lotus/chain/actors/builtin/multisig/v2.go
frrist e61b9b2a65 refactor: add inspection methods to actor gen interface
- adds the following methods to all generated actor interfaces:
  - Code() cid.Cid
  - ActorKey() string
  - ActorVersion() actorstypes.Version
  - AllCodes() []cid.Cid
2022-11-16 17:22:18 -08:00

137 lines
3.4 KiB
Go
Generated

package multisig
import (
"bytes"
"encoding/binary"
"fmt"
"github.com/ipfs/go-cid"
cbg "github.com/whyrusleeping/cbor-gen"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
msig2 "github.com/filecoin-project/specs-actors/v2/actors/builtin/multisig"
adt2 "github.com/filecoin-project/specs-actors/v2/actors/util/adt"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
)
var _ State = (*state2)(nil)
func load2(store adt.Store, root cid.Cid) (State, error) {
out := state2{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make2(store adt.Store, signers []address.Address, threshold uint64, startEpoch abi.ChainEpoch, unlockDuration abi.ChainEpoch, initialBalance abi.TokenAmount) (State, error) {
out := state2{store: store}
out.State = msig2.State{}
out.State.Signers = signers
out.State.NumApprovalsThreshold = threshold
out.State.StartEpoch = startEpoch
out.State.UnlockDuration = unlockDuration
out.State.InitialBalance = initialBalance
em, err := adt2.MakeEmptyMap(store).Root()
if err != nil {
return nil, err
}
out.State.PendingTxns = em
return &out, nil
}
type state2 struct {
msig2.State
store adt.Store
}
func (s *state2) LockedBalance(currEpoch abi.ChainEpoch) (abi.TokenAmount, error) {
return s.State.AmountLocked(currEpoch - s.State.StartEpoch), nil
}
func (s *state2) StartEpoch() (abi.ChainEpoch, error) {
return s.State.StartEpoch, nil
}
func (s *state2) UnlockDuration() (abi.ChainEpoch, error) {
return s.State.UnlockDuration, nil
}
func (s *state2) InitialBalance() (abi.TokenAmount, error) {
return s.State.InitialBalance, nil
}
func (s *state2) Threshold() (uint64, error) {
return s.State.NumApprovalsThreshold, nil
}
func (s *state2) Signers() ([]address.Address, error) {
return s.State.Signers, nil
}
func (s *state2) ForEachPendingTxn(cb func(id int64, txn Transaction) error) error {
arr, err := adt2.AsMap(s.store, s.State.PendingTxns)
if err != nil {
return err
}
var out msig2.Transaction
return arr.ForEach(&out, func(key string) error {
txid, n := binary.Varint([]byte(key))
if n <= 0 {
return xerrors.Errorf("invalid pending transaction key: %v", key)
}
return cb(txid, (Transaction)(out)) //nolint:unconvert
})
}
func (s *state2) PendingTxnChanged(other State) (bool, error) {
other2, ok := other.(*state2)
if !ok {
// treat an upgrade as a change, always
return true, nil
}
return !s.State.PendingTxns.Equals(other2.PendingTxns), nil
}
func (s *state2) transactions() (adt.Map, error) {
return adt2.AsMap(s.store, s.PendingTxns)
}
func (s *state2) decodeTransaction(val *cbg.Deferred) (Transaction, error) {
var tx msig2.Transaction
if err := tx.UnmarshalCBOR(bytes.NewReader(val.Raw)); err != nil {
return Transaction{}, err
}
return Transaction(tx), nil
}
func (s *state2) GetState() interface{} {
return &s.State
}
func (s *state2) ActorKey() string {
return actors.MultisigKey
}
func (s *state2) ActorVersion() actorstypes.Version {
return actorstypes.Version2
}
func (s *state2) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}