2018-07-17 05:08:34 +00:00
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// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulation
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import (
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"strings"
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"github.com/ethereum/go-ethereum/p2p/discover"
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)
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// ConnectToPivotNode connects the node with provided NodeID
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// to the pivot node, already set by Simulation.SetPivotNode method.
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// It is useful when constructing a star network topology
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// when simulation adds and removes nodes dynamically.
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func (s *Simulation) ConnectToPivotNode(id discover.NodeID) (err error) {
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pid := s.PivotNodeID()
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if pid == nil {
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return ErrNoPivotNode
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}
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return s.connect(*pid, id)
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}
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// ConnectToLastNode connects the node with provided NodeID
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// to the last node that is up, and avoiding connection to self.
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// It is useful when constructing a chain network topology
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// when simulation adds and removes nodes dynamically.
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func (s *Simulation) ConnectToLastNode(id discover.NodeID) (err error) {
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ids := s.UpNodeIDs()
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l := len(ids)
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if l < 2 {
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return nil
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}
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lid := ids[l-1]
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if lid == id {
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lid = ids[l-2]
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}
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return s.connect(lid, id)
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}
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// ConnectToRandomNode connects the node with provieded NodeID
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// to a random node that is up.
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func (s *Simulation) ConnectToRandomNode(id discover.NodeID) (err error) {
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2018-07-30 20:55:25 +00:00
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n := s.RandomUpNode(id)
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2018-07-17 05:08:34 +00:00
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if n == nil {
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return ErrNodeNotFound
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}
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return s.connect(n.ID, id)
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}
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// ConnectNodesFull connects all nodes one to another.
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// It provides a complete connectivity in the network
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// which should be rarely needed.
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func (s *Simulation) ConnectNodesFull(ids []discover.NodeID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l; i++ {
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for j := i + 1; j < l; j++ {
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err = s.connect(ids[i], ids[j])
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if err != nil {
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return err
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}
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}
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}
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return nil
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}
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// ConnectNodesChain connects all nodes in a chain topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesChain(ids []discover.NodeID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l-1; i++ {
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err = s.connect(ids[i], ids[i+1])
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if err != nil {
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return err
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}
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}
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return nil
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}
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// ConnectNodesRing connects all nodes in a ring topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesRing(ids []discover.NodeID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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l := len(ids)
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if l < 2 {
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return nil
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}
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for i := 0; i < l-1; i++ {
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err = s.connect(ids[i], ids[i+1])
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if err != nil {
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return err
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}
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}
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return s.connect(ids[l-1], ids[0])
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}
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// ConnectNodesStar connects all nodes in a star topology
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// with the center at provided NodeID.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesStar(id discover.NodeID, ids []discover.NodeID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l; i++ {
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if id == ids[i] {
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continue
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}
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err = s.connect(id, ids[i])
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if err != nil {
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return err
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}
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}
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return nil
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}
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2018-07-30 20:55:25 +00:00
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// ConnectNodesStarPivot connects all nodes in a star topology
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2018-07-17 05:08:34 +00:00
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// with the center at already set pivot node.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesStarPivot(ids []discover.NodeID) (err error) {
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id := s.PivotNodeID()
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if id == nil {
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return ErrNoPivotNode
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}
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return s.ConnectNodesStar(*id, ids)
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}
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// connect connects two nodes but ignores already connected error.
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func (s *Simulation) connect(oneID, otherID discover.NodeID) error {
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return ignoreAlreadyConnectedErr(s.Net.Connect(oneID, otherID))
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}
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func ignoreAlreadyConnectedErr(err error) error {
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if err == nil || strings.Contains(err.Error(), "already connected") {
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return nil
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}
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return err
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}
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