lotus/chain/stmgr/forks.go
2021-01-27 12:55:56 -08:00

1182 lines
35 KiB
Go

package stmgr
import (
"bytes"
"context"
"encoding/binary"
"sort"
"github.com/filecoin-project/go-state-types/rt"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/big"
"github.com/filecoin-project/go-state-types/network"
"github.com/filecoin-project/lotus/build"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
init_ "github.com/filecoin-project/lotus/chain/actors/builtin/init"
"github.com/filecoin-project/lotus/chain/actors/builtin/multisig"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/store"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/vm"
bstore "github.com/filecoin-project/lotus/lib/blockstore"
"github.com/filecoin-project/lotus/lib/bufbstore"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
multisig0 "github.com/filecoin-project/specs-actors/actors/builtin/multisig"
power0 "github.com/filecoin-project/specs-actors/actors/builtin/power"
"github.com/filecoin-project/specs-actors/actors/migration/nv3"
adt0 "github.com/filecoin-project/specs-actors/actors/util/adt"
"github.com/filecoin-project/specs-actors/v2/actors/migration/nv4"
"github.com/filecoin-project/specs-actors/v2/actors/migration/nv7"
"github.com/filecoin-project/specs-actors/v3/actors/migration/nv10"
"github.com/ipfs/go-cid"
cbor "github.com/ipfs/go-ipld-cbor"
"golang.org/x/xerrors"
)
// MigrationCache can be used to cache information used by a migration. This is primarily useful to
// "pre-compute" some migration state ahead of time, and make it accessible in the migration itself.
type MigrationCache interface {
Write(key string, value cid.Cid) error
Read(key string) (bool, cid.Cid, error)
Load(key string, loadFunc func() (cid.Cid, error)) (cid.Cid, error)
}
// UpgradeFunc is a migration function run at every upgrade.
//
// - The cache is a per-upgrade cache, pre-populated by pre-migrations.
// - The oldState is the state produced by the upgrade epoch.
// - The returned newState is the new state that will be used by the next epoch.
// - The height is the upgrade epoch height (already executed).
// - The tipset is the tipset for the last non-null block before the upgrade. Do
// not assume that ts.Height() is the upgrade height.
type UpgradeFunc func(
ctx context.Context,
sm *StateManager, cache MigrationCache,
cb ExecCallback, oldState cid.Cid,
height abi.ChainEpoch, ts *types.TipSet,
) (newState cid.Cid, err error)
// PreUpgradeFunc is a function run _before_ a network upgrade to pre-compute part of the network
// upgrade and speed it up.
type PreUpgradeFunc func(
ctx context.Context,
sm *StateManager, cache MigrationCache,
oldState cid.Cid,
height abi.ChainEpoch, ts *types.TipSet,
) error
// PreUpgrade describes a pre-migration step to prepare for a network state upgrade. Pre-migrations
// are optimizations, are not guaranteed to run, and may be canceled and/or run multiple times.
type PreUpgrade struct {
// PreUpgrade is the pre-migration function to run at the specified time. This function is
// expected to run asynchronously and must abort promptly when canceled.
PreUpgrade PreUpgradeFunc
// When specifies that this pre-migration should be started at most When epochs before the upgrade.
When abi.ChainEpoch
// NotAfter specifies that this pre-migration should not be started NotAfter epochs before
// the final upgrade epoch.
//
// This should be set such that the pre-migration is likely to complete at least 5 epochs
// before the next pre-migration and/or upgrade epoch hits.
NotAfter abi.ChainEpoch
}
type Upgrade struct {
Height abi.ChainEpoch
Network network.Version
Expensive bool
Migration UpgradeFunc
// PreUpgrades specifies a set of pre-migration functions to run at the indicated epochs.
// These functions should fill the given cache with information that can speed up the
// eventual full migration at the upgrade epoch.
PreUpgrades []PreUpgrade
}
type UpgradeSchedule []Upgrade
type migrationLogger struct{}
func (ml migrationLogger) Log(level rt.LogLevel, msg string, args ...interface{}) {
switch level {
case rt.DEBUG:
log.Debugf(msg, args...)
case rt.INFO:
log.Infof(msg, args...)
case rt.WARN:
log.Warnf(msg, args...)
case rt.ERROR:
log.Errorf(msg, args...)
