lotus/resources.go
2020-05-08 19:02:18 +02:00

240 lines
4.5 KiB
Go

package sectorstorage
import (
"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/filecoin-project/sector-storage/sealtasks"
)
type Resources struct {
MinMemory uint64 // What Must be in RAM for decent perf
MaxMemory uint64 // Memory required (swap + ram)
Threads int // -1 = multithread
CanGPU bool
BaseMinMemory uint64 // What Must be in RAM for decent perf (shared between threads)
}
func (r Resources) MultiThread() bool {
return r.Threads == -1
}
const MaxCachingOverhead = 32 << 30
var ResourceTable = map[sealtasks.TaskType]map[abi.RegisteredProof]Resources{
sealtasks.TTAddPiece: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ // This is probably a bit conservative
MaxMemory: 32 << 30,
MinMemory: 32 << 30,
Threads: 1,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 1,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTPreCommit1: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 64 << 30,
MinMemory: 48 << 30,
Threads: 1,
BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: 1,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTPreCommit2: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 32 << 30,
MinMemory: 32 << 30,
Threads: -1,
CanGPU: true,
BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: -1,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: -1,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: -1,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTCommit1: { // Very short (~100ms), so params are very light
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 0,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 0,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 0,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 0,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTCommit2: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 130 << 30,
MinMemory: 60 << 30,
Threads: -1,
CanGPU: true,
BaseMinMemory: 64 << 30, // params
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: 1, // This is fine
CanGPU: true,
BaseMinMemory: 10 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
CanGPU: true,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
CanGPU: true,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTFetch: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
},
}