lotus/api/test/paych.go
Steven Allen 5733c71c50 Lint everything
We were ignoring quite a few error cases, and had one case where we weren't
actually updating state where we wanted to. Unfortunately, if the linter doesn't
pass, nobody has any reason to actually check lint failures in CI.

There are three remaining XXXs marked in the code for lint.
2020-08-20 20:46:36 -07:00

254 lines
7.2 KiB
Go

package test
import (
"context"
"fmt"
"os"
"sync/atomic"
"testing"
"time"
"github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/filecoin-project/specs-actors/actors/abi/big"
"github.com/filecoin-project/specs-actors/actors/builtin/paych"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/lotus/api"
"github.com/filecoin-project/lotus/build"
"github.com/filecoin-project/lotus/chain/events"
"github.com/filecoin-project/lotus/chain/events/state"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/wallet"
)
func TestPaymentChannels(t *testing.T, b APIBuilder, blocktime time.Duration) {
_ = os.Setenv("BELLMAN_NO_GPU", "1")
ctx := context.Background()
n, sn := b(t, 2, OneMiner)
paymentCreator := n[0]
paymentReceiver := n[1]
miner := sn[0]
// get everyone connected
addrs, err := paymentCreator.NetAddrsListen(ctx)
if err != nil {
t.Fatal(err)
}
if err := paymentReceiver.NetConnect(ctx, addrs); err != nil {
t.Fatal(err)
}
if err := miner.NetConnect(ctx, addrs); err != nil {
t.Fatal(err)
}
// start mining blocks
bm := NewBlockMiner(ctx, t, miner, blocktime)
bm.MineBlocks()
// send some funds to register the receiver
receiverAddr, err := paymentReceiver.WalletNew(ctx, wallet.ActSigType("secp256k1"))
if err != nil {
t.Fatal(err)
}
SendFunds(ctx, t, paymentCreator, receiverAddr, abi.NewTokenAmount(1e18))
// setup the payment channel
createrAddr, err := paymentCreator.WalletDefaultAddress(ctx)
if err != nil {
t.Fatal(err)
}
channelAmt := int64(100000)
channelInfo, err := paymentCreator.PaychGet(ctx, createrAddr, receiverAddr, abi.NewTokenAmount(channelAmt))
if err != nil {
t.Fatal(err)
}
channel, err := paymentCreator.PaychGetWaitReady(ctx, channelInfo.WaitSentinel)
if err != nil {
t.Fatal(err)
}
// allocate three lanes
var lanes []uint64
for i := 0; i < 3; i++ {
lane, err := paymentCreator.PaychAllocateLane(ctx, channel)
if err != nil {
t.Fatal(err)
}
lanes = append(lanes, lane)
}
// Make two vouchers each for each lane, then save on the other side
// Note that the voucher with a value of 2000 has a higher nonce, so it
// supersedes the voucher with a value of 1000
for _, lane := range lanes {
vouch1, err := paymentCreator.PaychVoucherCreate(ctx, channel, abi.NewTokenAmount(1000), lane)
if err != nil {
t.Fatal(err)
}
vouch2, err := paymentCreator.PaychVoucherCreate(ctx, channel, abi.NewTokenAmount(2000), lane)
if err != nil {
t.Fatal(err)
}
delta1, err := paymentReceiver.PaychVoucherAdd(ctx, channel, vouch1, nil, abi.NewTokenAmount(1000))
if err != nil {
t.Fatal(err)
}
if !delta1.Equals(abi.NewTokenAmount(1000)) {
t.Fatal("voucher didn't have the right amount")
}
delta2, err := paymentReceiver.PaychVoucherAdd(ctx, channel, vouch2, nil, abi.NewTokenAmount(1000))
if err != nil {
t.Fatal(err)
}
if !delta2.Equals(abi.NewTokenAmount(1000)) {
t.Fatal("voucher didn't have the right amount")
}
}
// settle the payment channel
settleMsgCid, err := paymentCreator.PaychSettle(ctx, channel)
if err != nil {
t.Fatal(err)
}
res := waitForMessage(ctx, t, paymentCreator, settleMsgCid, time.Second*10, "settle")
if res.Receipt.ExitCode != 0 {
t.Fatal("Unable to settle payment channel")
}
// wait for the receiver to submit their vouchers
ev := events.NewEvents(ctx, paymentCreator)
