lotus/chain/actors/builtin/paych/v2.go
frrist e61b9b2a65 refactor: add inspection methods to actor gen interface
- adds the following methods to all generated actor interfaces:
  - Code() cid.Cid
  - ActorKey() string
  - ActorVersion() actorstypes.Version
  - AllCodes() []cid.Cid
2022-11-16 17:22:18 -08:00

135 lines
3.0 KiB
Go
Generated

package paych
import (
"fmt"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/filecoin-project/go-state-types/big"
paych2 "github.com/filecoin-project/specs-actors/v2/actors/builtin/paych"
adt2 "github.com/filecoin-project/specs-actors/v2/actors/util/adt"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
)
var _ State = (*state2)(nil)
func load2(store adt.Store, root cid.Cid) (State, error) {
out := state2{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make2(store adt.Store) (State, error) {
out := state2{store: store}
out.State = paych2.State{}
return &out, nil
}
type state2 struct {
paych2.State
store adt.Store
lsAmt *adt2.Array
}
// Channel owner, who has funded the actor
func (s *state2) From() (address.Address, error) {
return s.State.From, nil
}
// Recipient of payouts from channel
func (s *state2) To() (address.Address, error) {
return s.State.To, nil
}
// Height at which the channel can be `Collected`
func (s *state2) SettlingAt() (abi.ChainEpoch, error) {
return s.State.SettlingAt, nil
}
// Amount successfully redeemed through the payment channel, paid out on `Collect()`
func (s *state2) ToSend() (abi.TokenAmount, error) {
return s.State.ToSend, nil
}
func (s *state2) getOrLoadLsAmt() (*adt2.Array, error) {
if s.lsAmt != nil {
return s.lsAmt, nil
}
// Get the lane state from the chain
lsamt, err := adt2.AsArray(s.store, s.State.LaneStates)
if err != nil {
return nil, err
}
s.lsAmt = lsamt
return lsamt, nil
}
// Get total number of lanes
func (s *state2) LaneCount() (uint64, error) {
lsamt, err := s.getOrLoadLsAmt()
if err != nil {
return 0, err
}
return lsamt.Length(), nil
}
func (s *state2) GetState() interface{} {
return &s.State
}
// Iterate lane states
func (s *state2) ForEachLaneState(cb func(idx uint64, dl LaneState) error) error {
// Get the lane state from the chain
lsamt, err := s.getOrLoadLsAmt()
if err != nil {
return err
}
// Note: we use a map instead of an array to store laneStates because the
// client sets the lane ID (the index) and potentially they could use a
// very large index.
var ls paych2.LaneState
return lsamt.ForEach(&ls, func(i int64) error {
return cb(uint64(i), &laneState2{ls})
})
}
type laneState2 struct {
paych2.LaneState
}
func (ls *laneState2) Redeemed() (big.Int, error) {
return ls.LaneState.Redeemed, nil
}
func (ls *laneState2) Nonce() (uint64, error) {
return ls.LaneState.Nonce, nil
}
func (s *state2) ActorKey() string {
return actors.PaychKey
}
func (s *state2) ActorVersion() actorstypes.Version {
return actorstypes.Version2
}
func (s *state2) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}