}
}
func DefaultUpgradeSchedule() UpgradeSchedule {
var us UpgradeSchedule
updates := []Upgrade{{
Height: build.UpgradeBreezeHeight,
Network: network.Version1,
Migration: UpgradeFaucetBurnRecovery,
}, {
Height: build.UpgradeSmokeHeight,
Network: network.Version2,
Migration: nil,
}, {
Height: build.UpgradeIgnitionHeight,
Network: network.Version3,
Migration: UpgradeIgnition,
}, {
Height: build.UpgradeRefuelHeight,
Network: network.Version3,
Migration: UpgradeRefuel,
}, {
Height: build.UpgradeActorsV2Height,
Network: network.Version4,
Expensive: true,
Migration: UpgradeActorsV2,
}, {
Height: build.UpgradeTapeHeight,
Network: network.Version5,
Migration: nil,
}, {
Height: build.UpgradeLiftoffHeight,
Network: network.Version5,
Migration: UpgradeLiftoff,
}, {
Height: build.UpgradeKumquatHeight,
Network: network.Version6,
Migration: nil,
}, {
Height: build.UpgradeCalicoHeight,
Network: network.Version7,
Migration: UpgradeCalico,
}, {
Height: build.UpgradePersianHeight,
Network: network.Version8,
Migration: nil,
}, {
Height: build.UpgradeOrangeHeight,
Network: network.Version9,
Migration: nil,
}, {
Height: build.UpgradeActorsV3Height,
Network: network.Version10,
Migration: UpgradeActorsV3,
PreUpgrades: []PreUpgrade{{
PreUpgrade: PreUpgradeActorsV3,
When: 120,
NotAfter: 60,
}, {
PreUpgrade: PreUpgradeActorsV3,
When: 30,
NotAfter: 20,
}},
Expensive: true,
}}
for _, u := range updates {
if u.Height < 0 {
// upgrade disabled
continue
}
us = append(us, u)
}
return us
}
func (us UpgradeSchedule) Validate() error {
// Make sure each upgrade is valid.
for _, u := range us {
if u.Network <= 0 {
return xerrors.Errorf("cannot upgrade to version <= 0: %d", u.Network)
}
for _, m := range u.PreUpgrades {
if m.When <= m.NotAfter {
return xerrors.Errorf("pre-migration cannot end before it starts: %d <= %d", m.When, m.NotAfter)
}
}
}
// Make sure the upgrade order makes sense.
for i := 1; i < len(us); i++ {
prev := &us[i-1]
curr := &us[i]
if !(prev.Network <= curr.Network) {
return xerrors.Errorf("cannot downgrade from version %d to version %d", prev.Network, curr.Network)
}
// Make sure the heights make sense.
if prev.Height < 0 {
// Previous upgrade was disabled.
continue
}
if !(prev.Height < curr.Height) {
return xerrors.Errorf("upgrade heights must be strictly increasing: upgrade %d was at height %d, followed by upgrade %d at height %d", i-1, prev.Height, i, curr.Height)
}
}
return nil
}
func (sm *StateManager) handleStateForks(ctx context.Context, root cid.Cid, height abi.ChainEpoch, cb ExecCallback, ts *types.TipSet) (cid.Cid, error) {
retCid := root
var err error
u := sm.stateMigrations[height]
if u != nil && u.upgrade != nil {
retCid, err = u.upgrade(ctx, sm, u.cache, cb, root, height, ts)
if err != nil {
return cid.Undef, err
}
}
return retCid, nil
}
func (sm *StateManager) hasExpensiveFork(ctx context.Context, height abi.ChainEpoch) bool {
_, ok := sm.expensiveUpgrades[height]
return ok
}
func (sm *StateManager) preMigrationWorker(ctx context.Context) {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
type op struct {
after abi.ChainEpoch
notAfter abi.ChainEpoch
run func(ts *types.TipSet) error
}
// Turn each pre-migration into an operation in a schedule.
var schedule []op
for upgradeEpoch, migration := range sm.stateMigrations {
cache := migration.cache
for _, prem := range migration.preMigrations {
preCtx, preCancel := context.WithCancel(ctx)
migrationFunc := prem.PreUpgrade
afterEpoch := upgradeEpoch - prem.When
notAfterEpoch := upgradeEpoch - prem.NotAfter
// Add an op to start a pre-migration.
schedule = append(schedule, op{
after: afterEpoch,
notAfter: notAfterEpoch,
// TODO: are these values correct?
run: func(ts *types.TipSet) error {
return migrationFunc(preCtx, sm, cache, ts.ParentState(), ts.Height(), ts)
},
})
// Add an op to cancel the pre-migration if it's still running.
schedule = append(schedule, op{
after: notAfterEpoch,
notAfter: -1,
run: func(ts *types.TipSet) error {
preCancel()
return nil
},
})
}
}
// Then sort by epoch.
sort.Slice(schedule, func(i, j int) bool {
return schedule[i].after < schedule[j].after
})
// Finally, when the head changes, see if there's anything we need to do.
