121 lines
4.5 KiB
Go
121 lines
4.5 KiB
Go
package sealing
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type SectorState string
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var ExistSectorStateList = map[SectorState]struct{}{
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Empty: {},
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WaitDeals: {},
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Packing: {},
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AddPiece: {},
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AddPieceFailed: {},
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GetTicket: {},
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PreCommit1: {},
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PreCommit2: {},
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PreCommitting: {},
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PreCommitWait: {},
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SubmitPreCommitBatch: {},
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PreCommitBatchWait: {},
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WaitSeed: {},
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Committing: {},
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CommitFinalize: {},
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CommitFinalizeFailed: {},
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SubmitCommit: {},
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CommitWait: {},
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SubmitCommitAggregate: {},
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CommitAggregateWait: {},
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FinalizeSector: {},
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Proving: {},
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FailedUnrecoverable: {},
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SealPreCommit1Failed: {},
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SealPreCommit2Failed: {},
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PreCommitFailed: {},
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ComputeProofFailed: {},
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CommitFailed: {},
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PackingFailed: {},
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FinalizeFailed: {},
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DealsExpired: {},
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RecoverDealIDs: {},
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Faulty: {},
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FaultReported: {},
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FaultedFinal: {},
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Terminating: {},
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TerminateWait: {},
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TerminateFinality: {},
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TerminateFailed: {},
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Removing: {},
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RemoveFailed: {},
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Removed: {},
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}
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const (
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UndefinedSectorState SectorState = ""
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// happy path
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Empty SectorState = "Empty" // deprecated
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WaitDeals SectorState = "WaitDeals" // waiting for more pieces (deals) to be added to the sector
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AddPiece SectorState = "AddPiece" // put deal data (and padding if required) into the sector
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Packing SectorState = "Packing" // sector not in sealStore, and not on chain
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GetTicket SectorState = "GetTicket" // generate ticket
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PreCommit1 SectorState = "PreCommit1" // do PreCommit1
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PreCommit2 SectorState = "PreCommit2" // do PreCommit2
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PreCommitting SectorState = "PreCommitting" // on chain pre-commit
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PreCommitWait SectorState = "PreCommitWait" // waiting for precommit to land on chain
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SubmitPreCommitBatch SectorState = "SubmitPreCommitBatch"
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PreCommitBatchWait SectorState = "PreCommitBatchWait"
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WaitSeed SectorState = "WaitSeed" // waiting for seed
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Committing SectorState = "Committing" // compute PoRep
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CommitFinalize SectorState = "CommitFinalize" // cleanup sector metadata before submitting the proof (early finalize)
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CommitFinalizeFailed SectorState = "CommitFinalizeFailed"
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// single commit
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SubmitCommit SectorState = "SubmitCommit" // send commit message to the chain
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CommitWait SectorState = "CommitWait" // wait for the commit message to land on chain
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SubmitCommitAggregate SectorState = "SubmitCommitAggregate"
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CommitAggregateWait SectorState = "CommitAggregateWait"
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FinalizeSector SectorState = "FinalizeSector"
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Proving SectorState = "Proving"
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// error modes
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FailedUnrecoverable SectorState = "FailedUnrecoverable"
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AddPieceFailed SectorState = "AddPieceFailed"
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SealPreCommit1Failed SectorState = "SealPreCommit1Failed"
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SealPreCommit2Failed SectorState = "SealPreCommit2Failed"
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PreCommitFailed SectorState = "PreCommitFailed"
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ComputeProofFailed SectorState = "ComputeProofFailed"
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CommitFailed SectorState = "CommitFailed"
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PackingFailed SectorState = "PackingFailed" // TODO: deprecated, remove
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FinalizeFailed SectorState = "FinalizeFailed"
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DealsExpired SectorState = "DealsExpired"
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RecoverDealIDs SectorState = "RecoverDealIDs"
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Faulty SectorState = "Faulty" // sector is corrupted or gone for some reason
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FaultReported SectorState = "FaultReported" // sector has been declared as a fault on chain
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FaultedFinal SectorState = "FaultedFinal" // fault declared on chain
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Terminating SectorState = "Terminating"
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TerminateWait SectorState = "TerminateWait"
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TerminateFinality SectorState = "TerminateFinality"
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TerminateFailed SectorState = "TerminateFailed"
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Removing SectorState = "Removing"
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RemoveFailed SectorState = "RemoveFailed"
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Removed SectorState = "Removed"
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)
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func toStatState(st SectorState) statSectorState {
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switch st {
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case UndefinedSectorState, Empty, WaitDeals, AddPiece:
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return sstStaging
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case Packing, GetTicket, PreCommit1, PreCommit2, PreCommitting, PreCommitWait, SubmitPreCommitBatch, PreCommitBatchWait, WaitSeed, Committing, CommitFinalize, SubmitCommit, CommitWait, SubmitCommitAggregate, CommitAggregateWait, FinalizeSector:
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return sstSealing
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case Proving, Removed, Removing, Terminating, TerminateWait, TerminateFinality, TerminateFailed:
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return sstProving
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}
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return sstFailed
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}
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