2b77c17546
I got a bit lazy when developing this.
198 lines
6.1 KiB
Go
198 lines
6.1 KiB
Go
package simulation
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import (
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"context"
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"sort"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/lotus/chain/actors/builtin/miner"
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"github.com/filecoin-project/lotus/chain/types"
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)
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// simualtionState holds the "state" of the simulation. This is split from the Simulation type so we
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// can load it on-dempand if and when we need to actually _run_ the simualation. Loading the
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// simulation state requires walking all active miners.
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type simulationState struct {
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*Simulation
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// The tiers represent the top 1%, top 10%, and everyone else. When sealing sectors, we seal
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// a group of sectors for the top 1%, a group (half that size) for the top 10%, and one
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// sector for everyone else. We determine these rates by looking at two power tables.
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// TODO Ideally we'd "learn" this distribution from the network. But this is good enough for
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// now.
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minerDist struct {
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top1, top10, rest actorIter
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}
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// We track the window post periods per miner and assume that no new miners are ever added.
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wpostPeriods map[int][]address.Address // (epoch % (epochs in a deadline)) -> miner
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// We cache all miner infos for active miners and assume no new miners join.
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minerInfos map[address.Address]*miner.MinerInfo
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// We record all pending window post messages, and the epoch up through which we've
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// generated window post messages.
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pendingWposts []*types.Message
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nextWpostEpoch abi.ChainEpoch
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// We track the set of pending commits. On simulation load, and when a new pre-commit is
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// added to the chain, we put the commit in this queue. advanceEpoch(currentEpoch) should be
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// called on this queue at every epoch before using it.
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commitQueue commitQueue
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}
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func loadSimulationState(ctx context.Context, sim *Simulation) (*simulationState, error) {
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state := &simulationState{Simulation: sim}
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currentEpoch := sim.head.Height()
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// Lookup the current power table and the power table 2 weeks ago (for onboarding rate
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// projections).
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currentPowerTable, err := sim.loadClaims(ctx, currentEpoch)
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if err != nil {
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return nil, err
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}
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var lookbackEpoch abi.ChainEpoch
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//if epoch > onboardingProjectionLookback {
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// lookbackEpoch = epoch - onboardingProjectionLookback
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//}
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// TODO: Fixme? I really want this to not suck with snapshots.
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lookbackEpoch = 770139 // hard coded for now.
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lookbackPowerTable, err := sim.loadClaims(ctx, lookbackEpoch)
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if err != nil {
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return nil, err
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}
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type onboardingInfo struct {
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addr address.Address
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onboardingRate uint64
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}
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commitRand, err := sim.postChainCommitInfo(ctx, currentEpoch)
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if err != nil {
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return nil, err
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}
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sealList := make([]onboardingInfo, 0, len(currentPowerTable))
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state.wpostPeriods = make(map[int][]address.Address, miner.WPoStChallengeWindow)
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state.minerInfos = make(map[address.Address]*miner.MinerInfo, len(currentPowerTable))
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state.commitQueue.advanceEpoch(state.nextEpoch())
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for addr, claim := range currentPowerTable {
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// Load the miner state.
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_, minerState, err := state.getMinerState(ctx, addr)
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if err != nil {
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return nil, err
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}
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info, err := minerState.Info()
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if err != nil {
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return nil, err
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}
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state.minerInfos[addr] = &info
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// Queue up PoSts
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err = state.stepWindowPoStsMiner(ctx, addr, minerState, currentEpoch, commitRand)
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if err != nil {
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return nil, err
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}
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// Qeueu up any pending prove commits.
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err = state.loadProveCommitsMiner(ctx, addr, minerState)
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if err != nil {
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return nil, err
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}
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// Record when we need to prove for this miner.
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dinfo, err := minerState.DeadlineInfo(state.nextEpoch())
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if err != nil {
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return nil, err
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}
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dinfo = dinfo.NextNotElapsed()
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ppOffset := int(dinfo.PeriodStart % miner.WPoStChallengeWindow)
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state.wpostPeriods[ppOffset] = append(state.wpostPeriods[ppOffset], addr)
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sectorsAdded := sectorsFromClaim(info.SectorSize, claim)
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if lookbackClaim, ok := lookbackPowerTable[addr]; !ok {
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sectorsAdded -= sectorsFromClaim(info.SectorSize, lookbackClaim)
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}
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// NOTE: power _could_ have been lost, but that's too much of a pain to care
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// about. We _could_ look for faulty power by iterating through all
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// deadlines, but I'd rather not.
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if sectorsAdded > 0 {
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sealList = append(sealList, onboardingInfo{addr, uint64(sectorsAdded)})
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}
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}
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// We're already done loading for the _next_ epoch.
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// Next time, we need to load for the next, next epoch.
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// TODO: fix this insanity.
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state.nextWpostEpoch = state.nextEpoch() + 1
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// Now that we have a list of sealing miners, sort them into percentiles.
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sort.Slice(sealList, func(i, j int) bool {
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return sealList[i].onboardingRate < sealList[j].onboardingRate
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})
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for i, oi := range sealList {
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var dist *actorIter
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if i < len(sealList)/100 {
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dist = &state.minerDist.top1
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} else if i < len(sealList)/10 {
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dist = &state.minerDist.top10
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} else {
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dist = &state.minerDist.rest
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}
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dist.add(oi.addr)
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}
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state.minerDist.top1.shuffle()
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state.minerDist.top10.shuffle()
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state.minerDist.rest.shuffle()
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return state, nil
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}
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// nextEpoch returns the next epoch (head+1).
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func (ss *simulationState) nextEpoch() abi.ChainEpoch {
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return ss.GetHead().Height() + 1
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}
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// getMinerInfo returns the miner's cached info.
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//
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// NOTE: we assume that miner infos won't change. We'll need to fix this if we start supporting arbitrary message.
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func (ss *simulationState) getMinerInfo(ctx context.Context, addr address.Address) (*miner.MinerInfo, error) {
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minerInfo, ok := ss.minerInfos[addr]
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if !ok {
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_, minerState, err := ss.getMinerState(ctx, addr)
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if err != nil {
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return nil, err
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}
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info, err := minerState.Info()
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if err != nil {
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return nil, err
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}
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minerInfo = &info
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ss.minerInfos[addr] = minerInfo
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}
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return minerInfo, nil
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}
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// getMinerState loads the miner actor & state.
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func (ss *simulationState) getMinerState(ctx context.Context, addr address.Address) (*types.Actor, miner.State, error) {
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st, err := ss.stateTree(ctx)
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if err != nil {
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return nil, nil, err
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}
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act, err := st.GetActor(addr)
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if err != nil {
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return nil, nil, err
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}
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state, err := miner.Load(ss.Chainstore.ActorStore(ctx), act)
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if err != nil {
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return nil, nil, err
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}
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return act, state, err
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}
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