e61b9b2a65
- adds the following methods to all generated actor interfaces: - Code() cid.Cid - ActorKey() string - ActorVersion() actorstypes.Version - AllCodes() []cid.Cid
81 lines
1.8 KiB
Plaintext
81 lines
1.8 KiB
Plaintext
package system
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import (
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"fmt"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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"github.com/ipfs/go-cid"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors"
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{{if (le .v 7)}}
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system{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/system"
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"golang.org/x/xerrors"
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{{else}}
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system{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}system"
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{{end}}
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)
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var _ State = (*state{{.v}})(nil)
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func load{{.v}}(store adt.Store, root cid.Cid) (State, error) {
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out := state{{.v}}{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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func make{{.v}}(store adt.Store{{if (ge .v 8)}}, builtinActors cid.Cid{{end}}) (State, error) {
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out := state{{.v}}{store: store}
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out.State = system{{.v}}.State{
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{{if (ge .v 8)}}BuiltinActors: builtinActors,{{end}}
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}
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return &out, nil
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}
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type state{{.v}} struct {
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system{{.v}}.State
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store adt.Store
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}
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func (s *state{{.v}}) GetState() interface{} {
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return &s.State
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}
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func (s *state{{.v}}) GetBuiltinActors() cid.Cid {
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{{if (le .v 7)}}
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return cid.Undef
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{{else}}
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return s.State.BuiltinActors
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{{end}}
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}
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func (s *state{{.v}}) SetBuiltinActors(c cid.Cid) error {
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{{if (le .v 7)}}
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return xerrors.New("cannot set manifest cid before v8")
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{{else}}
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s.State.BuiltinActors = c
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return nil
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{{end}}
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}
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func (s *state{{.v}}) ActorKey() string {
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return actors.SystemKey
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}
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func (s *state{{.v}}) ActorVersion() actorstypes.Version {
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return actorstypes.Version{{.v}}
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}
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func (s *state{{.v}}) Code() cid.Cid {
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code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
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if !ok {
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panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
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}
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return code
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}
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