lotus/extern/storage-sealing/sector_state.go
2021-06-11 11:44:37 +02:00

121 lines
4.5 KiB
Go

package sealing
type SectorState string
var ExistSectorStateList = map[SectorState]struct{}{
Empty: {},
WaitDeals: {},
Packing: {},
AddPiece: {},
AddPieceFailed: {},
GetTicket: {},
PreCommit1: {},
PreCommit2: {},
PreCommitting: {},
PreCommitWait: {},
SubmitPreCommitBatch: {},
PreCommitBatchWait: {},
WaitSeed: {},
Committing: {},
CommitFinalize: {},
CommitFinalizeFailed: {},
SubmitCommit: {},
CommitWait: {},
SubmitCommitAggregate: {},
CommitAggregateWait: {},
FinalizeSector: {},
Proving: {},
FailedUnrecoverable: {},
SealPreCommit1Failed: {},
SealPreCommit2Failed: {},
PreCommitFailed: {},
ComputeProofFailed: {},
CommitFailed: {},
PackingFailed: {},
FinalizeFailed: {},
DealsExpired: {},
RecoverDealIDs: {},
Faulty: {},
FaultReported: {},
FaultedFinal: {},
Terminating: {},
TerminateWait: {},
TerminateFinality: {},
TerminateFailed: {},
Removing: {},
RemoveFailed: {},
Removed: {},
}
const (
UndefinedSectorState SectorState = ""
// happy path
Empty SectorState = "Empty" // deprecated
WaitDeals SectorState = "WaitDeals" // waiting for more pieces (deals) to be added to the sector
AddPiece SectorState = "AddPiece" // put deal data (and padding if required) into the sector
Packing SectorState = "Packing" // sector not in sealStore, and not on chain
GetTicket SectorState = "GetTicket" // generate ticket
PreCommit1 SectorState = "PreCommit1" // do PreCommit1
PreCommit2 SectorState = "PreCommit2" // do PreCommit2
PreCommitting SectorState = "PreCommitting" // on chain pre-commit
PreCommitWait SectorState = "PreCommitWait" // waiting for precommit to land on chain
SubmitPreCommitBatch SectorState = "SubmitPreCommitBatch"
PreCommitBatchWait SectorState = "PreCommitBatchWait"
WaitSeed SectorState = "WaitSeed" // waiting for seed
Committing SectorState = "Committing" // compute PoRep
CommitFinalize SectorState = "CommitFinalize" // cleanup sector metadata before submitting the proof (early finalize)
CommitFinalizeFailed SectorState = "CommitFinalizeFailed"
// single commit
SubmitCommit SectorState = "SubmitCommit" // send commit message to the chain
CommitWait SectorState = "CommitWait" // wait for the commit message to land on chain
SubmitCommitAggregate SectorState = "SubmitCommitAggregate"
CommitAggregateWait SectorState = "CommitAggregateWait"
FinalizeSector SectorState = "FinalizeSector"
Proving SectorState = "Proving"
// error modes
FailedUnrecoverable SectorState = "FailedUnrecoverable"
AddPieceFailed SectorState = "AddPieceFailed"
SealPreCommit1Failed SectorState = "SealPreCommit1Failed"
SealPreCommit2Failed SectorState = "SealPreCommit2Failed"
PreCommitFailed SectorState = "PreCommitFailed"
ComputeProofFailed SectorState = "ComputeProofFailed"
CommitFailed SectorState = "CommitFailed"
PackingFailed SectorState = "PackingFailed" // TODO: deprecated, remove
FinalizeFailed SectorState = "FinalizeFailed"
DealsExpired SectorState = "DealsExpired"
RecoverDealIDs SectorState = "RecoverDealIDs"
Faulty SectorState = "Faulty" // sector is corrupted or gone for some reason
FaultReported SectorState = "FaultReported" // sector has been declared as a fault on chain
FaultedFinal SectorState = "FaultedFinal" // fault declared on chain
Terminating SectorState = "Terminating"
TerminateWait SectorState = "TerminateWait"
TerminateFinality SectorState = "TerminateFinality"
TerminateFailed SectorState = "TerminateFailed"
Removing SectorState = "Removing"
RemoveFailed SectorState = "RemoveFailed"
Removed SectorState = "Removed"
)
func toStatState(st SectorState) statSectorState {
switch st {
case UndefinedSectorState, Empty, WaitDeals, AddPiece:
return sstStaging
case Packing, GetTicket, PreCommit1, PreCommit2, PreCommitting, PreCommitWait, SubmitPreCommitBatch, PreCommitBatchWait, WaitSeed, Committing, CommitFinalize, SubmitCommit, CommitWait, SubmitCommitAggregate, CommitAggregateWait, FinalizeSector:
return sstSealing
case Proving, Removed, Removing, Terminating, TerminateWait, TerminateFinality, TerminateFailed:
return sstProving
}
return sstFailed
}