lotus/conformance/chaos/actor.go
Steven Allen bcabe7b3b5 migrate methods to abstracted methods
Method numbers never change anyways. At worst, we'll deprecate old methods and
have to explicitly import them from the correct actors version to use them.
2020-10-21 12:18:37 -07:00

295 lines
9.1 KiB
Go

package chaos
import (
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/cbor"
"github.com/filecoin-project/go-state-types/exitcode"
"github.com/filecoin-project/go-state-types/rt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
"github.com/ipfs/go-cid"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
runtime2 "github.com/filecoin-project/specs-actors/v2/actors/runtime"
)
//go:generate go run ./gen
// Actor is a chaos actor. It implements a variety of illegal behaviours that
// trigger violations of VM invariants. These behaviours are not found in
// production code, but are important to test that the VM constraints are
// properly enforced.
//
// The chaos actor is being incubated and its behaviour and ABI be standardised
// shortly. Its CID is ChaosActorCodeCID, and its singleton address is 98 (Address).
// It cannot be instantiated via the init actor, and its constructor panics.
//
// Test vectors relying on the chaos actor being deployed will carry selector
// "chaos_actor:true".
type Actor struct{}
// CallerValidationBranch is an enum used to select a branch in the
// CallerValidation method.
type CallerValidationBranch int64
const (
// CallerValidationBranchNone causes no caller validation to take place.
CallerValidationBranchNone CallerValidationBranch = iota
// CallerValidationBranchTwice causes Runtime.ValidateImmediateCallerAcceptAny to be called twice.
CallerValidationBranchTwice
// CallerValidationBranchIsAddress causes caller validation against CallerValidationArgs.Addrs.
CallerValidationBranchIsAddress
// CallerValidationBranchIsType causes caller validation against CallerValidationArgs.Types.
CallerValidationBranchIsType
)
// MutateStateBranch is an enum used to select the type of state mutation to attempt.
type MutateStateBranch int64
const (
// MutateInTransaction legally mutates state within a transaction.
MutateInTransaction MutateStateBranch = iota
// MutateReadonly ILLEGALLY mutates readonly state.
MutateReadonly
// MutateAfterTransaction ILLEGALLY mutates state after a transaction.
MutateAfterTransaction
)
const (
_ = 0 // skip zero iota value; first usage of iota gets 1.
MethodCallerValidation = builtin.MethodConstructor + iota
MethodCreateActor
MethodResolveAddress
// MethodDeleteActor is the identifier for the method that deletes this actor.
MethodDeleteActor
// MethodSend is the identifier for the method that sends a message to another actor.
MethodSend
// MethodMutateState is the identifier for the method that attempts to mutate
// a state value in the actor.
MethodMutateState
// MethodAbortWith is the identifier for the method that panics optionally with
// a passed exit code.
MethodAbortWith
// MethodInspectRuntime is the identifier for the method that returns the
// current runtime values.
MethodInspectRuntime
)
// Exports defines the methods this actor exposes publicly.
func (a Actor) Exports() []interface{} {
return []interface{}{
builtin.MethodConstructor: a.Constructor,
MethodCallerValidation: a.CallerValidation,
MethodCreateActor: a.CreateActor,
MethodResolveAddress: a.ResolveAddress,
MethodDeleteActor: a.DeleteActor,
MethodSend: a.Send,
MethodMutateState: a.MutateState,
MethodAbortWith: a.AbortWith,
MethodInspectRuntime: a.InspectRuntime,
}
}
func (a Actor) Code() cid.Cid { return ChaosActorCodeCID }
func (a Actor) State() cbor.Er { return new(State) }
func (a Actor) IsSingleton() bool { return true }
var _ rt.VMActor = Actor{}
// SendArgs are the arguments for the Send method.
type SendArgs struct {
To address.Address
Value abi.TokenAmount
Method abi.MethodNum
Params []byte
}
// SendReturn is the return values for the Send method.
type SendReturn struct {
Return builtin2.CBORBytes
Code exitcode.ExitCode
}
// Send requests for this actor to send a message to an actor with the
// passed parameters.
func (a Actor) Send(rt runtime2.Runtime, args *SendArgs) *SendReturn {
rt.ValidateImmediateCallerAcceptAny()
var out builtin2.CBORBytes
code := rt.Send(
args.To,
args.Method,
builtin2.CBORBytes(args.Params),
args.Value,
&out,
)
return &SendReturn{
Return: out,
Code: code,
}
}
// Constructor will panic because the Chaos actor is a singleton.
func (a Actor) Constructor(_ runtime2.Runtime, _ *abi.EmptyValue) *abi.EmptyValue {
panic("constructor should not be called; the Chaos actor is a singleton actor")
}
// CallerValidationArgs are the arguments to Actor.CallerValidation.
type CallerValidationArgs struct {
Branch CallerValidationBranch
Addrs []address.Address
Types []cid.Cid
}
// CallerValidation violates VM call validation constraints.