for change := range sm.cs.SubHeadChanges(ctx) {
for _, head := range change {
for len(schedule) > 0 {
op := &schedule[0]
if head.Val.Height() < op.after {
break
}
// If we haven't passed the pre-migration height...
if op.notAfter < 0 || head.Val.Height() <= op.notAfter {
err := op.run(head.Val)
if err != nil {
log.Errorw("failed to run pre-migration", "error", err)
}
}
schedule = schedule[1:]
}
}
}
}
func doTransfer(tree types.StateTree, from, to address.Address, amt abi.TokenAmount, cb func(trace types.ExecutionTrace)) error {
fromAct, err := tree.GetActor(from)
if err != nil {
return xerrors.Errorf("failed to get 'from' actor for transfer: %w", err)
}
fromAct.Balance = types.BigSub(fromAct.Balance, amt)
if fromAct.Balance.Sign() < 0 {
return xerrors.Errorf("(sanity) deducted more funds from target account than it had (%s, %s)", from, types.FIL(amt))
}
if err := tree.SetActor(from, fromAct); err != nil {
return xerrors.Errorf("failed to persist from actor: %w", err)
}
toAct, err := tree.GetActor(to)
if err != nil {
return xerrors.Errorf("failed to get 'to' actor for transfer: %w", err)
}
toAct.Balance = types.BigAdd(toAct.Balance, amt)
if err := tree.SetActor(to, toAct); err != nil {
return xerrors.Errorf("failed to persist to actor: %w", err)
}
if cb != nil {
// record the transfer in execution traces
fakeMsg := &types.Message{
From: from,
To: to,
Value: amt,
}
fakeRct := &types.MessageReceipt{
ExitCode: 0,
Return: nil,
GasUsed: 0,
}
cb(types.ExecutionTrace{
Msg: fakeMsg,
MsgRct: fakeRct,
Error: "",
Duration: 0,
GasCharges: nil,
Subcalls: nil,
})
}
return nil
}
func UpgradeFaucetBurnRecovery(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
// Some initial parameters
FundsForMiners := types.FromFil(1_000_000)
LookbackEpoch := abi.ChainEpoch(32000)
AccountCap := types.FromFil(0)
BaseMinerBalance := types.FromFil(20)
DesiredReimbursementBalance := types.FromFil(5_000_000)
isSystemAccount := func(addr address.Address) (bool, error) {
id, err := address.IDFromAddress(addr)
if err != nil {
return false, xerrors.Errorf("id address: %w", err)
}
if id < 1000 {
return true, nil
}
return false, nil
}
minerFundsAlloc := func(pow, tpow abi.StoragePower) abi.TokenAmount {
return types.BigDiv(types.BigMul(pow, FundsForMiners), tpow)
}
// Grab lookback state for account checks
lbts, err := sm.ChainStore().GetTipsetByHeight(ctx, LookbackEpoch, ts, false)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to get tipset at lookback height: %w", err)
}
lbtree, err := sm.ParentState(lbts)
if err != nil {
return cid.Undef, xerrors.Errorf("loading state tree failed: %w", err)
}
tree, err := sm.StateTree(root)
if err != nil {
return cid.Undef, xerrors.Errorf("getting state tree: %w", err)
}
type transfer struct {
From address.Address
To address.Address
Amt abi.TokenAmount
}
var transfers []transfer
subcalls := make([]types.ExecutionTrace, 0)
transferCb := func(trace types.ExecutionTrace) {
subcalls = append(subcalls, trace)
}
// Take all excess funds away, put them into the reserve account
err = tree.ForEach(func(addr address.Address, act *types.Actor) error {
switch act.Code {
case builtin0.AccountActorCodeID, builtin0.MultisigActorCodeID, builtin0.PaymentChannelActorCodeID:
sysAcc, err := isSystemAccount(addr)
if err != nil {
return xerrors.Errorf("checking system account: %w", err)
}
if !sysAcc {
transfers = append(transfers, transfer{
From: addr,
To: builtin.ReserveAddress,
Amt: act.Balance,
})
}
case builtin0.StorageMinerActorCodeID:
var st miner0.State
if err := sm.ChainStore().Store(ctx).Get(ctx, act.Head, &st); err != nil {
return xerrors.Errorf("failed to load miner state: %w", err)
}
var available abi.TokenAmount
{
defer func() {
if err := recover(); err != nil {
log.Warnf("Get available balance failed (%s, %s, %s): %s", addr, act.Head, act.Balance, err)
}
available = abi.NewTokenAmount(0)
}()
// this panics if the miner doesnt have enough funds to cover their locked pledge
available = st.GetAvailableBalance(act.Balance)
}
if !available.IsZero() {
transfers = append(transfers, transfer{
From: addr,
To: builtin.ReserveAddress,
Amt: available,
})
}
}
return nil
})
if err != nil {
return cid.Undef, xerrors.Errorf("foreach over state tree failed: %w", err)
