lotus/tvx/state/surgeon.go
Will Scott ed12b83b4e Expand extraction / replay to
* allow preceeding messages
* use `stateCall` rather than state replay
* work on state root CID rather than tipset
2020-08-28 13:41:16 -07:00

311 lines
7.9 KiB
Go

package state
import (
"bytes"
"context"
"fmt"
"io"
"log"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/lotus/api"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/vm"
"github.com/filecoin-project/specs-actors/actors/builtin"
init_ "github.com/filecoin-project/specs-actors/actors/builtin/init"
"github.com/filecoin-project/specs-actors/actors/util/adt"
"github.com/filecoin-project/lotus/chain/state"
"github.com/ipfs/go-cid"
"github.com/ipfs/go-ipld-format"
"github.com/ipld/go-car"
cbg "github.com/whyrusleeping/cbor-gen"
)
// Surgeon is an object used to fetch and manipulate state.
type Surgeon struct {
ctx context.Context
api api.FullNode
stores *Stores
}
// NewSurgeon returns a state surgeon, an object used to fetch and manipulate
// state.
func NewSurgeon(ctx context.Context, api api.FullNode, stores *Stores) *Surgeon {
return &Surgeon{
ctx: ctx,
api: api,
stores: stores,
}
}
func (sg *Surgeon) GetStateTreeRootFromTipset(tsk types.TipSetKey) (cid.Cid, error) {
ts, err := sg.api.ChainGetTipSet(sg.ctx, tsk)
if err != nil {
return cid.Undef, err
}
return ts.ParentState(), nil
}
// GetMaskedStateTree trims the state tree at the supplied tipset to contain
// only the state of the actors in the retain set. It also "dives" into some
// singleton system actors, like the init actor, to trim the state so as to
// compute a minimal state tree. In the future, thid method will dive into
// other system actors like the power actor and the market actor.
func (sg *Surgeon) GetMaskedStateTree(previousRoot cid.Cid, retain []address.Address) (cid.Cid, error) {
stateMap := adt.MakeEmptyMap(sg.stores.ADTStore)
initState, err := sg.loadInitActor(previousRoot)
if err != nil {
return cid.Undef, err
}
resolved, err := sg.resolveAddresses(retain, initState)
if err != nil {
return cid.Undef, err
}
initState, err = sg.retainInitEntries(initState, retain)
if err != nil {
return cid.Undef, err
}
err = sg.saveInitActor(initState, stateMap)
if err != nil {
return cid.Undef, err
}
err = sg.pluckActorStates(previousRoot, resolved, stateMap)
if err != nil {
return cid.Undef, err
}
root, err := stateMap.Root()
if err != nil {
return cid.Undef, err
}
return root, nil
}
// GetAccessedActors identifies the actors that were accessed during the
// execution of a message.
func (sg *Surgeon) GetAccessedActors(ctx context.Context, a api.FullNode, mid cid.Cid) ([]address.Address, error) {
log.Printf("calculating accessed actors during execution of message: %s", mid)
msgInfo, err := a.StateSearchMsg(ctx, mid)
if err != nil {
return nil, err
}
msgObj, err := a.ChainGetMessage(ctx, mid)
if err != nil {
return nil, err
}
ts, err := a.ChainGetTipSet(ctx, msgInfo.TipSet)
if err != nil {
return nil, err
}
trace, err := a.StateCall(ctx, msgObj, ts.Parents())
if err != nil {
return nil, fmt.Errorf("could not replay msg: %w", err)
}
accessed := make(map[address.Address]struct{})
var recur func(trace *types.ExecutionTrace)
recur = func(trace *types.ExecutionTrace) {
accessed[trace.Msg.To] = struct{}{}
accessed[trace.Msg.From] = struct{}{}
for _, s := range trace.Subcalls {
recur(&s)
}
}
recur(&trace.ExecutionTrace)
ret := make([]address.Address, 0, len(accessed))
for k := range accessed {
ret = append(ret, k)
}
return ret, nil
}
// WriteCAR recursively writes the tree referenced by the root as a CAR into the
// supplied io.Writer.
func (sg *Surgeon) WriteCAR(w io.Writer, roots ...cid.Cid) error {
carWalkFn := func(nd format.Node) (out []*format.Link, err error) {
for _, link := range nd.Links() {
if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed {
continue
}
out = append(out, link)
}
return out, nil
}
return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn)
}
// pluckActorStates plucks the state from the supplied actors at the given
// tipset, and places it into the supplied state map.
