295 lines
8.0 KiB
Go
295 lines
8.0 KiB
Go
package main
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import (
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"context"
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"fmt"
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"io"
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"log"
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"github.com/ipfs/go-cid"
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format "github.com/ipfs/go-ipld-format"
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"github.com/ipld/go-car"
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cbg "github.com/whyrusleeping/cbor-gen"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/lotus/api/v0api"
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init_ "github.com/filecoin-project/lotus/chain/actors/builtin/init"
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"github.com/filecoin-project/lotus/chain/state"
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"github.com/filecoin-project/lotus/chain/types"
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"github.com/filecoin-project/lotus/chain/vm"
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)
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// StateSurgeon is an object used to fetch and manipulate state.
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type StateSurgeon struct {
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ctx context.Context
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api v0api.FullNode
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stores *Stores
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}
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// NewSurgeon returns a state surgeon, an object used to fetch and manipulate
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// state.
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func NewSurgeon(ctx context.Context, api v0api.FullNode, stores *Stores) *StateSurgeon {
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return &StateSurgeon{
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ctx: ctx,
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api: api,
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stores: stores,
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}
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}
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// GetMaskedStateTree trims the state tree at the supplied tipset to contain
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// only the state of the actors in the retain set. It also "dives" into some
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// singleton system actors, like the init actor, to trim the state so as to
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// compute a minimal state tree. In the future, thid method will dive into
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// other system actors like the power actor and the market actor.
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func (sg *StateSurgeon) GetMaskedStateTree(previousRoot cid.Cid, retain []address.Address) (cid.Cid, error) {
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// TODO: this will need to be parameterized on network version.
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st, err := state.LoadStateTree(sg.stores.CBORStore, previousRoot)
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if err != nil {
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return cid.Undef, err
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}
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initActor, initState, err := sg.loadInitActor(st)
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if err != nil {
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return cid.Undef, err
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}
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err = sg.retainInitEntries(initState, retain)
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if err != nil {
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return cid.Undef, err
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}
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err = sg.saveInitActor(initActor, initState, st)
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if err != nil {
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return cid.Undef, err
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}
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// resolve all addresses to ID addresses.
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resolved, err := sg.resolveAddresses(retain, initState)
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if err != nil {
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return cid.Undef, err
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}
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st, err = sg.transplantActors(st, resolved)
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if err != nil {
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return cid.Undef, err
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}
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root, err := st.Flush(sg.ctx)
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if err != nil {
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return cid.Undef, err
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}
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return root, nil
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}
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// GetAccessedActors identifies the actors that were accessed during the
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// execution of a message.
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func (sg *StateSurgeon) GetAccessedActors(ctx context.Context, a v0api.FullNode, mid cid.Cid) ([]address.Address, error) {
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log.Printf("calculating accessed actors during execution of message: %s", mid)
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msgInfo, err := a.StateSearchMsg(ctx, mid)
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if err != nil {
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return nil, err
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}
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if msgInfo == nil {
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return nil, fmt.Errorf("message info is nil")
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}
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msgObj, err := a.ChainGetMessage(ctx, mid)
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if err != nil {
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return nil, err
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}
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ts, err := a.ChainGetTipSet(ctx, msgInfo.TipSet)
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if err != nil {
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return nil, err
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}
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trace, err := a.StateCall(ctx, msgObj, ts.Parents())
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if err != nil {
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return nil, fmt.Errorf("could not replay msg: %w", err)
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}
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accessed := make(map[address.Address]struct{})
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var recur func(trace *types.ExecutionTrace)
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recur = func(trace *types.ExecutionTrace) {
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accessed[trace.Msg.To] = struct{}{}
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accessed[trace.Msg.From] = struct{}{}
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for i := range trace.Subcalls {
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recur(&trace.Subcalls[i])
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}
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}
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recur(&trace.ExecutionTrace)
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ret := make([]address.Address, 0, len(accessed))
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for k := range accessed {
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ret = append(ret, k)
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}
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return ret, nil
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}
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// WriteCAR recursively writes the tree referenced by the root as a CAR into the
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// supplied io.Writer.
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func (sg *StateSurgeon) WriteCAR(w io.Writer, roots ...cid.Cid) error {
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carWalkFn := func(nd format.Node) (out []*format.Link, err error) {
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for _, link := range nd.Links() {
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if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed {
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continue
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}
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out = append(out, link)
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}
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return out, nil
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}
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return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn)
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}
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// WriteCARIncluding writes a CAR including only the CIDs that are listed in
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// the include set. This leads to an intentially sparse tree with dangling links.
