5f7aaaa8f9
Signed-off-by: fuyangpengqi <995764973@qq.com>
284 lines
8.4 KiB
Go
284 lines
8.4 KiB
Go
package blockbuilder
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import (
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"context"
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"math"
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"go.uber.org/zap"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/go-state-types/abi"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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"github.com/filecoin-project/go-state-types/network"
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"github.com/filecoin-project/lotus/build"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors/builtin"
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"github.com/filecoin-project/lotus/chain/actors/builtin/account"
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"github.com/filecoin-project/lotus/chain/consensus"
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lrand "github.com/filecoin-project/lotus/chain/rand"
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"github.com/filecoin-project/lotus/chain/state"
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"github.com/filecoin-project/lotus/chain/stmgr"
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"github.com/filecoin-project/lotus/chain/types"
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"github.com/filecoin-project/lotus/chain/vm"
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)
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const (
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// 0.25 is the default, but the number below is from the network.
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gasOverestimation = 1.0 / 0.808
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// The number of expected blocks in a tipset. We use this to determine how much gas a tipset
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// has.
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// 5 per tipset, but we effectively get 4 blocks worth of messages.
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expectedBlocks = 4
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)
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// TODO: This will produce invalid blocks but it will accurately model the amount of gas
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// we're willing to use per-tipset.
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// A more correct approach would be to produce 5 blocks. We can do that later.
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var targetGas = build.BlockGasTarget * expectedBlocks
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type BlockBuilder struct {
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ctx context.Context
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logger *zap.SugaredLogger
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parentTs *types.TipSet
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parentSt *state.StateTree
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vm *vm.LegacyVM
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sm *stmgr.StateManager
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gasTotal int64
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messages []*types.Message
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}
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// NewBlockBuilder constructs a new block builder from the parent state. Use this to pack a block
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// with messages.
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//
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// NOTE: The context applies to the life of the block builder itself (but does not need to be canceled).
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func NewBlockBuilder(ctx context.Context, logger *zap.SugaredLogger, sm *stmgr.StateManager, parentTs *types.TipSet) (*BlockBuilder, error) {
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parentState, _, err := sm.TipSetState(ctx, parentTs)
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if err != nil {
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return nil, err
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}
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parentSt, err := sm.StateTree(parentState)
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if err != nil {
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return nil, err
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}
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bb := &BlockBuilder{
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ctx: ctx,
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logger: logger.With("epoch", parentTs.Height()+1),
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sm: sm,
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parentTs: parentTs,
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parentSt: parentSt,
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}
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// Then we construct a LegacyVM to execute messages for gas estimation.
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//
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// Most parts of this LegacyVM are "real" except:
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// 1. We don't charge a fee.
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// 2. The runtime has "fake" proof logic.
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// 3. We don't actually save any of the results.
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r := lrand.NewStateRand(sm.ChainStore(), parentTs.Cids(), sm.Beacon(), sm.GetNetworkVersion)
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vmopt := &vm.VMOpts{
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StateBase: parentState,
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Epoch: parentTs.Height() + 1,
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Rand: r,
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Bstore: sm.ChainStore().StateBlockstore(),
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Actors: consensus.NewActorRegistry(),
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Syscalls: sm.VMSys(),
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CircSupplyCalc: sm.GetVMCirculatingSupply,
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NetworkVersion: sm.GetNetworkVersion(ctx, parentTs.Height()+1),
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BaseFee: abi.NewTokenAmount(0),
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LookbackState: stmgr.LookbackStateGetterForTipset(sm, parentTs),
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}
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bb.vm, err = vm.NewLegacyVM(bb.ctx, vmopt)
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if err != nil {
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return nil, err
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}
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return bb, nil
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}
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// PushMessage tries to push the specified message into the block.
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//
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// 1. All messages will be executed in-order.
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// 2. Gas computation & nonce selection will be handled internally.
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// 3. The base-fee is 0 so the sender does not need funds.
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// 4. As usual, the sender must be an account (any account).
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// 5. If the message fails to execute, this method will fail.
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//
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// Returns ErrOutOfGas when out of gas. Check BlockBuilder.GasRemaining and try pushing a cheaper
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// message.
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func (bb *BlockBuilder) PushMessage(msg *types.Message) (*types.MessageReceipt, error) {
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if bb.gasTotal >= targetGas {
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return nil, new(ErrOutOfGas)
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}
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st := bb.StateTree()
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store := bb.ActorStore()
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// Copy the message before we start mutating it.
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msgCpy := *msg
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msg = &msgCpy
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actor, err := st.GetActor(msg.From)
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if err != nil {
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return nil, err
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}
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if !builtin.IsAccountActor(actor.Code) {
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return nil, xerrors.Errorf(
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"messags may only be sent from account actors, got message from %s (%s)",
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msg.From, builtin.ActorNameByCode(actor.Code),
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)
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}
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msg.Nonce = actor.Nonce
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if msg.From.Protocol() == address.ID {
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state, err := account.Load(store, actor)
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if err != nil {
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return nil, err
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}
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msg.From, err = state.PubkeyAddress()
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if err != nil {
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return nil, err
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}
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}
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// TODO: Our gas estimation is broken for payment channels due to horrible hacks in
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// gasEstimateGasLimit.
