lotus/cmd/lotus-chainwatch/processor/common_actors.go
Steven Allen ca9448bc11 rename actors v1 -> actors v2
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00

300 lines
7.5 KiB
Go

package processor
import (
"context"
"time"
"golang.org/x/sync/errgroup"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/ipfs/go-cid"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
"github.com/filecoin-project/lotus/chain/actors/builtin"
_init "github.com/filecoin-project/lotus/chain/actors/builtin/init"
"github.com/filecoin-project/lotus/chain/events/state"
"github.com/filecoin-project/lotus/chain/types"
cw_util "github.com/filecoin-project/lotus/cmd/lotus-chainwatch/util"
)
func (p *Processor) setupCommonActors() error {
tx, err := p.db.Begin()
if err != nil {
return err
}
if _, err := tx.Exec(`
create table if not exists id_address_map
(
id text not null,
address text not null,
constraint id_address_map_pk
primary key (id, address)
);
create unique index if not exists id_address_map_id_uindex
on id_address_map (id);
create unique index if not exists id_address_map_address_uindex
on id_address_map (address);
create table if not exists actors
(
id text not null
constraint id_address_map_actors_id_fk
references id_address_map (id),
code text not null,
head text not null,
nonce int not null,
balance text not null,
stateroot text
);
create index if not exists actors_id_index
on actors (id);
create index if not exists id_address_map_address_index
on id_address_map (address);
create index if not exists id_address_map_id_index
on id_address_map (id);
create or replace function actor_tips(epoch bigint)
returns table (id text,
code text,
head text,
nonce int,
balance text,
stateroot text,
height bigint,
parentstateroot text) as
$body$
select distinct on (id) * from actors
inner join state_heights sh on sh.parentstateroot = stateroot
where height < $1
order by id, height desc;
$body$ language sql;
create table if not exists actor_states
(
head text not null,
code text not null,
state json not null
);
create unique index if not exists actor_states_head_code_uindex
on actor_states (head, code);
create index if not exists actor_states_head_index
on actor_states (head);
create index if not exists actor_states_code_head_index
on actor_states (head, code);
`); err != nil {
return err
}
return tx.Commit()
}
func (p *Processor) HandleCommonActorsChanges(ctx context.Context, actors map[cid.Cid]ActorTips) error {
if err := p.storeActorAddresses(ctx, actors); err != nil {
return err
}
grp, _ := errgroup.WithContext(ctx)
grp.Go(func() error {
if err := p.storeActorHeads(actors); err != nil {
return err
}
return nil
})
grp.Go(func() error {
if err := p.storeActorStates(actors); err != nil {
return err
}
return nil
})
return grp.Wait()
}
type UpdateAddresses struct {
Old state.AddressPair
New state.AddressPair
}
func (p Processor) storeActorAddresses(ctx context.Context, actors map[cid.Cid]ActorTips) error {
start := time.Now()
defer func() {
log.Debugw("Stored Actor Addresses", "duration", time.Since(start).String())
}()
addressToID := map[address.Address]address.Address{}
// HACK until genesis storage is figured out:
addressToID[builtin2.SystemActorAddr] = builtin2.SystemActorAddr
addressToID[builtin2.InitActorAddr] = builtin2.InitActorAddr
addressToID[builtin2.RewardActorAddr] = builtin2.RewardActorAddr
addressToID[builtin2.CronActorAddr] = builtin2.CronActorAddr
addressToID[builtin2.StoragePowerActorAddr] = builtin2.StoragePowerActorAddr
addressToID[builtin2.StorageMarketActorAddr] = builtin2.StorageMarketActorAddr
addressToID[builtin2.VerifiedRegistryActorAddr] = builtin2.VerifiedRegistryActorAddr
addressToID[builtin2.BurntFundsActorAddr] = builtin2.BurntFundsActorAddr
initActor, err := p.node.StateGetActor(ctx, builtin2.InitActorAddr, types.EmptyTSK)
if err != nil {
return err
}
initActorState, err := _init.Load(cw_util.NewAPIIpldStore(ctx, p.node), initActor)
if err != nil {
return err
}
// gross..
