134 lines
2.8 KiB
Go
134 lines
2.8 KiB
Go
package sealing
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import (
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"github.com/ipfs/go-cid"
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"github.com/filecoin-project/lotus/api"
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)
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type mutator interface {
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apply(state *SectorInfo)
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}
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// globalMutator is an event which can apply in every state
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type globalMutator interface {
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// applyGlobal applies the event to the state. If if returns true,
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// event processing should be interrupted
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applyGlobal(state *SectorInfo) bool
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}
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// Global events
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type SectorRestart struct{}
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func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false }
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type SectorFatalError struct{ error }
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func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool {
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log.Errorf("Fatal error on sector %d: %+v", state.SectorID, evt.error)
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// TODO: Do we want to mark the state as unrecoverable?
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// I feel like this should be a softer error, where the user would
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// be able to send a retry event of some kind
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return true
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}
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type SectorForceState struct {
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state api.SectorState
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}
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func (evt SectorForceState) applyGlobal(state *SectorInfo) bool {
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state.State = evt.state
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return true
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}
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// Normal path
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type SectorStart struct {
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id uint64
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pieces []Piece
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}
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func (evt SectorStart) apply(state *SectorInfo) {
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state.SectorID = evt.id
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state.Pieces = evt.pieces
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}
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type SectorPacked struct{ pieces []Piece }
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func (evt SectorPacked) apply(state *SectorInfo) {
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state.Pieces = append(state.Pieces, evt.pieces...)
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}
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type SectorPackingFailed struct{ error }
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func (evt SectorPackingFailed) apply(*SectorInfo) {}
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type SectorSealed struct {
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commR []byte
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commD []byte
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ticket SealTicket
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}
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func (evt SectorSealed) apply(state *SectorInfo) {
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state.CommD = evt.commD
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state.CommR = evt.commR
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state.Ticket = evt.ticket
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}
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type SectorSealFailed struct{ error }
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func (evt SectorSealFailed) apply(*SectorInfo) {}
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type SectorPreCommitFailed struct{ error }
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func (evt SectorPreCommitFailed) apply(*SectorInfo) {}
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type SectorPreCommitted struct {
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message cid.Cid
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}
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func (evt SectorPreCommitted) apply(state *SectorInfo) {
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state.PreCommitMessage = &evt.message
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}
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type SectorSeedReady struct {
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seed SealSeed
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}
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func (evt SectorSeedReady) apply(state *SectorInfo) {
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state.Seed = evt.seed
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}
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type SectorComputeProofFailed struct{ error }
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type SectorCommitFailed struct{ error }
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func (evt SectorCommitFailed) apply(*SectorInfo) {}
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type SectorCommitted struct {
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message cid.Cid
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proof []byte
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}
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func (evt SectorCommitted) apply(state *SectorInfo) {
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state.Proof = evt.proof
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state.CommitMessage = &evt.message
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}
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type SectorProving struct{}
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func (evt SectorProving) apply(*SectorInfo) {}
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type SectorFaulty struct{}
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func (evt SectorFaulty) apply(state *SectorInfo) {}
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type SectorFaultReported struct{ reportMsg cid.Cid }
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func (evt SectorFaultReported) apply(state *SectorInfo) {
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state.FaultReportMsg = &evt.reportMsg
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}
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type SectorFaultedFinal struct{}
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