db, odr, iConfig.BloomSize, iConfig.BloomTrieSize)
bloomIndexer.AddChildIndexer(bloomTrieIndexer)
return chtIndexer, bloomIndexer, bloomTrieIndexer
}
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// newTestProtocolManager creates a new protocol manager for testing purposes,
// with the given number of blocks already known, potential notification
// channels for different events and relative chain indexers array.
func newTestProtocolManager(lightSync bool, blocks int, generator func(int, *core.BlockGen), odr *LesOdr, peers *peerSet, db ethdb.Database, ulcConfig *eth.ULCConfig) (*ProtocolManager, error) {
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var (
evmux = new(event.TypeMux)
engine = ethash.NewFaker()
gspec = core.Genesis{
Config: params.TestChainConfig,
Alloc: core.GenesisAlloc{testBankAddress: {Balance: testBankFunds}},
}
genesis = gspec.MustCommit(db)
chain BlockChain
pool txPool
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)
if peers == nil {
peers = newPeerSet()
}
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if lightSync {
chain, _ = light.NewLightChain(odr, gspec.Config, engine)
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} else {
blockchain, _ := core.NewBlockChain(db, nil, gspec.Config, engine, vm.Config{}, nil)
gchain, _ := core.GenerateChain(gspec.Config, genesis, ethash.NewFaker(), db, blocks, generator)
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if _, err := blockchain.InsertChain(gchain); err != nil {
panic(err)
}
chain = blockchain
pool = core.NewTxPool(core.DefaultTxPoolConfig, gspec.Config, blockchain)
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}
indexConfig := light.TestServerIndexerConfig
if lightSync {
indexConfig = light.TestClientIndexerConfig
}
pm, err := NewProtocolManager(gspec.Config, indexConfig, lightSync, NetworkId, evmux, engine, peers, chain, pool, db, odr, nil, nil, make(chan struct{}), new(sync.WaitGroup), ulcConfig, func() bool { return true })
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if err != nil {
return nil, err
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}
if !lightSync {
srv := &LesServer{lesCommons: lesCommons{protocolManager: pm}}
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pm.server = srv
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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pm.servingQueue.setThreads(4)
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les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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srv.defParams = flowcontrol.ServerParams{
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BufLimit: testBufLimit,
MinRecharge: 1,
}
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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srv.fcManager = flowcontrol.NewClientManager(nil, &mclock.System{})
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}
pm.Start(1000)
return pm, nil
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}
// newTestProtocolManagerMust creates a new protocol manager for testing purposes,
// with the given number of blocks already known, potential notification
// channels for different events and relative chain indexers array. In case of an error, the constructor force-
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// fails the test.
func newTestProtocolManagerMust(t *testing.T, lightSync bool, blocks int, generator func(int, *core.BlockGen), odr *LesOdr, peers *peerSet, db ethdb.Database, ulcConfig *eth.ULCConfig) *ProtocolManager {
pm, err := newTestProtocolManager(lightSync, blocks, generator, odr, peers, db, ulcConfig)
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if err != nil {
t.Fatalf("Failed to create protocol manager: %v", err)
}
return pm
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}
// testPeer is a simulated peer to allow testing direct network calls.
type testPeer struct {
net p2p.MsgReadWriter // Network layer reader/writer to simulate remote messaging
app *p2p.MsgPipeRW // Application layer reader/writer to simulate the local side
*peer
}
// newTestPeer creates a new peer registered at the given protocol manager.
