e61b9b2a65
- adds the following methods to all generated actor interfaces: - Code() cid.Cid - ActorKey() string - ActorVersion() actorstypes.Version - AllCodes() []cid.Cid
72 lines
1.4 KiB
Go
72 lines
1.4 KiB
Go
package system
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import (
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"fmt"
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"github.com/ipfs/go-cid"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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system8 "github.com/filecoin-project/go-state-types/builtin/v8/system"
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"github.com/filecoin-project/lotus/chain/actors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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)
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var _ State = (*state8)(nil)
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func load8(store adt.Store, root cid.Cid) (State, error) {
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out := state8{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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func make8(store adt.Store, builtinActors cid.Cid) (State, error) {
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out := state8{store: store}
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out.State = system8.State{
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BuiltinActors: builtinActors,
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}
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return &out, nil
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}
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type state8 struct {
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system8.State
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store adt.Store
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}
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func (s *state8) GetState() interface{} {
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return &s.State
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}
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func (s *state8) GetBuiltinActors() cid.Cid {
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return s.State.BuiltinActors
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}
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func (s *state8) SetBuiltinActors(c cid.Cid) error {
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s.State.BuiltinActors = c
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return nil
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}
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func (s *state8) ActorKey() string {
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return actors.SystemKey
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}
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func (s *state8) ActorVersion() actorstypes.Version {
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return actorstypes.Version8
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}
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func (s *state8) Code() cid.Cid {
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code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
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if !ok {
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panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
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}
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return code
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}
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