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func (sg *StateSurgeon) WriteCARIncluding(w io.Writer, include map[cid.Cid]struct{}, roots ...cid.Cid) error {
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carWalkFn := func(nd format.Node) (out []*format.Link, err error) {
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for _, link := range nd.Links() {
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if _, ok := include[link.Cid]; !ok {
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continue
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}
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if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed {
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continue
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}
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out = append(out, link)
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}
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return out, nil
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}
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return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn)
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}
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// transplantActors plucks the state from the supplied actors at the given
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// tipset, and places it into the supplied state map.
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func (sg *StateSurgeon) transplantActors(src *state.StateTree, pluck []address.Address) (*state.StateTree, error) {
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log.Printf("transplanting actor states: %v", pluck)
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dst, err := state.NewStateTree(sg.stores.CBORStore, src.Version())
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if err != nil {
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return nil, err
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}
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for _, a := range pluck {
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actor, err := src.GetActor(a)
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if err != nil {
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return nil, fmt.Errorf("get actor %s failed: %w", a, err)
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}
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err = dst.SetActor(a, actor)
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if err != nil {
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return nil, err
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}
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// recursive copy of the actor state.
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err = vm.Copy(context.TODO(), sg.stores.Blockstore, sg.stores.Blockstore, actor.Head)
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if err != nil {
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return nil, err
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}
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actorState, err := sg.api.ChainReadObj(sg.ctx, actor.Head)
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if err != nil {
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return nil, err
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}
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cid, err := sg.stores.CBORStore.Put(sg.ctx, &cbg.Deferred{Raw: actorState})
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if err != nil {
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return nil, err
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}
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if cid != actor.Head {
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panic("mismatched cids")
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}
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}
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return dst, nil
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}
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// saveInitActor saves the state of the init actor to the provided state map.
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func (sg *StateSurgeon) saveInitActor(initActor *types.Actor, initState init_.State, st *state.StateTree) error {
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log.Printf("saving init actor into state tree")
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// Store the state of the init actor.
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cid, err := sg.stores.CBORStore.Put(sg.ctx, initState)
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if err != nil {
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return err
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}
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actor := *initActor
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actor.Head = cid
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err = st.SetActor(init_.Address, &actor)
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if err != nil {
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return err
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}
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cid, _ = st.Flush(sg.ctx)
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log.Printf("saved init actor into state tree; new root: %s", cid)
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return nil
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}
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// retainInitEntries takes an old init actor state, and retains only the
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// entries in the retain set, returning a new init actor state.
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func (sg *StateSurgeon) retainInitEntries(state init_.State, retain []address.Address) error {
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log.Printf("retaining init actor entries for addresses: %v", retain)
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m := make(map[address.Address]struct{}, len(retain))
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for _, a := range retain {
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m[a] = struct{}{}
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}
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var remove []address.Address
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_ = state.ForEachActor(func(id abi.ActorID, address address.Address) error {
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if _, ok := m[address]; !ok {
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remove = append(remove, address)
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}
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return nil
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})
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err := state.Remove(remove...)
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log.Printf("new init actor state: %+v", state)
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return err
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}
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// resolveAddresses resolved the requested addresses from the provided
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// InitActor state, returning a slice of length len(orig), where each index
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// contains the resolved address.
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func (sg *StateSurgeon) resolveAddresses(orig []address.Address, ist init_.State) (ret []address.Address, err error) {
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log.Printf("resolving addresses: %v", orig)
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ret = make([]address.Address, len(orig))
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for i, addr := range orig {
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resolved, found, err := ist.ResolveAddress(addr)
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if err != nil {
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return nil, err
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}
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if !found {
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return nil, fmt.Errorf("address not found: %s", addr)
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}
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ret[i] = resolved
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}
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log.Printf("resolved addresses: %v", ret)
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return ret, nil
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}
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// loadInitActor loads the init actor state from a given tipset.
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func (sg *StateSurgeon) loadInitActor(st *state.StateTree) (*types.Actor, init_.State, error) {
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actor, err := st.GetActor(init_.Address)
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if err != nil {
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return nil, nil, err
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}
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initState, err := init_.Load(sg.stores.ADTStore, actor)
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if err != nil {
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return nil, nil, err
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}
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log.Printf("loaded init actor state: %+v", initState)
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return actor, initState, nil
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}
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