Give plugins access to node.Close()
Prior to this update, plugins could shutdown Geth by panicking, but had no mechanism to shutdown cleanly. Simply exposing the node.Close() function (which already exists on the Node struct), plugins should be able to initiate a clean shutdown. In general, Plugins should make sparing use of this capability, but in light of the fact that they were able to do unclean shutdowns via a panic(), we can't avoid allowing them to stop Geth, and allowing them to do so cleanly seems better than relying on panics.
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@ -171,6 +171,7 @@ type Node interface {
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WSEndpoint() string
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WSEndpoint() string
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ResolvePath(x string) string
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ResolvePath(x string) string
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Attach() (Client, error)
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Attach() (Client, error)
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Close() error
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}
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}
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type Client interface {
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type Client interface {
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