d9656f5220
This will make it easier to load arbitrary actors. We can: * Type switch (sort of unsafe, may want marker methods?) * Use this with `vm.MutateActorState`.
71 lines
1.7 KiB
Go
71 lines
1.7 KiB
Go
package multisig
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import (
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"encoding/binary"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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msig1 "github.com/filecoin-project/specs-actors/actors/builtin/multisig"
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adt1 "github.com/filecoin-project/specs-actors/actors/util/adt"
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)
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var _ State = (*state1)(nil)
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func load1(store adt.Store, root cid.Cid) (State, error) {
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out := state1{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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type state1 struct {
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msig1.State
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store adt.Store
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}
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func (s *state1) LockedBalance(currEpoch abi.ChainEpoch) (abi.TokenAmount, error) {
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return s.State.AmountLocked(currEpoch - s.State.StartEpoch), nil
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}
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func (s *state1) StartEpoch() (abi.ChainEpoch, error) {
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return s.State.StartEpoch, nil
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}
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func (s *state1) UnlockDuration() (abi.ChainEpoch, error) {
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return s.State.UnlockDuration, nil
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}
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func (s *state1) InitialBalance() (abi.TokenAmount, error) {
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return s.State.InitialBalance, nil
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}
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func (s *state1) Threshold() (uint64, error) {
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return s.State.NumApprovalsThreshold, nil
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}
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func (s *state1) Signers() ([]address.Address, error) {
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return s.State.Signers, nil
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}
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func (s *state1) ForEachPendingTxn(cb func(id int64, txn Transaction) error) error {
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arr, err := adt1.AsMap(s.store, s.State.PendingTxns)
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if err != nil {
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return err
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}
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var out msig1.Transaction
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return arr.ForEach(&out, func(key string) error {
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txid, n := binary.Varint([]byte(key))
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if n <= 0 {
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return xerrors.Errorf("invalid pending transaction key: %v", key)
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}
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return cb(txid, (Transaction)(out))
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})
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}
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