lotus/chain/actors/builtin/init/v0.go
frrist e61b9b2a65 refactor: add inspection methods to actor gen interface
- adds the following methods to all generated actor interfaces:
  - Code() cid.Cid
  - ActorKey() string
  - ActorVersion() actorstypes.Version
  - AllCodes() []cid.Cid
2022-11-16 17:22:18 -08:00

146 lines
3.4 KiB
Go

package init
import (
"crypto/sha256"
"fmt"
"github.com/ipfs/go-cid"
cbg "github.com/whyrusleeping/cbor-gen"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
init0 "github.com/filecoin-project/specs-actors/actors/builtin/init"
adt0 "github.com/filecoin-project/specs-actors/actors/util/adt"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/node/modules/dtypes"
)
var _ State = (*state0)(nil)
func load0(store adt.Store, root cid.Cid) (State, error) {
out := state0{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make0(store adt.Store, networkName string) (State, error) {
out := state0{store: store}
mr, err := adt0.MakeEmptyMap(store).Root()
if err != nil {
return nil, err
}
out.State = *init0.ConstructState(mr, networkName)
return &out, nil
}
type state0 struct {
init0.State
store adt.Store
}
func (s *state0) ResolveAddress(address address.Address) (address.Address, bool, error) {
return s.State.ResolveAddress(s.store, address)
}
func (s *state0) MapAddressToNewID(address address.Address) (address.Address, error) {
return s.State.MapAddressToNewID(s.store, address)
}
func (s *state0) ForEachActor(cb func(id abi.ActorID, address address.Address) error) error {
addrs, err := adt0.AsMap(s.store, s.State.AddressMap)
if err != nil {
return err
}
var actorID cbg.CborInt
return addrs.ForEach(&actorID, func(key string) error {
addr, err := address.NewFromBytes([]byte(key))
if err != nil {
return err
}
return cb(abi.ActorID(actorID), addr)
})
}
func (s *state0) NetworkName() (dtypes.NetworkName, error) {
return dtypes.NetworkName(s.State.NetworkName), nil
}
func (s *state0) SetNetworkName(name string) error {
s.State.NetworkName = name
return nil
}
func (s *state0) SetNextID(id abi.ActorID) error {
s.State.NextID = id
return nil
}
func (s *state0) Remove(addrs ...address.Address) (err error) {
m, err := adt0.AsMap(s.store, s.State.AddressMap)
if err != nil {
return err
}
for _, addr := range addrs {
if err = m.Delete(abi.AddrKey(addr)); err != nil {
return xerrors.Errorf("failed to delete entry for address: %s; err: %w", addr, err)
}
}
amr, err := m.Root()
if err != nil {
return xerrors.Errorf("failed to get address map root: %w", err)
}
s.State.AddressMap = amr
return nil
}
func (s *state0) SetAddressMap(mcid cid.Cid) error {
s.State.AddressMap = mcid
return nil
}
func (s *state0) GetState() interface{} {
return &s.State
}
func (s *state0) AddressMap() (adt.Map, error) {
return adt0.AsMap(s.store, s.State.AddressMap)
}
func (s *state0) AddressMapBitWidth() int {
return 5
}
func (s *state0) AddressMapHashFunction() func(input []byte) []byte {
return func(input []byte) []byte {
res := sha256.Sum256(input)
return res[:]
}
}
func (s *state0) ActorKey() string {
return actors.InitKey
}
func (s *state0) ActorVersion() actorstypes.Version {
return actorstypes.Version0
}
func (s *state0) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}