b6a77dfafc
* documentation text corrections * Text corrections in go files * make docsgen-cli
247 lines
7.1 KiB
Go
247 lines
7.1 KiB
Go
package events
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import (
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"context"
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"sync"
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"go.opencensus.io/trace"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/lotus/chain/types"
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)
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type heightHandler struct {
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ts *types.TipSet
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height abi.ChainEpoch
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called bool
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handle HeightHandler
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revert RevertHandler
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}
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type heightEvents struct {
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api EventAPI
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gcConfidence abi.ChainEpoch
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lk sync.Mutex
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head *types.TipSet
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tsHeights, triggerHeights map[abi.ChainEpoch][]*heightHandler
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lastGc abi.ChainEpoch //nolint:structcheck
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}
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func newHeightEvents(api EventAPI, obs *observer, gcConfidence abi.ChainEpoch) *heightEvents {
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he := &heightEvents{
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api: api,
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gcConfidence: gcConfidence,
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tsHeights: map[abi.ChainEpoch][]*heightHandler{},
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triggerHeights: map[abi.ChainEpoch][]*heightHandler{},
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}
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he.lk.Lock()
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he.head = obs.Observe((*heightEventsObserver)(he))
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he.lk.Unlock()
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return he
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}
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// ChainAt invokes the specified `HeightHandler` when the chain reaches the
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// specified height+confidence threshold. If the chain is rolled-back under the
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// specified height, `RevertHandler` will be called.
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//
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// ts passed to handlers is the tipset at the specified epoch, or above if lower tipsets were null.
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//
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// The context governs cancellations of this call, it won't cancel the event handler.
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func (e *heightEvents) ChainAt(ctx context.Context, hnd HeightHandler, rev RevertHandler, confidence int, h abi.ChainEpoch) error {
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if abi.ChainEpoch(confidence) > e.gcConfidence {
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// Need this to be able to GC effectively.
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return xerrors.Errorf("confidence cannot be greater than gcConfidence: %d > %d", confidence, e.gcConfidence)
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}
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handler := &heightHandler{
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height: h,
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handle: hnd,
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revert: rev,
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}
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triggerAt := h + abi.ChainEpoch(confidence)
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// Here we try to jump onto a moving train. To avoid stopping the train, we release the lock
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// while calling the API and/or the trigger functions. Unfortunately, it's entirely possible
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// (although unlikely) to go back and forth across the trigger heights, so we need to keep
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// going back and forth here till we're synced.
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//
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// TODO: Consider using a worker goroutine so we can just drop the handler in a channel? The
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// downside is that we'd either need a tipset cache, or we'd need to potentially fetch
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// tipsets in-line inside the event loop.
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e.lk.Lock()
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for {
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head := e.head
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if head.Height() >= h {
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// Head is past the handler height. We at least need to stash the tipset to
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// avoid doing this from the main event loop.
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e.lk.Unlock()
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var ts *types.TipSet
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if head.Height() == h {
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ts = head
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} else {
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var err error
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ts, err = e.api.ChainGetTipSetAfterHeight(ctx, handler.height, head.Key())
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if err != nil {
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return xerrors.Errorf("events.ChainAt: failed to get tipset: %s", err)
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}
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}
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// If we've applied the handler on the wrong tipset, revert.
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if handler.called && !ts.Equals(handler.ts) {
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ctx, span := trace.StartSpan(ctx, "events.HeightRevert")
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span.AddAttributes(trace.BoolAttribute("immediate", true))
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err := handler.revert(ctx, handler.ts)
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span.End()
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if err != nil {
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return err
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}
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handler.called = false
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}
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// Save the tipset.
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handler.ts = ts
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// If we've reached confidence and haven't called, call.
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if !handler.called && head.Height() >= triggerAt {
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ctx, span := trace.StartSpan(ctx, "events.HeightApply")
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span.AddAttributes(trace.BoolAttribute("immediate", true))
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err := handler.handle(ctx, handler.ts, head.Height())
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span.End()
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if err != nil {
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return err
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}
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handler.called = true
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// If we've reached gcConfidence, return without saving anything.