//
// CallerValidationBranchNone performs no validation.
// CallerValidationBranchTwice validates twice.
// CallerValidationBranchIsAddress validates caller against CallerValidationArgs.Addrs.
// CallerValidationBranchIsType validates caller against CallerValidationArgs.Types.
func (a Actor) CallerValidation(rt runtime2.Runtime, args *CallerValidationArgs) *abi.EmptyValue {
switch args.Branch {
case CallerValidationBranchNone:
case CallerValidationBranchTwice:
rt.ValidateImmediateCallerAcceptAny()
rt.ValidateImmediateCallerAcceptAny()
case CallerValidationBranchIsAddress:
rt.ValidateImmediateCallerIs(args.Addrs...)
case CallerValidationBranchIsType:
rt.ValidateImmediateCallerType(args.Types...)
default:
panic("invalid branch passed to CallerValidation")
}
return nil
}
// CreateActorArgs are the arguments to CreateActor.
type CreateActorArgs struct {
// UndefActorCID instructs us to use cid.Undef; we can't pass cid.Undef
// in ActorCID because it doesn't serialize.
UndefActorCID bool
ActorCID cid.Cid
// UndefAddress is the same as UndefActorCID but for Address.
UndefAddress bool
Address address.Address
}
// CreateActor creates an actor with the supplied CID and Address.
func (a Actor) CreateActor(rt runtime2.Runtime, args *CreateActorArgs) *abi.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()
var (
acid = args.ActorCID
addr = args.Address
)
if args.UndefActorCID {
acid = cid.Undef
}
if args.UndefAddress {
addr = address.Undef
}
rt.CreateActor(acid, addr)
return nil
}
// ResolveAddressResponse holds the response of a call to runtime.ResolveAddress
type ResolveAddressResponse struct {
Address address.Address
Success bool
}
func (a Actor) ResolveAddress(rt runtime2.Runtime, args *address.Address) *ResolveAddressResponse {
rt.ValidateImmediateCallerAcceptAny()
resolvedAddr, ok := rt.ResolveAddress(*args)
if !ok {
invalidAddr, _ := address.NewIDAddress(0)
resolvedAddr = invalidAddr
}
return &ResolveAddressResponse{resolvedAddr, ok}
}
// DeleteActor deletes the executing actor from the state tree, transferring any
// balance to beneficiary.
func (a Actor) DeleteActor(rt runtime2.Runtime, beneficiary *address.Address) *abi.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()
rt.DeleteActor(*beneficiary)
return nil
}
// MutateStateArgs specify the value to set on the state and the way in which
// it should be attempted to be set.
type MutateStateArgs struct {
Value string
Branch MutateStateBranch
}
// MutateState attempts to mutate a state value in the actor.
func (a Actor) MutateState(rt runtime2.Runtime, args *MutateStateArgs) *abi.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()
var st State
switch args.Branch {
case MutateInTransaction:
rt.StateTransaction(&st, func() {
st.Value = args.Value
})
case MutateReadonly:
rt.StateReadonly(&st)
st.Value = args.Value
case MutateAfterTransaction:
rt.StateTransaction(&st, func() {
st.Value = args.Value + "-in"
})
st.Value = args.Value
default:
panic("unknown mutation type")
}
return nil
}
// AbortWithArgs are the arguments to the Actor.AbortWith method, specifying the
// exit code to (optionally) abort with and the message.
type AbortWithArgs struct {
Code exitcode.ExitCode
Message string
Uncontrolled bool
}
// AbortWith simply causes a panic with the passed exit code.
func (a Actor) AbortWith(rt runtime2.Runtime, args *AbortWithArgs) *abi.EmptyValue {
if args.Uncontrolled { // uncontrolled abort: directly panic
panic(args.Message)
} else {
rt.Abortf(args.Code, args.Message)
}
return nil
}
// InspectRuntimeReturn is the return value for the Actor.InspectRuntime method.
type InspectRuntimeReturn struct {
Caller address.Address
Receiver address.Address
ValueReceived abi.TokenAmount
CurrEpoch abi.ChainEpoch
CurrentBalance abi.TokenAmount
State State
}
// InspectRuntime returns a copy of the serializable values available in the Runtime.
func (a Actor) InspectRuntime(rt runtime2.Runtime, _ *abi.EmptyValue) *InspectRuntimeReturn {
rt.ValidateImmediateCallerAcceptAny()
var st State
rt.StateReadonly(&st)
return &InspectRuntimeReturn{
Caller: rt.Caller(),
Receiver: rt.Receiver(),
ValueReceived: rt.ValueReceived(),
CurrEpoch: rt.CurrEpoch(),
CurrentBalance: rt.CurrentBalance(),
State: st,
}
}