lotus/node/bundle/bundle.go
Steven Allen ddc9425c07 feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
   metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
    1. We're no longer downloading the bundle, so doing anything ahead
       of time doesn't really help.
    2. We register the manifests on init because, unfortunately, they're
       global.
    3. We explicitly load the current actors bundle in the genesis
       state-tree method.
    4. For testing, we just change the in-use bundle with a bit of a
       hack. It's not great, but using dependency injection doesn't make
       any sense either because, again, the manifest information is
       global.
    5. Remove the bundle.toml file. Bundles may be overridden by
       specifying an override path in the parameters file, or an
       environment variable.

fixes #8701
2022-06-13 10:51:49 -07:00

88 lines
2.4 KiB
Go

package bundle
import (
"bytes"
"context"
"io"
"os"
"github.com/ipld/go-car"
"golang.org/x/xerrors"
"github.com/filecoin-project/lotus/blockstore"
"github.com/filecoin-project/lotus/build"
"github.com/filecoin-project/lotus/chain/actors"
cid "github.com/ipfs/go-cid"
)
func LoadBundleFromFile(ctx context.Context, bs blockstore.Blockstore, path string) (cid.Cid, error) {
f, err := os.Open(path)
if err != nil {
return cid.Undef, xerrors.Errorf("error opening bundle %q for builtin-actors: %w", path, err)
}
defer f.Close() //nolint
return LoadBundle(ctx, bs, f)
}
func LoadBundle(ctx context.Context, bs blockstore.Blockstore, r io.Reader) (cid.Cid, error) {
hdr, err := car.LoadCar(ctx, bs, r)
if err != nil {
return cid.Undef, xerrors.Errorf("error loading builtin actors bundle: %w", err)
}
if len(hdr.Roots) != 1 {
return cid.Undef, xerrors.Errorf("expected one root when loading actors bundle, got %d", len(hdr.Roots))
}
return hdr.Roots[0], nil
}
// LoadBundles loads the bundles for the specified actor versions into the passed blockstore, if and
// only if the bundle's manifest is not already present in the blockstore.
func LoadBundles(ctx context.Context, bs blockstore.Blockstore, versions ...actors.Version) error {
for _, av := range versions {
// No bundles before version 8.
if av < actors.Version8 {
continue
}
manifestCid, ok := actors.GetManifest(av)
if !ok {
// All manifests are registered on start, so this must succeed.
return xerrors.Errorf("unknown actor version v%d", av)
}
if haveManifest, err := bs.Has(ctx, manifestCid); err != nil {
return xerrors.Errorf("blockstore error when loading manifest %s: %w", manifestCid, err)
} else if haveManifest {
// We already have the manifest, and therefore everything under it.
continue
}
var (
root cid.Cid
err error
)
if path, ok := build.BundleOverrides[av]; ok {
root, err = LoadBundleFromFile(ctx, bs, path)
} else if embedded, ok := build.GetEmbeddedBuiltinActorsBundle(av); ok {
root, err = LoadBundle(ctx, bs, bytes.NewReader(embedded))
} else {
err = xerrors.Errorf("bundle for actors version v%d not found", av)
}
if err != nil {
return err
}
if root != manifestCid {
return xerrors.Errorf("expected manifest for actors version %d does not match actual: %s != %s", av, manifestCid, root)
}
}
return nil
}