}
// Execute transfers from previous step
for _, t := range transfers {
if err := doTransfer(tree, t.From, t.To, t.Amt, transferCb); err != nil {
return cid.Undef, xerrors.Errorf("transfer %s %s->%s failed: %w", t.Amt, t.From, t.To, err)
}
}
// pull up power table to give miners back some funds proportional to their power
var ps power0.State
powAct, err := tree.GetActor(builtin0.StoragePowerActorAddr)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to load power actor: %w", err)
}
cst := cbor.NewCborStore(sm.ChainStore().Blockstore())
if err := cst.Get(ctx, powAct.Head, &ps); err != nil {
return cid.Undef, xerrors.Errorf("failed to get power actor state: %w", err)
}
totalPower := ps.TotalBytesCommitted
var transfersBack []transfer
// Now, we return some funds to places where they are needed
err = tree.ForEach(func(addr address.Address, act *types.Actor) error {
lbact, err := lbtree.GetActor(addr)
if err != nil {
if !xerrors.Is(err, types.ErrActorNotFound) {
return xerrors.Errorf("failed to get actor in lookback state")
}
}
prevBalance := abi.NewTokenAmount(0)
if lbact != nil {
prevBalance = lbact.Balance
}
switch act.Code {
case builtin0.AccountActorCodeID, builtin0.MultisigActorCodeID, builtin0.PaymentChannelActorCodeID:
nbalance := big.Min(prevBalance, AccountCap)
if nbalance.Sign() != 0 {
transfersBack = append(transfersBack, transfer{
From: builtin.ReserveAddress,
To: addr,
Amt: nbalance,
})
}
case builtin0.StorageMinerActorCodeID:
var st miner0.State
if err := sm.ChainStore().Store(ctx).Get(ctx, act.Head, &st); err != nil {
return xerrors.Errorf("failed to load miner state: %w", err)
}
var minfo miner0.MinerInfo
if err := cst.Get(ctx, st.Info, &minfo); err != nil {
return xerrors.Errorf("failed to get miner info: %w", err)
}
sectorsArr, err := adt0.AsArray(sm.ChainStore().Store(ctx), st.Sectors)
if err != nil {
return xerrors.Errorf("failed to load sectors array: %w", err)
}
slen := sectorsArr.Length()
power := types.BigMul(types.NewInt(slen), types.NewInt(uint64(minfo.SectorSize)))
mfunds := minerFundsAlloc(power, totalPower)
transfersBack = append(transfersBack, transfer{
From: builtin.ReserveAddress,
To: minfo.Worker,
Amt: mfunds,
})
// Now make sure to give each miner who had power at the lookback some FIL
lbact, err := lbtree.GetActor(addr)
if err == nil {
var lbst miner0.State
if err := sm.ChainStore().Store(ctx).Get(ctx, lbact.Head, &lbst); err != nil {
return xerrors.Errorf("failed to load miner state: %w", err)
}
lbsectors, err := adt0.AsArray(sm.ChainStore().Store(ctx), lbst.Sectors)
if err != nil {
return xerrors.Errorf("failed to load lb sectors array: %w", err)
}
if lbsectors.Length() > 0 {
transfersBack = append(transfersBack, transfer{
From: builtin.ReserveAddress,
To: minfo.Worker,
Amt: BaseMinerBalance,
})
}
} else {
log.Warnf("failed to get miner in lookback state: %s", err)
}
}
return nil
})
if err != nil {
return cid.Undef, xerrors.Errorf("foreach over state tree failed: %w", err)
}
for _, t := range transfersBack {
if err := doTransfer(tree, t.From, t.To, t.Amt, transferCb); err != nil {
return cid.Undef, xerrors.Errorf("transfer %s %s->%s failed: %w", t.Amt, t.From, t.To, err)
}
}
// transfer all burnt funds back to the reserve account
burntAct, err := tree.GetActor(builtin0.BurntFundsActorAddr)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to load burnt funds actor: %w", err)
}
if err := doTransfer(tree, builtin0.BurntFundsActorAddr, builtin.ReserveAddress, burntAct.Balance, transferCb); err != nil {
return cid.Undef, xerrors.Errorf("failed to unburn funds: %w", err)
}
// Top up the reimbursement service
reimbAddr, err := address.NewFromString("t0111")
if err != nil {
return cid.Undef, xerrors.Errorf("failed to parse reimbursement service address")
}
reimb, err := tree.GetActor(reimbAddr)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to load reimbursement account actor: %w", err)
}
difference := types.BigSub(DesiredReimbursementBalance, reimb.Balance)
if err := doTransfer(tree, builtin.ReserveAddress, reimbAddr, difference, transferCb); err != nil {
return cid.Undef, xerrors.Errorf("failed to top up reimbursement account: %w", err)
}