if err := initActorState.ForEachActor(func(id abi.ActorID, addr address.Address) error {
idAddr, err := address.NewIDAddress(uint64(id))
if err != nil {
return err
}
addressToID[addr] = idAddr
return nil
}); err != nil {
return err
}
tx, err := p.db.Begin()
if err != nil {
return err
}
if _, err := tx.Exec(`
create temp table iam (like id_address_map excluding constraints) on commit drop;
`); err != nil {
return xerrors.Errorf("prep temp: %w", err)
}
stmt, err := tx.Prepare(`copy iam (id, address) from STDIN `)
if err != nil {
return err
}
for a, i := range addressToID {
if i == address.Undef {
continue
}
if _, err := stmt.Exec(
i.String(),
a.String(),
); err != nil {
return err
}
}
if err := stmt.Close(); err != nil {
return err
}
// HACK until chain watch can handle reorgs we need to update this table when ID -> PubKey mappings change
if _, err := tx.Exec(`insert into id_address_map select * from iam on conflict (id) do update set address = EXCLUDED.address`); err != nil {
log.Warnw("Failed to update id_address_map table, this is a known issue")
return nil
}
return tx.Commit()
}
func (p *Processor) storeActorHeads(actors map[cid.Cid]ActorTips) error {
start := time.Now()
defer func() {
log.Debugw("Stored Actor Heads", "duration", time.Since(start).String())
}()
// Basic
tx, err := p.db.Begin()
if err != nil {
return err
}
if _, err := tx.Exec(`
create temp table a_tmp (like actors excluding constraints) on commit drop;
`); err != nil {
return xerrors.Errorf("prep temp: %w", err)
}
stmt, err := tx.Prepare(`copy a_tmp (id, code, head, nonce, balance, stateroot) from stdin `)
if err != nil {
return err
}
for code, actTips := range actors {
actorName := code.String()
if builtin.IsBuiltinActor(code) {
actorName = builtin.ActorNameByCode(code)
}
for _, actorInfo := range actTips {
for _, a := range actorInfo {
if _, err := stmt.Exec(a.addr.String(), actorName, a.act.Head.String(), a.act.Nonce, a.act.Balance.String(), a.stateroot.String()); err != nil {
return err
}
}
}
}
if err := stmt.Close(); err != nil {
return err
}
if _, err := tx.Exec(`insert into actors select * from a_tmp on conflict do nothing `); err != nil {
return xerrors.Errorf("actor put: %w", err)
}
return tx.Commit()
}
func (p *Processor) storeActorStates(actors map[cid.Cid]ActorTips) error {
start := time.Now()
defer func() {
log.Debugw("Stored Actor States", "duration", time.Since(start).String())
}()
// States
tx, err := p.db.Begin()
if err != nil {
return err
}
if _, err := tx.Exec(`
create temp table as_tmp (like actor_states excluding constraints) on commit drop;
`); err != nil {
return xerrors.Errorf("prep temp: %w", err)
}
stmt, err := tx.Prepare(`copy as_tmp (head, code, state) from stdin `)
if err != nil {
return err
}
for code, actTips := range actors {
actorName := code.String()
if builtin.IsBuiltinActor(code) {
actorName = builtin.ActorNameByCode(code)
}
for _, actorInfo := range actTips {
for _, a := range actorInfo {
if _, err := stmt.Exec(a.act.Head.String(), actorName, a.state); err != nil {
return err
}
}
}
}
if err := stmt.Close(); err != nil {
return err
}
if _, err := tx.Exec(`insert into actor_states select * from as_tmp on conflict do nothing `); err != nil {
return xerrors.Errorf("actor put: %w", err)
}
return tx.Commit()
}