lotus/cmd/lotus-sim/simulation/blockbuilder/blockbuilder.go
2022-09-22 11:44:19 -04:00

284 lines
8.4 KiB
Go

package blockbuilder
import (
"context"
"math"
"go.uber.org/zap"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/filecoin-project/go-state-types/network"
"github.com/filecoin-project/lotus/build"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
"github.com/filecoin-project/lotus/chain/actors/builtin/account"
"github.com/filecoin-project/lotus/chain/consensus/filcns"
lrand "github.com/filecoin-project/lotus/chain/rand"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/stmgr"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/vm"
)
const (
// 0.25 is the default, but the number below is from the network.
gasOverestimation = 1.0 / 0.808
// The number of expected blocks in a tipset. We use this to determine how much gas a tipset
// has.
// 5 per tipset, but we effectively get 4 blocks worth of messages.
expectedBlocks = 4
)
// TODO: This will produce invalid blocks but it will accurately model the amount of gas
// we're willing to use per-tipset.
// A more correct approach would be to produce 5 blocks. We can do that later.
var targetGas = build.BlockGasTarget * expectedBlocks
type BlockBuilder struct {
ctx context.Context
logger *zap.SugaredLogger
parentTs *types.TipSet
parentSt *state.StateTree
vm *vm.LegacyVM
sm *stmgr.StateManager
gasTotal int64
messages []*types.Message
}
// NewBlockBuilder constructs a new block builder from the parent state. Use this to pack a block
// with messages.
//
// NOTE: The context applies to the life of the block builder itself (but does not need to be canceled).
func NewBlockBuilder(ctx context.Context, logger *zap.SugaredLogger, sm *stmgr.StateManager, parentTs *types.TipSet) (*BlockBuilder, error) {
parentState, _, err := sm.TipSetState(ctx, parentTs)
if err != nil {
return nil, err
}
parentSt, err := sm.StateTree(parentState)
if err != nil {
return nil, err
}
bb := &BlockBuilder{
ctx: ctx,
logger: logger.With("epoch", parentTs.Height()+1),
sm: sm,
parentTs: parentTs,
parentSt: parentSt,
}
// Then we construct a LegacyVM to execute messages for gas estimation.
//
// Most parts of this LegacyVM are "real" except:
// 1. We don't charge a fee.
// 2. The runtime has "fake" proof logic.
// 3. We don't actually save any of the results.
r := lrand.NewStateRand(sm.ChainStore(), parentTs.Cids(), sm.Beacon(), sm.GetNetworkVersion)
vmopt := &vm.VMOpts{
StateBase: parentState,
Epoch: parentTs.Height() + 1,
Rand: r,
Bstore: sm.ChainStore().StateBlockstore(),
Actors: filcns.NewActorRegistry(),
Syscalls: sm.VMSys(),
CircSupplyCalc: sm.GetVMCirculatingSupply,
NetworkVersion: sm.GetNetworkVersion(ctx, parentTs.Height()+1),
BaseFee: abi.NewTokenAmount(0),
LookbackState: stmgr.LookbackStateGetterForTipset(sm, parentTs),
}
bb.vm, err = vm.NewLegacyVM(bb.ctx, vmopt)
if err != nil {
return nil, err
}
return bb, nil
}
// PushMessages tries to push the specified message into the block.
//
// 1. All messages will be executed in-order.
// 2. Gas computation & nonce selection will be handled internally.
// 3. The base-fee is 0 so the sender does not need funds.
// 4. As usual, the sender must be an account (any account).
// 5. If the message fails to execute, this method will fail.
//
// Returns ErrOutOfGas when out of gas. Check BlockBuilder.GasRemaining and try pushing a cheaper
// message.
func (bb *BlockBuilder) PushMessage(msg *types.Message) (*types.MessageReceipt, error) {
if bb.gasTotal >= targetGas {
return nil, new(ErrOutOfGas)
}
st := bb.StateTree()
store := bb.ActorStore()
// Copy the message before we start mutating it.
msgCpy := *msg
msg = &msgCpy
actor, err := st.GetActor(msg.From)
if err != nil {
return nil, err
}
if !builtin.IsAccountActor(actor.Code) {
return nil, xerrors.Errorf(
"messags may only be sent from account actors, got message from %s (%s)",
msg.From, builtin.ActorNameByCode(actor.Code),
)
}
msg.Nonce = actor.Nonce
if msg.From.Protocol() == address.ID {
state, err := account.Load(store, actor)
if err != nil {
return nil, err
}
msg.From, err = state.PubkeyAddress()
if err != nil {
return nil, err
}
}
// TODO: Our gas estimation is broken for payment channels due to horrible hacks in
// gasEstimateGasLimit.
