lotus/chain/actors/builtin/init/init.go
Steven Allen 1bf3b4989d rename imports to match actors code
`sed -i 's/\bv0\(\w\)\(\w*\)/\L\1\E\20/g' **/*.go`
2020-09-18 14:59:27 -07:00

40 lines
1.1 KiB
Go

package init
import (
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/cbor"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/node/modules/dtypes"
)
var Address = builtin0.InitActorAddr
func Load(store adt.Store, act *types.Actor) (State, error) {
switch act.Code {
case builtin0.InitActorCodeID:
out := state0{store: store}
err := store.Get(store.Context(), act.Head, &out)
if err != nil {
return nil, err
}
return &out, nil
}
return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
type State interface {
cbor.Marshaler
ResolveAddress(address address.Address) (address.Address, bool, error)
MapAddressToNewID(address address.Address) (address.Address, error)
NetworkName() (dtypes.NetworkName, error)
ForEachActor(func(id abi.ActorID, address address.Address) error) error
}