// Now, a final sanity check to make sure the balances all check out
total := abi.NewTokenAmount(0)
err = tree.ForEach(func(addr address.Address, act *types.Actor) error {
total = types.BigAdd(total, act.Balance)
return nil
})
if err != nil {
return cid.Undef, xerrors.Errorf("checking final state balance failed: %w", err)
}
exp := types.FromFil(build.FilBase)
if !exp.Equals(total) {
return cid.Undef, xerrors.Errorf("resultant state tree account balance was not correct: %s", total)
}
if cb != nil {
// record the transfer in execution traces
fakeMsg := &types.Message{
From: builtin.SystemActorAddr,
To: builtin.SystemActorAddr,
Value: big.Zero(),
Nonce: uint64(epoch),
}
fakeRct := &types.MessageReceipt{
ExitCode: 0,
Return: nil,
GasUsed: 0,
}
if err := cb(fakeMsg.Cid(), fakeMsg, &vm.ApplyRet{
MessageReceipt: *fakeRct,
ActorErr: nil,
ExecutionTrace: types.ExecutionTrace{
Msg: fakeMsg,
MsgRct: fakeRct,
Error: "",
Duration: 0,
GasCharges: nil,
Subcalls: subcalls,
},
Duration: 0,
GasCosts: nil,
}); err != nil {
return cid.Undef, xerrors.Errorf("recording transfers: %w", err)
}
}
return tree.Flush(ctx)
}
func UpgradeIgnition(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
store := sm.cs.Store(ctx)
if build.UpgradeLiftoffHeight <= epoch {
return cid.Undef, xerrors.Errorf("liftoff height must be beyond ignition height")
}
nst, err := nv3.MigrateStateTree(ctx, store, root, epoch)
if err != nil {
return cid.Undef, xerrors.Errorf("migrating actors state: %w", err)
}
tree, err := sm.StateTree(nst)
if err != nil {
return cid.Undef, xerrors.Errorf("getting state tree: %w", err)
}
err = setNetworkName(ctx, store, tree, "ignition")
if err != nil {
return cid.Undef, xerrors.Errorf("setting network name: %w", err)
}
split1, err := address.NewFromString("t0115")
if err != nil {
return cid.Undef, xerrors.Errorf("first split address: %w", err)
}
split2, err := address.NewFromString("t0116")
if err != nil {
return cid.Undef, xerrors.Errorf("second split address: %w", err)
}
err = resetGenesisMsigs0(ctx, sm, store, tree, build.UpgradeLiftoffHeight)
if err != nil {
return cid.Undef, xerrors.Errorf("resetting genesis msig start epochs: %w", err)
}
err = splitGenesisMultisig0(ctx, cb, split1, store, tree, 50, epoch)
if err != nil {
return cid.Undef, xerrors.Errorf("splitting first msig: %w", err)
}
err = splitGenesisMultisig0(ctx, cb, split2, store, tree, 50, epoch)
if err != nil {
return cid.Undef, xerrors.Errorf("splitting second msig: %w", err)
}
err = nv3.CheckStateTree(ctx, store, nst, epoch, builtin0.TotalFilecoin)
if err != nil {
return cid.Undef, xerrors.Errorf("sanity check after ignition upgrade failed: %w", err)
}
return tree.Flush(ctx)
}
func UpgradeRefuel(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
store := sm.cs.Store(ctx)
tree, err := sm.StateTree(root)
if err != nil {
return cid.Undef, xerrors.Errorf("getting state tree: %w", err)
}
err = resetMultisigVesting0(ctx, store, tree, builtin.SaftAddress, 0, 0, big.Zero())
if err != nil {
return cid.Undef, xerrors.Errorf("tweaking msig vesting: %w", err)
}
err = resetMultisigVesting0(ctx, store, tree, builtin.ReserveAddress, 0, 0, big.Zero())
if err != nil {
return cid.Undef, xerrors.Errorf("tweaking msig vesting: %w", err)
}
err = resetMultisigVesting0(ctx, store, tree, builtin.RootVerifierAddress, 0, 0, big.Zero())
if err != nil {
return cid.Undef, xerrors.Errorf("tweaking msig vesting: %w", err)
}
return tree.Flush(ctx)
}
func UpgradeActorsV2(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
buf := bufbstore.NewTieredBstore(sm.cs.Blockstore(), bstore.NewTemporarySync())
store := store.ActorStore(ctx, buf)
info, err := store.Put(ctx, new(types.StateInfo0))
if err != nil {
return cid.Undef, xerrors.Errorf("failed to create new state info for actors v2: %w", err)
}
newHamtRoot, err := nv4.MigrateStateTree(ctx, store, root, epoch, nv4.DefaultConfig())
if err != nil {
return cid.Undef, xerrors.Errorf("upgrading to actors v2: %w", err)
}
newRoot, err := store.Put(ctx, &types.StateRoot{
Version: types.StateTreeVersion1,
Actors: newHamtRoot,
Info: info,
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
}
// perform some basic sanity checks to make sure everything still works.
