lotus/chain/actors/builtin/builtin.go
2020-10-21 12:16:23 -07:00

114 lines
3.3 KiB
Go

package builtin
import (
"github.com/filecoin-project/go-address"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
smoothing2 "github.com/filecoin-project/specs-actors/v2/actors/util/smoothing"
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/cbor"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/types"
miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
proof0 "github.com/filecoin-project/specs-actors/actors/runtime/proof"
smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
)
var SystemActorAddr = builtin0.SystemActorAddr
var BurntFundsActorAddr = builtin0.BurntFundsActorAddr
var CronActorAddr = builtin0.CronActorAddr
var SaftAddress = makeAddress("t0122")
var ReserveAddress = makeAddress("t090")
var RootVerifierAddress = makeAddress("t080")
var (
ExpectedLeadersPerEpoch = builtin0.ExpectedLeadersPerEpoch
)
const (
EpochDurationSeconds = builtin0.EpochDurationSeconds
EpochsInDay = builtin0.EpochsInDay
SecondsInDay = builtin0.SecondsInDay
)
// TODO: Why does actors have 2 different versions of this?
type SectorInfo = proof0.SectorInfo
type PoStProof = proof0.PoStProof
type FilterEstimate = smoothing0.FilterEstimate
func FromV0FilterEstimate(v0 smoothing0.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v0)
}
// Doesn't change between actors v0 and v1
func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower {
return miner0.QAPowerForWeight(size, duration, dealWeight, verifiedWeight)
}
func FromV2FilterEstimate(v1 smoothing2.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v1)
}
type ActorStateLoader func(store adt.Store, root cid.Cid) (cbor.Marshaler, error)
var ActorStateLoaders = make(map[cid.Cid]ActorStateLoader)
func RegisterActorState(code cid.Cid, loader ActorStateLoader) {
ActorStateLoaders[code] = loader
}
func Load(store adt.Store, act *types.Actor) (cbor.Marshaler, error) {
loader, found := ActorStateLoaders[act.Code]
if !found {
return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
return loader(store, act.Head)
}
func ActorNameByCode(c cid.Cid) string {
switch {
case builtin0.IsBuiltinActor(c):
return builtin0.ActorNameByCode(c)
case builtin2.IsBuiltinActor(c):
return builtin2.ActorNameByCode(c)
default:
return "<unknown>"
}
}
func IsBuiltinActor(c cid.Cid) bool {
return builtin0.IsBuiltinActor(c) || builtin2.IsBuiltinActor(c)
}
func IsAccountActor(c cid.Cid) bool {
return c == builtin0.AccountActorCodeID || c == builtin2.AccountActorCodeID
}
func IsStorageMinerActor(c cid.Cid) bool {
return c == builtin0.StorageMinerActorCodeID || c == builtin2.StorageMinerActorCodeID
}
func IsMultisigActor(c cid.Cid) bool {
return c == builtin0.MultisigActorCodeID || c == builtin2.MultisigActorCodeID
}
func IsPaymentChannelActor(c cid.Cid) bool {
return c == builtin0.PaymentChannelActorCodeID || c == builtin2.PaymentChannelActorCodeID
}
func makeAddress(addr string) address.Address {
ret, err := address.NewFromString(addr)
if err != nil {
panic(err)
}
return ret
}