141 lines
4.5 KiB
Plaintext
141 lines
4.5 KiB
Plaintext
package reward
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import (
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"fmt"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/ipfs/go-cid"
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"github.com/filecoin-project/lotus/chain/actors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors/builtin"
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"github.com/filecoin-project/go-state-types/manifest"
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{{if (le .v 7)}}
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miner{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/miner"
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reward{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/reward"
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smoothing{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/util/smoothing"
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{{else}}
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smoothing{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}util/smoothing"
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miner{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}miner"
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reward{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}reward"
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{{end}}
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)
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var _ State = (*state{{.v}})(nil)
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func load{{.v}}(store adt.Store, root cid.Cid) (State, error) {
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out := state{{.v}}{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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func make{{.v}}(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
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out := state{{.v}}{store: store}
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out.State = *reward{{.v}}.ConstructState(currRealizedPower)
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return &out, nil
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}
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type state{{.v}} struct {
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reward{{.v}}.State
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store adt.Store
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}
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func (s *state{{.v}}) ThisEpochReward() (abi.TokenAmount, error) {
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return s.State.ThisEpochReward, nil
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}
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func (s *state{{.v}}) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
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{{if (ge .v 2)}}
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return builtin.FilterEstimate{
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PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
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VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
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}, nil
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{{else}}
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return builtin.FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil
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{{end}}
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}
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func (s *state{{.v}}) ThisEpochBaselinePower() (abi.StoragePower, error) {
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return s.State.ThisEpochBaselinePower, nil
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}
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func (s *state{{.v}}) TotalStoragePowerReward() (abi.TokenAmount, error) {
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return s.State.{{if (ge .v 2)}}TotalStoragePowerReward{{else}}TotalMined{{end}}, nil
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}
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func (s *state{{.v}}) EffectiveBaselinePower() (abi.StoragePower, error) {
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return s.State.EffectiveBaselinePower, nil
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}
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func (s *state{{.v}}) EffectiveNetworkTime() (abi.ChainEpoch, error) {
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return s.State.EffectiveNetworkTime, nil
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}
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func (s *state{{.v}}) CumsumBaseline() (reward{{.v}}.Spacetime, error) {
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return s.State.CumsumBaseline, nil
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}
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func (s *state{{.v}}) CumsumRealized() (reward{{.v}}.Spacetime, error) {
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return s.State.CumsumRealized, nil
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}
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{{if (ge .v 2)}}
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func (s *state{{.v}}) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
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return miner{{.v}}.InitialPledgeForPower(
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qaPower,
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s.State.ThisEpochBaselinePower,
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s.State.ThisEpochRewardSmoothed,
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smoothing{{.v}}.FilterEstimate{
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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circSupply,
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), nil
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}
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{{else}}
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func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
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return miner0.InitialPledgeForPower(
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sectorWeight,
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s.State.ThisEpochBaselinePower,
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networkTotalPledge,
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s.State.ThisEpochRewardSmoothed,
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&smoothing0.FilterEstimate{
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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circSupply), nil
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}
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{{end}}
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func (s *state{{.v}}) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
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return miner{{.v}}.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
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{{if (le .v 0)}}&{{end}}smoothing{{.v}}.FilterEstimate{
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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sectorWeight), nil
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}
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func (s *state{{.v}}) GetState() interface{} {
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return &s.State
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}
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func (s *state{{.v}}) ActorKey() string {
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return manifest.RewardKey
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}
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func (s *state{{.v}}) ActorVersion() actorstypes.Version {
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return actorstypes.Version{{.v}}
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}
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func (s *state{{.v}}) Code() cid.Cid {
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code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
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if !ok {
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panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
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}
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return code
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}
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