if newSm, err := state.LoadStateTree(store, newRoot); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity load failed: %w", err)
} else if newRoot2, err := newSm.Flush(ctx); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity flush failed: %w", err)
} else if newRoot2 != newRoot {
return cid.Undef, xerrors.Errorf("state-root mismatch: %s != %s", newRoot, newRoot2)
} else if _, err := newSm.GetActor(builtin0.InitActorAddr); err != nil {
return cid.Undef, xerrors.Errorf("failed to load init actor after upgrade: %w", err)
}
{
from := buf
to := buf.Read()
if err := vm.Copy(ctx, from, to, newRoot); err != nil {
return cid.Undef, xerrors.Errorf("copying migrated tree: %w", err)
}
}
return newRoot, nil
}
func UpgradeLiftoff(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
tree, err := sm.StateTree(root)
if err != nil {
return cid.Undef, xerrors.Errorf("getting state tree: %w", err)
}
err = setNetworkName(ctx, sm.cs.Store(ctx), tree, "mainnet")
if err != nil {
return cid.Undef, xerrors.Errorf("setting network name: %w", err)
}
return tree.Flush(ctx)
}
func UpgradeCalico(ctx context.Context, sm *StateManager, _ MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
store := sm.cs.Store(ctx)
var stateRoot types.StateRoot
if err := store.Get(ctx, root, &stateRoot); err != nil {
return cid.Undef, xerrors.Errorf("failed to decode state root: %w", err)
}
if stateRoot.Version != types.StateTreeVersion1 {
return cid.Undef, xerrors.Errorf(
"expected state root version 1 for calico upgrade, got %d",
stateRoot.Version,
)
}
newHamtRoot, err := nv7.MigrateStateTree(ctx, store, stateRoot.Actors, epoch, nv7.DefaultConfig())
if err != nil {
return cid.Undef, xerrors.Errorf("running nv7 migration: %w", err)
}
newRoot, err := store.Put(ctx, &types.StateRoot{
Version: stateRoot.Version,
Actors: newHamtRoot,
Info: stateRoot.Info,
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
}
// perform some basic sanity checks to make sure everything still works.
if newSm, err := state.LoadStateTree(store, newRoot); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity load failed: %w", err)
} else if newRoot2, err := newSm.Flush(ctx); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity flush failed: %w", err)
} else if newRoot2 != newRoot {
return cid.Undef, xerrors.Errorf("state-root mismatch: %s != %s", newRoot, newRoot2)
} else if _, err := newSm.GetActor(builtin0.InitActorAddr); err != nil {
return cid.Undef, xerrors.Errorf("failed to load init actor after upgrade: %w", err)
}
return newRoot, nil
}
func UpgradeActorsV3(ctx context.Context, sm *StateManager, cache MigrationCache, cb ExecCallback, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
// TODO: tune this.
config := nv10.Config{MaxWorkers: 1}
newRoot, err := upgradeActorsV3Common(ctx, sm, cache, root, epoch, ts, config)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
}
// perform some basic sanity checks to make sure everything still works.
store := store.ActorStore(ctx, sm.ChainStore().Blockstore())
if newSm, err := state.LoadStateTree(store, newRoot); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity load failed: %w", err)
} else if newRoot2, err := newSm.Flush(ctx); err != nil {
return cid.Undef, xerrors.Errorf("state tree sanity flush failed: %w", err)
} else if newRoot2 != newRoot {
return cid.Undef, xerrors.Errorf("state-root mismatch: %s != %s", newRoot, newRoot2)
} else if _, err := newSm.GetActor(init_.Address); err != nil {
return cid.Undef, xerrors.Errorf("failed to load init actor after upgrade: %w", err)
}
return newRoot, nil
}
func PreUpgradeActorsV3(ctx context.Context, sm *StateManager, cache MigrationCache, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) error {
// TODO: tune this.