func newTestPeer(t *testing.T, name string, version int, pm *ProtocolManager, shake bool) (*testPeer, <-chan error) {
// Create a message pipe to communicate through
app, net := p2p.MsgPipe()
// Generate a random id and create the peer
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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var id enode.ID
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rand.Read(id[:])
peer := pm.newPeer(version, NetworkId, p2p.NewPeer(id, name, nil), net)
// Start the peer on a new thread
errc := make(chan error, 1)
go func() {
select {
case pm.newPeerCh <- peer:
errc <- pm.handle(peer)
case <-pm.quitSync:
errc <- p2p.DiscQuitting
}
}()
tp := &testPeer{
app: app,
net: net,
peer: peer,
}
// Execute any implicitly requested handshakes and return
if shake {
var (
genesis = pm.blockchain.Genesis()
head = pm.blockchain.CurrentHeader()
td = pm.blockchain.GetTd(head.Hash(), head.Number.Uint64())
)
tp.handshake(t, td, head.Hash(), head.Number.Uint64(), genesis.Hash())
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}
return tp, errc
}
func newTestPeerPair(name string, version int, pm, pm2 *ProtocolManager) (*peer, <-chan error, *peer, <-chan error) {
// Create a message pipe to communicate through
app, net := p2p.MsgPipe()
// Generate a random id and create the peer
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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var id enode.ID
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rand.Read(id[:])
peer := pm.newPeer(version, NetworkId, p2p.NewPeer(id, name, nil), net)
peer2 := pm2.newPeer(version, NetworkId, p2p.NewPeer(id, name, nil), app)
// Start the peer on a new thread
errc := make(chan error, 1)
errc2 := make(chan error, 1)
go func() {
select {
case pm.newPeerCh <- peer:
errc <- pm.handle(peer)
case <-pm.quitSync:
errc <- p2p.DiscQuitting
}
}()
go func() {
select {
case pm2.newPeerCh <- peer2:
errc2 <- pm2.handle(peer2)
case <-pm2.quitSync:
errc2 <- p2p.DiscQuitting
}
}()
return peer, errc, peer2, errc2
}
// handshake simulates a trivial handshake that expects the same state from the
// remote side as we are simulating locally.
func (p *testPeer) handshake(t *testing.T, td *big.Int, head common.Hash, headNum uint64, genesis common.Hash) {
var expList keyValueList
expList = expList.add("protocolVersion", uint64(p.version))
expList = expList.add("networkId", uint64(NetworkId))
expList = expList.add("headTd", td)
expList = expList.add("headHash", head)
expList = expList.add("headNum", headNum)
expList = expList.add("genesisHash", genesis)
sendList := make(keyValueList, len(expList))
copy(sendList, expList)
expList = expList.add("serveHeaders", nil)
expList = expList.add("serveChainSince", uint64(0))
expList = expList.add("serveStateSince", uint64(0))
expList = expList.add("txRelay", nil)
expList = expList.add("flowControl/BL", testBufLimit)
expList = expList.add("flowControl/MRR", uint64(1))
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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expList = expList.add("flowControl/MRC", testCostList())
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if err := p2p.ExpectMsg(p.app, StatusMsg, expList); err != nil {
t.Fatalf("status recv: %v", err)
}
if err := p2p.Send(p.app, StatusMsg, sendList); err != nil {
t.Fatalf("status send: %v", err)
}
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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p.fcParams = flowcontrol.ServerParams{
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BufLimit: testBufLimit,
MinRecharge: 1,
}
}
// close terminates the local side of the peer, notifying the remote protocol
// manager of termination.
func (p *testPeer) close() {
p.app.Close()
}
// TestEntity represents a network entity for testing with necessary auxiliary fields.
type TestEntity struct {
db ethdb.Database
rPeer *peer
tPeer *testPeer
peers *peerSet
pm *ProtocolManager
// Indexers
chtIndexer *core.ChainIndexer
bloomIndexer *core.ChainIndexer
bloomTrieIndexer *core.ChainIndexer
}
// newServerEnv creates a server testing environment with a connected test peer for testing purpose.
