lotus/cmd/tvx/state.go
2020-09-27 21:11:32 +01:00

294 lines
8.0 KiB
Go

package main
import (
"context"
"fmt"
"io"
"log"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/ipfs/go-cid"
format "github.com/ipfs/go-ipld-format"
"github.com/ipld/go-car"
cbg "github.com/whyrusleeping/cbor-gen"
"github.com/filecoin-project/lotus/api"
init_ "github.com/filecoin-project/lotus/chain/actors/builtin/init"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/vm"
)
// StateSurgeon is an object used to fetch and manipulate state.
type StateSurgeon struct {
ctx context.Context
api api.FullNode
stores *Stores
}
// NewSurgeon returns a state surgeon, an object used to fetch and manipulate
// state.
func NewSurgeon(ctx context.Context, api api.FullNode, stores *Stores) *StateSurgeon {
return &StateSurgeon{
ctx: ctx,
api: api,
stores: stores,
}
}
// GetMaskedStateTree trims the state tree at the supplied tipset to contain
// only the state of the actors in the retain set. It also "dives" into some
// singleton system actors, like the init actor, to trim the state so as to
// compute a minimal state tree. In the future, thid method will dive into
// other system actors like the power actor and the market actor.
func (sg *StateSurgeon) GetMaskedStateTree(previousRoot cid.Cid, retain []address.Address) (cid.Cid, error) {
// TODO: this will need to be parameterized on network version.
st, err := state.LoadStateTree(sg.stores.CBORStore, previousRoot)
if err != nil {
return cid.Undef, err
}
initActor, initState, err := sg.loadInitActor(st)
if err != nil {
return cid.Undef, err
}
err = sg.retainInitEntries(initState, retain)
if err != nil {
return cid.Undef, err
}
err = sg.saveInitActor(initActor, initState, st)
if err != nil {
return cid.Undef, err
}
// resolve all addresses to ID addresses.
resolved, err := sg.resolveAddresses(retain, initState)
if err != nil {
return cid.Undef, err
}
st, err = sg.transplantActors(st, resolved)
if err != nil {
return cid.Undef, err
}
root, err := st.Flush(sg.ctx)
if err != nil {
return cid.Undef, err
}
return root, nil
}
// GetAccessedActors identifies the actors that were accessed during the
// execution of a message.
func (sg *StateSurgeon) GetAccessedActors(ctx context.Context, a api.FullNode, mid cid.Cid) ([]address.Address, error) {
log.Printf("calculating accessed actors during execution of message: %s", mid)
msgInfo, err := a.StateSearchMsg(ctx, mid)
if err != nil {
return nil, err
}
if msgInfo == nil {
return nil, fmt.Errorf("message info is nil")
}
msgObj, err := a.ChainGetMessage(ctx, mid)
if err != nil {
return nil, err
}
ts, err := a.ChainGetTipSet(ctx, msgInfo.TipSet)
if err != nil {
return nil, err
}
trace, err := a.StateCall(ctx, msgObj, ts.Parents())
if err != nil {
return nil, fmt.Errorf("could not replay msg: %w", err)
}
accessed := make(map[address.Address]struct{})
var recur func(trace *types.ExecutionTrace)
recur = func(trace *types.ExecutionTrace) {
accessed[trace.Msg.To] = struct{}{}
accessed[trace.Msg.From] = struct{}{}
for i := range trace.Subcalls {
recur(&trace.Subcalls[i])
}
}
recur(&trace.ExecutionTrace)
ret := make([]address.Address, 0, len(accessed))
for k := range accessed {
ret = append(ret, k)
}
return ret, nil
}
// WriteCAR recursively writes the tree referenced by the root as a CAR into the
// supplied io.Writer.
func (sg *StateSurgeon) WriteCAR(w io.Writer, roots ...cid.Cid) error {
carWalkFn := func(nd format.Node) (out []*format.Link, err error) {
for _, link := range nd.Links() {
if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed {
continue
}
out = append(out, link)
}
return out, nil
}
return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn)
}
// WriteCARIncluding writes a CAR including only the CIDs that are listed in
// the include set. This leads to an intentially sparse tree with dangling links.