func (sg *Surgeon) pluckActorStates(stateRoot cid.Cid, pluck []address.Address, stateMap *adt.Map) error {
st, err := state.LoadStateTree(sg.stores.CBORStore, stateRoot)
if err != nil {
return err
}
for _, a := range pluck {
actor, err := st.GetActor(a)
if err != nil {
continue
//return fmt.Errorf("get actor %s failed: %w", a, err)
}
err = stateMap.Put(adt.AddrKey(a), actor)
if err != nil {
return err
}
// recursive copy of the actor state so we can
err = vm.Copy(sg.stores.Blockstore, sg.stores.Blockstore, actor.Head)
if err != nil {
return err
}
actorState, err := sg.api.ChainReadObj(sg.ctx, actor.Head)
if err != nil {
return err
}
cid, err := sg.stores.CBORStore.Put(sg.ctx, &cbg.Deferred{Raw: actorState})
if err != nil {
return err
}
if cid != actor.Head {
panic("mismatched cids")
}
}
return nil
}
// saveInitActor saves the state of the init actor to the provided state map.
func (sg *Surgeon) saveInitActor(initState *init_.State, stateMap *adt.Map) error {
log.Printf("saving init actor into state tree")
// Store the state of the init actor.
cid, err := sg.stores.CBORStore.Put(sg.ctx, initState)
if err != nil {
return err
}
actor := &types.Actor{
Code: builtin.InitActorCodeID,
Head: cid,
}
err = stateMap.Put(adt.AddrKey(builtin.InitActorAddr), actor)
if err != nil {
return err
}
cid, _ = stateMap.Root()
log.Printf("saved init actor into state tree; new root: %s", cid)
return nil
}
// retainInitEntries takes an old init actor state, and retains only the
// entries in the retain set, returning a new init actor state.
func (sg *Surgeon) retainInitEntries(oldState *init_.State, retain []address.Address) (*init_.State, error) {
log.Printf("retaining init actor entries for addresses: %v", retain)
oldAddrs, err := adt.AsMap(sg.stores.ADTStore, oldState.AddressMap)
if err != nil {
return nil, err
}
newAddrs := adt.MakeEmptyMap(sg.stores.ADTStore)
for _, r := range retain {
var d cbg.Deferred
if _, err := oldAddrs.Get(adt.AddrKey(r), &d); err != nil {
return nil, err
}
if d.Raw != nil {
if err := newAddrs.Put(adt.AddrKey(r), &d); err != nil {
return nil, err
}
}
}
rootCid, err := newAddrs.Root()
if err != nil {
return nil, err
}
s := &init_.State{
NetworkName: oldState.NetworkName,
NextID: oldState.NextID,
AddressMap: rootCid,
}
log.Printf("new init actor state: %+v", s)
return s, nil
}
// resolveAddresses resolved the requested addresses from the provided
// InitActor state, returning a slice of length len(orig), where each index
// contains the resolved address.
func (sg *Surgeon) resolveAddresses(orig []address.Address, ist *init_.State) (ret []address.Address, err error) {
log.Printf("resolving addresses: %v", orig)
ret = make([]address.Address, len(orig))
for i, addr := range orig {
resolved, _, err := ist.ResolveAddress(sg.stores.ADTStore, addr)
if err != nil {
return nil, err
}
if resolved == address.Undef {
return nil, fmt.Errorf("address not found: %s", addr)
}
ret[i] = resolved
}
log.Printf("resolved addresses: %v", ret)
return ret, nil
}
// loadInitActor loads the init actor state from a given tipset.
func (sg *Surgeon) loadInitActor(stateRoot cid.Cid) (initState *init_.State, err error) {
log.Printf("loading the init actor for root: %s", stateRoot)
st, err := state.LoadStateTree(sg.stores.CBORStore, stateRoot)
if err != nil {
return initState, err
}
//sg.api.StateGetActor(sg.ctx, builtin.InitActorAddr, tsk)
actor, err := st.GetActor(builtin.InitActorAddr)
if err != nil {
return initState, err
}
actorState, err := sg.api.ChainReadObj(sg.ctx, actor.Head)
if err != nil {
return initState, err
}
initState = new(init_.State)
err = initState.UnmarshalCBOR(bytes.NewReader(actorState))
if err != nil {
return initState, err
}
log.Printf("loaded init actor state: %+v", initState)
return initState, nil
}