func newServerEnv(t *testing.T, blocks int, protocol int, waitIndexers func(*core.ChainIndexer, *core.ChainIndexer, *core.ChainIndexer)) (*TestEntity, func()) {
db := rawdb.NewMemoryDatabase()
cIndexer, bIndexer, btIndexer := testIndexers(db, nil, light.TestServerIndexerConfig)
pm := newTestProtocolManagerMust(t, false, blocks, testChainGen, nil, nil, db, nil)
peer, _ := newTestPeer(t, "peer", protocol, pm, true)
cIndexer.Start(pm.blockchain.(*core.BlockChain))
bIndexer.Start(pm.blockchain.(*core.BlockChain))
// Wait until indexers generate enough index data.
if waitIndexers != nil {
waitIndexers(cIndexer, bIndexer, btIndexer)
}
return &TestEntity{
db: db,
tPeer: peer,
pm: pm,
chtIndexer: cIndexer,
bloomIndexer: bIndexer,
bloomTrieIndexer: btIndexer,
}, func() {
peer.close()
// Note bloom trie indexer will be closed by it parent recursively.
cIndexer.Close()
bIndexer.Close()
}
}
// newClientServerEnv creates a client/server arch environment with a connected les server and light client pair
// for testing purpose.
func newClientServerEnv(t *testing.T, blocks int, protocol int, waitIndexers func(*core.ChainIndexer, *core.ChainIndexer, *core.ChainIndexer), newPeer bool) (*TestEntity, *TestEntity, func()) {
db, ldb := rawdb.NewMemoryDatabase(), rawdb.NewMemoryDatabase()
peers, lPeers := newPeerSet(), newPeerSet()
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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dist := newRequestDistributor(lPeers, make(chan struct{}), &mclock.System{})
rm := newRetrieveManager(lPeers, dist, nil)
odr := NewLesOdr(ldb, light.TestClientIndexerConfig, rm)
cIndexer, bIndexer, btIndexer := testIndexers(db, nil, light.TestServerIndexerConfig)
lcIndexer, lbIndexer, lbtIndexer := testIndexers(ldb, odr, light.TestClientIndexerConfig)
odr.SetIndexers(lcIndexer, lbtIndexer, lbIndexer)
pm := newTestProtocolManagerMust(t, false, blocks, testChainGen, nil, peers, db, nil)
lpm := newTestProtocolManagerMust(t, true, 0, nil, odr, lPeers, ldb, nil)
startIndexers := func(clientMode bool, pm *ProtocolManager) {
if clientMode {
lcIndexer.Start(pm.blockchain.(*light.LightChain))
lbIndexer.Start(pm.blockchain.(*light.LightChain))
} else {
cIndexer.Start(pm.blockchain.(*core.BlockChain))
bIndexer.Start(pm.blockchain.(*core.BlockChain))
}
}
startIndexers(false, pm)
startIndexers(true, lpm)
// Execute wait until function if it is specified.
if waitIndexers != nil {
waitIndexers(cIndexer, bIndexer, btIndexer)
}
var (
peer, lPeer *peer
err1, err2 <-chan error
)
if newPeer {
peer, err1, lPeer, err2 = newTestPeerPair("peer", protocol, pm, lpm)
select {
case <-time.After(time.Millisecond * 100):
case err := <-err1:
t.Fatalf("peer 1 handshake error: %v", err)
case err := <-err2:
t.Fatalf("peer 2 handshake error: %v", err)
}
}
return &TestEntity{
db: db,
pm: pm,
rPeer: peer,
peers: peers,
chtIndexer: cIndexer,
bloomIndexer: bIndexer,
bloomTrieIndexer: btIndexer,
}, &TestEntity{
db: ldb,
pm: lpm,
rPeer: lPeer,
peers: lPeers,
chtIndexer: lcIndexer,
bloomIndexer: lbIndexer,
bloomTrieIndexer: lbtIndexer,
}, func() {
// Note bloom trie indexers will be closed by their parents recursively.
cIndexer.Close()
bIndexer.Close()
lcIndexer.Close()
lbIndexer.Close()
}
}