func (sg *StateSurgeon) WriteCARIncluding(w io.Writer, include map[cid.Cid]struct{}, roots ...cid.Cid) error {
carWalkFn := func(nd format.Node) (out []*format.Link, err error) {
for _, link := range nd.Links() {
if _, ok := include[link.Cid]; !ok {
continue
}
if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed {
continue
}
out = append(out, link)
}
return out, nil
}
return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn)
}
// transplantActors plucks the state from the supplied actors at the given
// tipset, and places it into the supplied state map.
func (sg *StateSurgeon) transplantActors(src *state.StateTree, pluck []address.Address) (*state.StateTree, error) {
log.Printf("transplanting actor states: %v", pluck)
dst, err := state.NewStateTree(sg.stores.CBORStore, src.Version())
if err != nil {
return nil, err
}
for _, a := range pluck {
actor, err := src.GetActor(a)
if err != nil {
return nil, fmt.Errorf("get actor %s failed: %w", a, err)
}
err = dst.SetActor(a, actor)
if err != nil {
return nil, err
}
// recursive copy of the actor state.
err = vm.Copy(context.TODO(), sg.stores.Blockstore, sg.stores.Blockstore, actor.Head)
if err != nil {
return nil, err
}
actorState, err := sg.api.ChainReadObj(sg.ctx, actor.Head)
if err != nil {
return nil, err
}
cid, err := sg.stores.CBORStore.Put(sg.ctx, &cbg.Deferred{Raw: actorState})
if err != nil {
return nil, err
}
if cid != actor.Head {
panic("mismatched cids")
}
}
return dst, nil
}
// saveInitActor saves the state of the init actor to the provided state map.
func (sg *StateSurgeon) saveInitActor(initActor *types.Actor, initState init_.State, st *state.StateTree) error {
log.Printf("saving init actor into state tree")
// Store the state of the init actor.
cid, err := sg.stores.CBORStore.Put(sg.ctx, initState)
if err != nil {
return err
}
actor := *initActor
actor.Head = cid
err = st.SetActor(init_.Address, &actor)
if err != nil {
return err
}
cid, _ = st.Flush(sg.ctx)
log.Printf("saved init actor into state tree; new root: %s", cid)
return nil
}
// retainInitEntries takes an old init actor state, and retains only the
// entries in the retain set, returning a new init actor state.
func (sg *StateSurgeon) retainInitEntries(state init_.State, retain []address.Address) error {
log.Printf("retaining init actor entries for addresses: %v", retain)
m := make(map[address.Address]struct{}, len(retain))
for _, a := range retain {
m[a] = struct{}{}
}
var remove []address.Address
_ = state.ForEachActor(func(id abi.ActorID, address address.Address) error {
if _, ok := m[address]; !ok {
remove = append(remove, address)
}
return nil
})
err := state.Remove(remove...)
log.Printf("new init actor state: %+v", state)
return err
}
// resolveAddresses resolved the requested addresses from the provided
// InitActor state, returning a slice of length len(orig), where each index
// contains the resolved address.
func (sg *StateSurgeon) resolveAddresses(orig []address.Address, ist init_.State) (ret []address.Address, err error) {
log.Printf("resolving addresses: %v", orig)
ret = make([]address.Address, len(orig))
for i, addr := range orig {
resolved, found, err := ist.ResolveAddress(addr)
if err != nil {
return nil, err
}
if !found {
return nil, fmt.Errorf("address not found: %s", addr)
}
ret[i] = resolved
}
log.Printf("resolved addresses: %v", ret)
return ret, nil
}
// loadInitActor loads the init actor state from a given tipset.
func (sg *StateSurgeon) loadInitActor(st *state.StateTree) (*types.Actor, init_.State, error) {
actor, err := st.GetActor(init_.Address)
if err != nil {
return nil, nil, err
}
initState, err := init_.Load(sg.stores.ADTStore, actor)
if err != nil {
return nil, nil, err
}
log.Printf("loaded init actor state: %+v", initState)
return actor, initState, nil
}