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if msg.Value == types.EmptyInt {
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msg.Value = abi.NewTokenAmount(0)
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}
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msg.GasPremium = abi.NewTokenAmount(0)
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msg.GasFeeCap = abi.NewTokenAmount(0)
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msg.GasLimit = build.BlockGasTarget
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// We manually snapshot so we can revert nonce changes, etc. on failure.
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err = st.Snapshot(bb.ctx)
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if err != nil {
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return nil, xerrors.Errorf("failed to take a snapshot while estimating message gas: %w", err)
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}
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defer st.ClearSnapshot()
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ret, err := bb.vm.ApplyMessage(bb.ctx, msg)
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if err != nil {
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_ = st.Revert()
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return nil, err
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}
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if ret.ActorErr != nil {
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_ = st.Revert()
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return nil, ret.ActorErr
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}
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// Sometimes there are bugs. Let's catch them.
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if ret.GasUsed == 0 {
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_ = st.Revert()
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return nil, xerrors.Errorf("used no gas %v -> %v", msg, ret)
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}
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// Update the gas limit taking overestimation into account.
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msg.GasLimit = int64(math.Ceil(float64(ret.GasUsed) * gasOverestimation))
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// Did we go over? Yes, revert.
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newTotal := bb.gasTotal + msg.GasLimit
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if newTotal > targetGas {
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_ = st.Revert()
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return nil, &ErrOutOfGas{Available: targetGas - bb.gasTotal, Required: msg.GasLimit}
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}
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bb.gasTotal = newTotal
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bb.messages = append(bb.messages, msg)
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return &ret.MessageReceipt, nil
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}
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// ActorStore returns the LegacyVM's current (pending) blockstore.
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func (bb *BlockBuilder) ActorStore() adt.Store {
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return bb.vm.ActorStore(bb.ctx)
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}
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// StateTree returns the LegacyVM's current (pending) state-tree. This includes any changes made by
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// successfully pushed messages.
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//
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// You probably want ParentStateTree
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func (bb *BlockBuilder) StateTree() *state.StateTree {
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return bb.vm.StateTree().(*state.StateTree)
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}
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// ParentStateTree returns the parent state-tree (not the paren't tipset's parent state-tree).
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func (bb *BlockBuilder) ParentStateTree() *state.StateTree {
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return bb.parentSt
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}
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// StateTreeByHeight will return a state-tree up through and including the current in-progress
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// epoch.
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//
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// NOTE: This will return the state after the given epoch, not the parent state for the epoch.
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func (bb *BlockBuilder) StateTreeByHeight(epoch abi.ChainEpoch) (*state.StateTree, error) {
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now := bb.Height()
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if epoch > now {
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return nil, xerrors.Errorf(
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"cannot load state-tree from future: %d > %d", epoch, bb.Height(),
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)
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} else if epoch <= 0 {
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return nil, xerrors.Errorf(
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"cannot load state-tree: epoch %d <= 0", epoch,
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)
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}
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// Manually handle "now" and "previous".
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switch epoch {
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case now:
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return bb.StateTree(), nil
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case now - 1:
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return bb.ParentStateTree(), nil
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}
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// Get the tipset of the block _after_ the target epoch so we can use its parent state.
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targetTs, err := bb.sm.ChainStore().GetTipsetByHeight(bb.ctx, epoch+1, bb.parentTs, false)
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if err != nil {
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return nil, err
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}
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return bb.sm.StateTree(targetTs.ParentState())
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}
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// Messages returns all messages currently packed into the next block.
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// 1. DO NOT modify the slice, copy it.
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// 2. DO NOT retain the slice, copy it.
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func (bb *BlockBuilder) Messages() []*types.Message {
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return bb.messages
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}
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// GasRemaining returns the amount of remaining gas in the next block.
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func (bb *BlockBuilder) GasRemaining() int64 {
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return targetGas - bb.gasTotal
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}
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// ParentTipSet returns the parent tipset.
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func (bb *BlockBuilder) ParentTipSet() *types.TipSet {
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return bb.parentTs
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}
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// Height returns the epoch for the target block.
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func (bb *BlockBuilder) Height() abi.ChainEpoch {
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return bb.parentTs.Height() + 1
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}
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// NetworkVersion returns the network version for the target block.
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func (bb *BlockBuilder) NetworkVersion() network.Version {
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return bb.sm.GetNetworkVersion(bb.ctx, bb.Height())
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}
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// StateManager returns the stmgr.StateManager.
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func (bb *BlockBuilder) StateManager() *stmgr.StateManager {
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return bb.sm
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}
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// ActorsVersion returns the actors version for the target block.
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func (bb *BlockBuilder) ActorsVersion() (actorstypes.Version, error) {
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return actorstypes.VersionForNetwork(bb.NetworkVersion())
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}
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func (bb *BlockBuilder) L() *zap.SugaredLogger {
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return bb.logger
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}
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