config := nv10.Config{MaxWorkers: 1}
_, err := upgradeActorsV3Common(ctx, sm, cache, root, epoch, ts, config)
return err
}
func upgradeActorsV3Common(
ctx context.Context, sm *StateManager, cache MigrationCache,
root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet,
config nv10.Config,
) (cid.Cid, error) {
buf := bufbstore.NewTieredBstore(sm.cs.Blockstore(), bstore.NewTemporarySync())
store := store.ActorStore(ctx, buf)
// Load the state root.
var stateRoot types.StateRoot
if err := store.Get(ctx, root, &stateRoot); err != nil {
return cid.Undef, xerrors.Errorf("failed to decode state root: %w", err)
}
if stateRoot.Version != types.StateTreeVersion1 {
return cid.Undef, xerrors.Errorf(
"expected state root version 1 for actors v3 upgrade, got %d",
stateRoot.Version,
)
}
// Perform the migration
newHamtRoot, err := nv10.MigrateStateTree(ctx, store, stateRoot.Actors, epoch, config, migrationLogger{}, cache)
if err != nil {
return cid.Undef, xerrors.Errorf("upgrading to actors v2: %w", err)
}
// Persist the result.
newRoot, err := store.Put(ctx, &types.StateRoot{
Version: types.StateTreeVersion2,
Actors: newHamtRoot,
Info: stateRoot.Info,
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
}
// Persist the new tree.
{
from := buf
to := buf.Read()
if err := vm.Copy(ctx, from, to, newRoot); err != nil {
return cid.Undef, xerrors.Errorf("copying migrated tree: %w", err)
}
}
return newRoot, nil
}
func setNetworkName(ctx context.Context, store adt.Store, tree *state.StateTree, name string) error {
ia, err := tree.GetActor(builtin0.InitActorAddr)
if err != nil {
return xerrors.Errorf("getting init actor: %w", err)
}
initState, err := init_.Load(store, ia)
if err != nil {
return xerrors.Errorf("reading init state: %w", err)
}
if err := initState.SetNetworkName(name); err != nil {
return xerrors.Errorf("setting network name: %w", err)
}
ia.Head, err = store.Put(ctx, initState)
if err != nil {
return xerrors.Errorf("writing new init state: %w", err)
}
if err := tree.SetActor(builtin0.InitActorAddr, ia); err != nil {
return xerrors.Errorf("setting init actor: %w", err)
}
return nil
}
func splitGenesisMultisig0(ctx context.Context, cb ExecCallback, addr address.Address, store adt0.Store, tree *state.StateTree, portions uint64, epoch abi.ChainEpoch) error {
if portions < 1 {
return xerrors.Errorf("cannot split into 0 portions")
}
mact, err := tree.GetActor(addr)
if err != nil {
return xerrors.Errorf("getting msig actor: %w", err)
}
mst, err := multisig.Load(store, mact)
if err != nil {
return xerrors.Errorf("getting msig state: %w", err)
}
signers, err := mst.Signers()
if err != nil {
return xerrors.Errorf("getting msig signers: %w", err)
}
thresh, err := mst.Threshold()
if err != nil {
return xerrors.Errorf("getting msig threshold: %w", err)
}
ibal, err := mst.InitialBalance()
if err != nil {
return xerrors.Errorf("getting msig initial balance: %w", err)
}
se, err := mst.StartEpoch()
if err != nil {
return xerrors.Errorf("getting msig start epoch: %w", err)
}
ud, err := mst.UnlockDuration()
if err != nil {
return xerrors.Errorf("getting msig unlock duration: %w", err)
}
pending, err := adt0.MakeEmptyMap(store).Root()
if err != nil {
return xerrors.Errorf("failed to create empty map: %w", err)
}
newIbal := big.Div(ibal, types.NewInt(portions))
newState := &multisig0.State{
Signers: signers,
NumApprovalsThreshold: thresh,
NextTxnID: 0,
InitialBalance: newIbal,
StartEpoch: se,
UnlockDuration: ud,
PendingTxns: pending,
}
scid, err := store.Put(ctx, newState)
if err != nil {
return xerrors.Errorf("storing new state: %w", err)
}
newActor := types.Actor{
Code: builtin0.MultisigActorCodeID,
Head: scid,
Nonce: 0,
Balance: big.Zero(),
}
i := uint64(0)
subcalls := make([]types.ExecutionTrace, 0, portions)
transferCb := func(trace types.ExecutionTrace) {
subcalls = append(subcalls, trace)
}
for i < portions {
keyAddr, err := makeKeyAddr(addr, i)
if err != nil {
return xerrors.Errorf("creating key address: %w", err)
}
