lotus/chain/actors/builtin/system/system.go
TippyFlits 50a1fb8062 [WIP] feat: Add nv22 skeleton
Addition of Network Version 22 skeleton
2024-03-22 07:00:28 +01:00

157 lines
3.5 KiB
Go

package system
import (
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
actorstypes "github.com/filecoin-project/go-state-types/actors"
builtin13 "github.com/filecoin-project/go-state-types/builtin"
"github.com/filecoin-project/go-state-types/manifest"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
builtin3 "github.com/filecoin-project/specs-actors/v3/actors/builtin"
builtin4 "github.com/filecoin-project/specs-actors/v4/actors/builtin"
builtin5 "github.com/filecoin-project/specs-actors/v5/actors/builtin"
builtin6 "github.com/filecoin-project/specs-actors/v6/actors/builtin"
builtin7 "github.com/filecoin-project/specs-actors/v7/actors/builtin"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/types"
)
var (
Address = builtin13.SystemActorAddr
)
func Load(store adt.Store, act *types.Actor) (State, error) {
if name, av, ok := actors.GetActorMetaByCode(act.Code); ok {
if name != manifest.SystemKey {
return nil, xerrors.Errorf("actor code is not system: %s", name)
}
switch av {
case actorstypes.Version8:
return load8(store, act.Head)
case actorstypes.Version9:
return load9(store, act.Head)
case actorstypes.Version10:
return load10(store, act.Head)
case actorstypes.Version11:
return load11(store, act.Head)
case actorstypes.Version12:
return load12(store, act.Head)
case actorstypes.Version13:
return load13(store, act.Head)
}
}
switch act.Code {
case builtin0.SystemActorCodeID:
return load0(store, act.Head)
case builtin2.SystemActorCodeID:
return load2(store, act.Head)
case builtin3.SystemActorCodeID:
return load3(store, act.Head)
case builtin4.SystemActorCodeID:
return load4(store, act.Head)
case builtin5.SystemActorCodeID:
return load5(store, act.Head)
case builtin6.SystemActorCodeID:
return load6(store, act.Head)
case builtin7.SystemActorCodeID:
return load7(store, act.Head)
}
return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
func MakeState(store adt.Store, av actorstypes.Version, builtinActors cid.Cid) (State, error) {
switch av {
case actorstypes.Version0:
return make0(store)
case actorstypes.Version2:
return make2(store)
case actorstypes.Version3:
return make3(store)
case actorstypes.Version4:
return make4(store)
case actorstypes.Version5:
return make5(store)
case actorstypes.Version6:
return make6(store)
case actorstypes.Version7:
return make7(store)
case actorstypes.Version8:
return make8(store, builtinActors)
case actorstypes.Version9:
return make9(store, builtinActors)
case actorstypes.Version10:
return make10(store, builtinActors)
case actorstypes.Version11:
return make11(store, builtinActors)
case actorstypes.Version12:
return make12(store, builtinActors)
case actorstypes.Version13:
return make13(store, builtinActors)
}
return nil, xerrors.Errorf("unknown actor version %d", av)
}
type State interface {
Code() cid.Cid
ActorKey() string
ActorVersion() actorstypes.Version
GetState() interface{}
GetBuiltinActors() cid.Cid
SetBuiltinActors(cid.Cid) error
}
func AllCodes() []cid.Cid {
return []cid.Cid{
(&state0{}).Code(),
(&state2{}).Code(),
(&state3{}).Code(),
(&state4{}).Code(),
(&state5{}).Code(),
(&state6{}).Code(),
(&state7{}).Code(),
(&state8{}).Code(),
(&state9{}).Code(),
(&state10{}).Code(),
(&state11{}).Code(),
(&state12{}).Code(),
(&state13{}).Code(),
}
}