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if head.Height() >= h+e.gcConfidence {
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return nil
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}
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}
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e.lk.Lock()
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} else if handler.called {
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// We're not passed the head (anymore) but have applied the handler. Revert, try again.
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e.lk.Unlock()
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ctx, span := trace.StartSpan(ctx, "events.HeightRevert")
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span.AddAttributes(trace.BoolAttribute("immediate", true))
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err := handler.revert(ctx, handler.ts)
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span.End()
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if err != nil {
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return err
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}
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handler.called = false
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e.lk.Lock()
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} // otherwise, we changed heads but the change didn't matter.
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// If we managed to get through this without the head changing, we're finally done.
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if head.Equals(e.head) {
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e.triggerHeights[triggerAt] = append(e.triggerHeights[triggerAt], handler)
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e.tsHeights[h] = append(e.tsHeights[h], handler)
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e.lk.Unlock()
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return nil
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}
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}
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}
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// Updates the head and garbage collects if we're 2x over our garbage collection confidence period.
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func (e *heightEventsObserver) updateHead(h *types.TipSet) {
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e.lk.Lock()
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defer e.lk.Unlock()
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e.head = h
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if e.head.Height() < e.lastGc+e.gcConfidence*2 {
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return
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}
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e.lastGc = h.Height()
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targetGcHeight := e.head.Height() - e.gcConfidence
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for h := range e.tsHeights {
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if h >= targetGcHeight {
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continue
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}
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delete(e.tsHeights, h)
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}
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for h := range e.triggerHeights {
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if h >= targetGcHeight {
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continue
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}
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delete(e.triggerHeights, h)
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}
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}
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type heightEventsObserver heightEvents
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func (e *heightEventsObserver) Revert(ctx context.Context, from, to *types.TipSet) error {
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// Update the head first so we don't accidental skip reverting a concurrent call to ChainAt.
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e.updateHead(to)
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// Call revert on all heights between the two tipsets, handling empty tipsets.
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for h := from.Height(); h > to.Height(); h-- {
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e.lk.Lock()
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triggers := e.tsHeights[h]
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e.lk.Unlock()
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// 1. Triggers are only invoked from the global event loop, we don't need to hold the lock while calling.
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// 2. We only ever append to or replace the trigger slice, so it's safe to iterate over it without the lock.
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for _, handler := range triggers {
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handler.ts = nil // invalidate
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if !handler.called {
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// We haven't triggered this yet, or there has been a concurrent call to ChainAt.
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continue
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}
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ctx, span := trace.StartSpan(ctx, "events.HeightRevert")
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err := handler.revert(ctx, from)
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span.End()
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if err != nil {
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log.Errorf("reverting chain trigger (@H %d): %s", h, err)
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}
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handler.called = false
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}
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}
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return nil
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}
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func (e *heightEventsObserver) Apply(ctx context.Context, from, to *types.TipSet) error {
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// Update the head first so we don't accidental skip applying a concurrent call to ChainAt.
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e.updateHead(to)
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for h := from.Height() + 1; h <= to.Height(); h++ {
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e.lk.Lock()
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triggers := e.triggerHeights[h]
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tipsets := e.tsHeights[h]
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e.lk.Unlock()
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// Stash the tipset for future triggers.
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for _, handler := range tipsets {
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handler.ts = to
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}
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// Trigger the ready triggers.
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for _, handler := range triggers {
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if handler.called {
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// We may have reverted past the trigger point, but not past the call point.
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// Or there has been a concurrent call to ChainAt.
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continue
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}
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ctx, span := trace.StartSpan(ctx, "events.HeightApply")
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span.AddAttributes(trace.BoolAttribute("immediate", false))
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err := handler.handle(ctx, handler.ts, h)
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span.End()
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if err != nil {
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log.Errorf("chain trigger (@H %d, called @ %d) failed: %+v", h, to.Height(), err)
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}
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handler.called = true
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}
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}
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return nil
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}
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