if msg.Value == types.EmptyInt {
msg.Value = abi.NewTokenAmount(0)
}
msg.GasPremium = abi.NewTokenAmount(0)
msg.GasFeeCap = abi.NewTokenAmount(0)
msg.GasLimit = build.BlockGasTarget
// We manually snapshot so we can revert nonce changes, etc. on failure.
err = st.Snapshot(bb.ctx)
if err != nil {
return nil, xerrors.Errorf("failed to take a snapshot while estimating message gas: %w", err)
}
defer st.ClearSnapshot()
ret, err := bb.vm.ApplyMessage(bb.ctx, msg)
if err != nil {
_ = st.Revert()
return nil, err
}
if ret.ActorErr != nil {
_ = st.Revert()
return nil, ret.ActorErr
}
// Sometimes there are bugs. Let's catch them.
if ret.GasUsed == 0 {
_ = st.Revert()
return nil, xerrors.Errorf("used no gas %v -> %v", msg, ret)
}
// Update the gas limit taking overestimation into account.
msg.GasLimit = int64(math.Ceil(float64(ret.GasUsed) * gasOverestimation))
// Did we go over? Yes, revert.
newTotal := bb.gasTotal + msg.GasLimit
if newTotal > targetGas {
_ = st.Revert()
return nil, &ErrOutOfGas{Available: targetGas - bb.gasTotal, Required: msg.GasLimit}
}
bb.gasTotal = newTotal
bb.messages = append(bb.messages, msg)
return &ret.MessageReceipt, nil
}
// ActorStore returns the LegacyVM's current (pending) blockstore.
func (bb *BlockBuilder) ActorStore() adt.Store {
return bb.vm.ActorStore(bb.ctx)
}
// StateTree returns the LegacyVM's current (pending) state-tree. This includes any changes made by
// successfully pushed messages.
//
// You probably want ParentStateTree
func (bb *BlockBuilder) StateTree() *state.StateTree {
return bb.vm.StateTree().(*state.StateTree)
}
// ParentStateTree returns the parent state-tree (not the paren't tipset's parent state-tree).
func (bb *BlockBuilder) ParentStateTree() *state.StateTree {
return bb.parentSt
}
// StateTreeByHeight will return a state-tree up through and including the current in-progress
// epoch.
//
// NOTE: This will return the state after the given epoch, not the parent state for the epoch.
func (bb *BlockBuilder) StateTreeByHeight(epoch abi.ChainEpoch) (*state.StateTree, error) {
now := bb.Height()
if epoch > now {
return nil, xerrors.Errorf(
"cannot load state-tree from future: %d > %d", epoch, bb.Height(),
)
} else if epoch <= 0 {
return nil, xerrors.Errorf(
"cannot load state-tree: epoch %d <= 0", epoch,
)
}
// Manually handle "now" and "previous".
switch epoch {
case now:
return bb.StateTree(), nil
case now - 1:
return bb.ParentStateTree(), nil
}
// Get the tipset of the block _after_ the target epoch so we can use its parent state.
targetTs, err := bb.sm.ChainStore().GetTipsetByHeight(bb.ctx, epoch+1, bb.parentTs, false)
if err != nil {
return nil, err
}
return bb.sm.StateTree(targetTs.ParentState())
}
// Messages returns all messages currently packed into the next block.
// 1. DO NOT modify the slice, copy it.
// 2. DO NOT retain the slice, copy it.
func (bb *BlockBuilder) Messages() []*types.Message {
return bb.messages
}
// GasRemaining returns the amount of remaining gas in the next block.
func (bb *BlockBuilder) GasRemaining() int64 {
return targetGas - bb.gasTotal
}
// ParentTipSet returns the parent tipset.
func (bb *BlockBuilder) ParentTipSet() *types.TipSet {
return bb.parentTs
}
// Height returns the epoch for the target block.
func (bb *BlockBuilder) Height() abi.ChainEpoch {
return bb.parentTs.Height() + 1
}
// NetworkVersion returns the network version for the target block.
func (bb *BlockBuilder) NetworkVersion() network.Version {
return bb.sm.GetNetworkVersion(bb.ctx, bb.Height())
}
// StateManager returns the stmgr.StateManager.
func (bb *BlockBuilder) StateManager() *stmgr.StateManager {
return bb.sm
}
// ActorsVersion returns the actors version for the target block.
func (bb *BlockBuilder) ActorsVersion() (actorstypes.Version, error) {
return actorstypes.VersionForNetwork(bb.NetworkVersion())
}
func (bb *BlockBuilder) L() *zap.SugaredLogger {
return bb.logger
}