idAddr, err := tree.RegisterNewAddress(keyAddr)
if err != nil {
return xerrors.Errorf("registering new address: %w", err)
}
err = tree.SetActor(idAddr, &newActor)
if err != nil {
return xerrors.Errorf("setting new msig actor state: %w", err)
}
if err := doTransfer(tree, addr, idAddr, newIbal, transferCb); err != nil {
return xerrors.Errorf("transferring split msig balance: %w", err)
}
i++
}
if cb != nil {
// record the transfer in execution traces
fakeMsg := &types.Message{
From: builtin.SystemActorAddr,
To: addr,
Value: big.Zero(),
Nonce: uint64(epoch),
}
fakeRct := &types.MessageReceipt{
ExitCode: 0,
Return: nil,
GasUsed: 0,
}
if err := cb(fakeMsg.Cid(), fakeMsg, &vm.ApplyRet{
MessageReceipt: *fakeRct,
ActorErr: nil,
ExecutionTrace: types.ExecutionTrace{
Msg: fakeMsg,
MsgRct: fakeRct,
Error: "",
Duration: 0,
GasCharges: nil,
Subcalls: subcalls,
},
Duration: 0,
GasCosts: nil,
}); err != nil {
return xerrors.Errorf("recording transfers: %w", err)
}
}
return nil
}
func makeKeyAddr(splitAddr address.Address, count uint64) (address.Address, error) {
var b bytes.Buffer
if err := splitAddr.MarshalCBOR(&b); err != nil {
return address.Undef, xerrors.Errorf("marshalling split address: %w", err)
}
if err := binary.Write(&b, binary.BigEndian, count); err != nil {
return address.Undef, xerrors.Errorf("writing count into a buffer: %w", err)
}
if err := binary.Write(&b, binary.BigEndian, []byte("Ignition upgrade")); err != nil {
return address.Undef, xerrors.Errorf("writing fork name into a buffer: %w", err)
}
addr, err := address.NewActorAddress(b.Bytes())
if err != nil {
return address.Undef, xerrors.Errorf("create actor address: %w", err)
}
return addr, nil
}
// TODO: After the Liftoff epoch, refactor this to use resetMultisigVesting
func resetGenesisMsigs0(ctx context.Context, sm *StateManager, store adt0.Store, tree *state.StateTree, startEpoch abi.ChainEpoch) error {
gb, err := sm.cs.GetGenesis()
if err != nil {
return xerrors.Errorf("getting genesis block: %w", err)
}
gts, err := types.NewTipSet([]*types.BlockHeader{gb})
if err != nil {
return xerrors.Errorf("getting genesis tipset: %w", err)
}
cst := cbor.NewCborStore(sm.cs.Blockstore())
genesisTree, err := state.LoadStateTree(cst, gts.ParentState())
if err != nil {
return xerrors.Errorf("loading state tree: %w", err)
}
err = genesisTree.ForEach(func(addr address.Address, genesisActor *types.Actor) error {
if genesisActor.Code == builtin0.MultisigActorCodeID {
currActor, err := tree.GetActor(addr)
if err != nil {
return xerrors.Errorf("loading actor: %w", err)
}
var currState multisig0.State
if err := store.Get(ctx, currActor.Head, &currState); err != nil {
return xerrors.Errorf("reading multisig state: %w", err)
}
currState.StartEpoch = startEpoch
currActor.Head, err = store.Put(ctx, &currState)
if err != nil {
return xerrors.Errorf("writing new multisig state: %w", err)
}
if err := tree.SetActor(addr, currActor); err != nil {
return xerrors.Errorf("setting multisig actor: %w", err)
}
}
return nil
})
if err != nil {
return xerrors.Errorf("iterating over genesis actors: %w", err)
}
return nil
}
func resetMultisigVesting0(ctx context.Context, store adt0.Store, tree *state.StateTree, addr address.Address, startEpoch abi.ChainEpoch, duration abi.ChainEpoch, balance abi.TokenAmount) error {
act, err := tree.GetActor(addr)
if err != nil {
return xerrors.Errorf("getting actor: %w", err)
}
if !builtin.IsMultisigActor(act.Code) {
return xerrors.Errorf("actor wasn't msig: %w", err)
}
var msigState multisig0.State
if err := store.Get(ctx, act.Head, &msigState); err != nil {
return xerrors.Errorf("reading multisig state: %w", err)
}
msigState.StartEpoch = startEpoch
msigState.UnlockDuration = duration
msigState.InitialBalance = balance
act.Head, err = store.Put(ctx, &msigState)
if err != nil {
return xerrors.Errorf("writing new multisig state: %w", err)
}
if err := tree.SetActor(addr, act); err != nil {
return xerrors.Errorf("setting multisig actor: %w", err)
}
return nil
}