lotus/chain/actors/builtin/reward/v14.go
Phi-rjan 2d57bfe273
feat: Skeleton for nv23 (#11964)
* Use local GST

Use local GST

* Import actors and define upgrade heights

Creatin a mock actor-bundle and define upgrade heights

* Generate adapters

Updates gen/inlinegen-data.json, and runs make actors-gen

* Add schedule and migration

Add schedule and migration

* Add upgrade and network version fields/params

Add upgrade and network version fields/params

* Run make gen / make docsgen-cli

Run make gen / make docsgen-cli

* Update filecoin-ffi

Update filecoin-ffi to the v1.28.0-dev tag, which supports the nv23 skeleton.

* Update GST to v0.14.0-dev

Update GST to v0.14.0-dev, which includes the nv23 skeleton

* Add support for actor version 14 in actor registry

Add support for actor version 14 in actor registry
2024-05-07 09:40:49 +02:00

121 lines
3.4 KiB
Go
Generated

package reward
import (
"fmt"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
miner14 "github.com/filecoin-project/go-state-types/builtin/v14/miner"
reward14 "github.com/filecoin-project/go-state-types/builtin/v14/reward"
smoothing14 "github.com/filecoin-project/go-state-types/builtin/v14/util/smoothing"
"github.com/filecoin-project/go-state-types/manifest"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
)
var _ State = (*state14)(nil)
func load14(store adt.Store, root cid.Cid) (State, error) {
out := state14{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make14(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
out := state14{store: store}
out.State = *reward14.ConstructState(currRealizedPower)
return &out, nil
}
type state14 struct {
reward14.State
store adt.Store
}
func (s *state14) ThisEpochReward() (abi.TokenAmount, error) {
return s.State.ThisEpochReward, nil
}
func (s *state14) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
return builtin.FilterEstimate{
PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
}, nil
}
func (s *state14) ThisEpochBaselinePower() (abi.StoragePower, error) {
return s.State.ThisEpochBaselinePower, nil
}
func (s *state14) TotalStoragePowerReward() (abi.TokenAmount, error) {
return s.State.TotalStoragePowerReward, nil
}
func (s *state14) EffectiveBaselinePower() (abi.StoragePower, error) {
return s.State.EffectiveBaselinePower, nil
}
func (s *state14) EffectiveNetworkTime() (abi.ChainEpoch, error) {
return s.State.EffectiveNetworkTime, nil
}
func (s *state14) CumsumBaseline() (reward14.Spacetime, error) {
return s.State.CumsumBaseline, nil
}
func (s *state14) CumsumRealized() (reward14.Spacetime, error) {
return s.State.CumsumRealized, nil
}
func (s *state14) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner14.InitialPledgeForPower(
qaPower,
s.State.ThisEpochBaselinePower,
s.State.ThisEpochRewardSmoothed,
smoothing14.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply,
), nil
}
func (s *state14) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
return miner14.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
smoothing14.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
sectorWeight), nil
}
func (s *state14) GetState() interface{} {
return &s.State
}
func (s *state14) ActorKey() string {
return manifest.RewardKey
}
func (s *state14) ActorVersion() actorstypes.Version {
return actorstypes.Version14
}
func (s *state14) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}