lotus/chain/actors/builtin/builtin.go
2020-09-28 12:48:08 -07:00

69 lines
2.1 KiB
Go

package builtin
import (
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/cbor"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/types"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
proof0 "github.com/filecoin-project/specs-actors/actors/runtime/proof"
smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
builtin1 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
smoothing1 "github.com/filecoin-project/specs-actors/v2/actors/util/smoothing"
)
// TODO: Why does actors have 2 different versions of this?
type SectorInfo = proof0.SectorInfo
type PoStProof = proof0.PoStProof
type FilterEstimate = smoothing0.FilterEstimate
func FromV0FilterEstimate(v0 smoothing0.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v0)
}
// Doesn't change between actors v0 and v1
func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower {
return miner0.QAPowerForWeight(size, duration, dealWeight, verifiedWeight)
}
func FromV1FilterEstimate(v1 smoothing1.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v1)
}
type ActorStateLoader func(store adt.Store, root cid.Cid) (cbor.Marshaler, error)
var ActorStateLoaders = make(map[cid.Cid]ActorStateLoader)
func RegisterActorState(code cid.Cid, loader ActorStateLoader) {
ActorStateLoaders[code] = loader
}
func Load(store adt.Store, act *types.Actor) (cbor.Marshaler, error) {
loader, found := ActorStateLoaders[act.Code]
if !found {
return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
return loader(store, act.Head)
}
func ActorNameByCode(c cid.Cid) string {
switch {
case builtin0.IsBuiltinActor(c):
return builtin0.ActorNameByCode(c)
case builtin1.IsBuiltinActor(c):
return builtin1.ActorNameByCode(c)
default:
return "<unknown>"
}
}
func IsBuiltinActor(c cid.Cid) bool {
return builtin0.IsBuiltinActor(c) || builtin1.IsBuiltinActor(c)
}