preds := state.NewStatePredicates(paymentCreator)
finished := make(chan struct{})
err = ev.StateChanged(func(ts *types.TipSet) (done bool, more bool, err error) {
act, err := paymentCreator.StateReadState(ctx, channel, ts.Key())
if err != nil {
return false, false, err
}
state := act.State.(paych.State)
if state.ToSend.GreaterThanEqual(abi.NewTokenAmount(6000)) {
return true, false, nil
}
return false, true, nil
}, func(oldTs, newTs *types.TipSet, states events.StateChange, curH abi.ChainEpoch) (more bool, err error) {
toSendChange := states.(*state.PayChToSendChange)
if toSendChange.NewToSend.GreaterThanEqual(abi.NewTokenAmount(6000)) {
close(finished)
return false, nil
}
return true, nil
}, func(ctx context.Context, ts *types.TipSet) error {
return nil
}, int(build.MessageConfidence)+1, build.SealRandomnessLookbackLimit, func(oldTs, newTs *types.TipSet) (bool, events.StateChange, error) {
return preds.OnPaymentChannelActorChanged(channel, preds.OnToSendAmountChanges())(ctx, oldTs.Key(), newTs.Key())
})
if err != nil {
t.Fatal(err)
}
select {
case <-finished:
case <-time.After(time.Second):
t.Fatal("Timed out waiting for receiver to submit vouchers")
}
// wait for the settlement period to pass before collecting
waitForBlocks(ctx, t, bm, paymentReceiver, receiverAddr, paych.SettleDelay)
creatorPreCollectBalance, err := paymentCreator.WalletBalance(ctx, createrAddr)
if err != nil {
t.Fatal(err)
}
// collect funds (from receiver, though either party can do it)
collectMsg, err := paymentReceiver.PaychCollect(ctx, channel)
if err != nil {
t.Fatal(err)
}
res, err = paymentReceiver.StateWaitMsg(ctx, collectMsg, 3)
if err != nil {
t.Fatal(err)
}
if res.Receipt.ExitCode != 0 {
t.Fatal("unable to collect on payment channel")
}
// Finally, check the balance for the creator
currentCreatorBalance, err := paymentCreator.WalletBalance(ctx, createrAddr)
if err != nil {
t.Fatal(err)
}
// The highest nonce voucher that the creator sent on each lane is 2000
totalVouchers := int64(len(lanes) * 2000)
// When receiver submits the tokens to the chain, creator should get a
// refund on the remaining balance, which is
// channel amount - total voucher value
expectedRefund := channelAmt - totalVouchers
delta := big.Sub(currentCreatorBalance, creatorPreCollectBalance)
if !delta.Equals(abi.NewTokenAmount(expectedRefund)) {
t.Fatalf("did not send correct funds from creator: expected %d, got %d", expectedRefund, delta)
}
// shut down mining
bm.Stop()
}
func waitForBlocks(ctx context.Context, t *testing.T, bm *BlockMiner, paymentReceiver TestNode, receiverAddr address.Address, count int) {
// We need to add null blocks in batches, if we add too many the chain can't sync
batchSize := 60
for i := 0; i < count; i += batchSize {
size := batchSize
if i > count {
size = count - i
}
// Add a batch of null blocks
atomic.StoreInt64(&bm.nulls, int64(size-1))
// Add a real block
m, err := paymentReceiver.MpoolPushMessage(ctx, &types.Message{
To: builtin.BurntFundsActorAddr,
From: receiverAddr,
Value: types.NewInt(0),
}, nil)
if err != nil {
t.Fatal(err)
}
_, err = paymentReceiver.StateWaitMsg(ctx, m.Cid(), 1)
if err != nil {
t.Fatal(err)
}
}
}
func waitForMessage(ctx context.Context, t *testing.T, paymentCreator TestNode, msgCid cid.Cid, duration time.Duration, desc string) *api.MsgLookup {
ctx, cancel := context.WithTimeout(ctx, duration)
defer cancel()
fmt.Println("Waiting for", desc)
res, err := paymentCreator.StateWaitMsg(ctx, msgCid, 1)
if err != nil {
fmt.Println("Error waiting for", desc, err)
t.Fatal(err)
}
if res.Receipt.ExitCode != 0 {
t.Fatalf("did not successfully send %s", desc)
}
fmt.Println("Confirmed", desc)
return res
}