8b5da86727
Introduce nv21 skeleton for local testing: - Use local go-state-types with actor_version_checklist changes: https://github.com/filecoin-project/go-state-types/blob/master/actors_version_checklist.md - Imports mock v12-actors bundle - Define upgrade heights - Generate adapters - Add upgrade schedule and migration - Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go - Add upgrade field to api/types.go/ForkUpgradeParams - Add upgrade to node/impl/full/state.go - Add network version to chain/state/statetree.go - make jen - make docsgen-cli
150 lines
3.4 KiB
Go
150 lines
3.4 KiB
Go
package system
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import (
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"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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builtin12 "github.com/filecoin-project/go-state-types/builtin"
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"github.com/filecoin-project/go-state-types/manifest"
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builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
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builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
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builtin3 "github.com/filecoin-project/specs-actors/v3/actors/builtin"
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builtin4 "github.com/filecoin-project/specs-actors/v4/actors/builtin"
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builtin5 "github.com/filecoin-project/specs-actors/v5/actors/builtin"
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builtin6 "github.com/filecoin-project/specs-actors/v6/actors/builtin"
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builtin7 "github.com/filecoin-project/specs-actors/v7/actors/builtin"
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"github.com/filecoin-project/lotus/chain/actors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/types"
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)
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var (
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Address = builtin12.SystemActorAddr
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)
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func Load(store adt.Store, act *types.Actor) (State, error) {
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if name, av, ok := actors.GetActorMetaByCode(act.Code); ok {
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if name != manifest.SystemKey {
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return nil, xerrors.Errorf("actor code is not system: %s", name)
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}
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switch av {
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case actorstypes.Version8:
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return load8(store, act.Head)
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case actorstypes.Version9:
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return load9(store, act.Head)
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case actorstypes.Version10:
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return load10(store, act.Head)
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case actorstypes.Version11:
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return load11(store, act.Head)
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case actorstypes.Version12:
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return load12(store, act.Head)
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}
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}
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switch act.Code {
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case builtin0.SystemActorCodeID:
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return load0(store, act.Head)
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case builtin2.SystemActorCodeID:
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return load2(store, act.Head)
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case builtin3.SystemActorCodeID:
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return load3(store, act.Head)
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case builtin4.SystemActorCodeID:
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return load4(store, act.Head)
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case builtin5.SystemActorCodeID:
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return load5(store, act.Head)
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case builtin6.SystemActorCodeID:
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return load6(store, act.Head)
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case builtin7.SystemActorCodeID:
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return load7(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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func MakeState(store adt.Store, av actorstypes.Version, builtinActors cid.Cid) (State, error) {
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switch av {
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case actorstypes.Version0:
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return make0(store)
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case actorstypes.Version2:
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return make2(store)
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case actorstypes.Version3:
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return make3(store)
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case actorstypes.Version4:
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return make4(store)
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case actorstypes.Version5:
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return make5(store)
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case actorstypes.Version6:
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return make6(store)
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case actorstypes.Version7:
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return make7(store)
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case actorstypes.Version8:
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return make8(store, builtinActors)
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case actorstypes.Version9:
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return make9(store, builtinActors)
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case actorstypes.Version10:
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return make10(store, builtinActors)
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case actorstypes.Version11:
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return make11(store, builtinActors)
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case actorstypes.Version12:
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return make12(store, builtinActors)
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}
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return nil, xerrors.Errorf("unknown actor version %d", av)
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}
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type State interface {
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Code() cid.Cid
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ActorKey() string
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ActorVersion() actorstypes.Version
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GetState() interface{}
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GetBuiltinActors() cid.Cid
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SetBuiltinActors(cid.Cid) error
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}
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func AllCodes() []cid.Cid {
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return []cid.Cid{
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(&state0{}).Code(),
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(&state2{}).Code(),
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(&state3{}).Code(),
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(&state4{}).Code(),
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(&state5{}).Code(),
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(&state6{}).Code(),
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(&state7{}).Code(),
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(&state8{}).Code(),
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(&state9{}).Code(),
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(&state10{}).Code(),
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(&state11{}).Code(),
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(&state12{}).Code(),
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}
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}
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