617 lines
15 KiB
Go
617 lines
15 KiB
Go
package chain
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import (
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"context"
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"os"
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"sort"
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"strings"
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"sync"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/lotus/build"
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"github.com/filecoin-project/lotus/chain/types"
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peer "github.com/libp2p/go-libp2p-core/peer"
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)
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var (
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BootstrapPeerThreshold = 1
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RecentSyncBufferSize = 10
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MaxSyncWorkers = 5
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coalesceTipsets = false
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)
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func init() {
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coalesceTipsets = os.Getenv("LOTUS_SYNC_FORMTS_PEND") == "yes"
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}
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type SyncFunc func(context.Context, *types.TipSet) error
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// SyncManager manages the chain synchronization process, both at bootstrap time
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// and during ongoing operation.
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//
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// It receives candidate chain heads in the form of tipsets from peers,
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// and schedules them onto sync workers, deduplicating processing for
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// already-active syncs.
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type SyncManager interface {
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// Start starts the SyncManager.
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Start()
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// Stop stops the SyncManager.
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Stop()
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// SetPeerHead informs the SyncManager that the supplied peer reported the
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// supplied tipset.
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SetPeerHead(ctx context.Context, p peer.ID, ts *types.TipSet)
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// State retrieves the state of the sync workers.
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State() []SyncerStateSnapshot
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}
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type syncManager struct {
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ctx context.Context
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cancel func()
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workq chan peerHead
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statusq chan workerStatus
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nextWorker uint64
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pend syncBucketSet
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deferred syncBucketSet
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heads map[peer.ID]*types.TipSet
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recent *syncBuffer
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mx sync.Mutex
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state map[uint64]*workerState
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doSync func(context.Context, *types.TipSet) error
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}
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var _ SyncManager = (*syncManager)(nil)
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type peerHead struct {
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p peer.ID
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ts *types.TipSet
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}
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type workerState struct {
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id uint64
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ts *types.TipSet
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ss *SyncerState
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}
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type workerStatus struct {
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id uint64
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err error
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}
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// sync manager interface
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func NewSyncManager(sync SyncFunc) SyncManager {
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ctx, cancel := context.WithCancel(context.Background())
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return &syncManager{
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ctx: ctx,
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cancel: cancel,
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workq: make(chan peerHead),
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statusq: make(chan workerStatus),
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heads: make(map[peer.ID]*types.TipSet),
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state: make(map[uint64]*workerState),
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recent: newSyncBuffer(RecentSyncBufferSize),
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doSync: sync,
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}
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}
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func (sm *syncManager) Start() {
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go sm.scheduler()
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}
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func (sm *syncManager) Stop() {
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select {
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case <-sm.ctx.Done():
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default:
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sm.cancel()
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}
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}
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func (sm *syncManager) SetPeerHead(ctx context.Context, p peer.ID, ts *types.TipSet) {
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select {
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case sm.workq <- peerHead{p: p, ts: ts}:
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case <-sm.ctx.Done():
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case <-ctx.Done():
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}
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}
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func (sm *syncManager) State() []SyncerStateSnapshot {
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sm.mx.Lock()
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workerStates := make([]*workerState, 0, len(sm.state))
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for _, ws := range sm.state {
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workerStates = append(workerStates, ws)
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}
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sm.mx.Unlock()
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sort.Slice(workerStates, func(i, j int) bool {
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return workerStates[i].id < workerStates[j].id
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})
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result := make([]SyncerStateSnapshot, 0, len(workerStates))
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for _, ws := range workerStates {
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result = append(result, ws.ss.Snapshot())
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}
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return result
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}
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// sync manager internals
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func (sm *syncManager) scheduler() {
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for {
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select {
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case head := <-sm.workq:
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sm.handlePeerHead(head)
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case status := <-sm.statusq:
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sm.handleWorkerStatus(status)
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case <-sm.ctx.Done():
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return
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}
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}
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}
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func (sm *syncManager) handlePeerHead(head peerHead) {
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log.Infof("new peer head: %s %s", head.p, head.ts)
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// have we started syncing yet?
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if sm.nextWorker == 0 {
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// track the peer head until we start syncing
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sm.heads[head.p] = head.ts
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// not yet; do we have enough peers?
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if len(sm.heads) < BootstrapPeerThreshold {
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// not enough peers; track it and wait
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return
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}
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// we are ready to start syncing; select the sync target and spawn a worker
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target, err := sm.selectInitialSyncTarget()
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if err != nil {
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log.Errorf("failed to select initial sync target: %s", err)
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return
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}
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log.Infof("selected initial sync target: %s", target)
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sm.spawnWorker(target)
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return
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}
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// we have started syncing, add peer head to the queue if applicable and maybe spawn a worker
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// if there is work to do (possibly in a fork)
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target, work, err := sm.addSyncTarget(head.ts)
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if err != nil {
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log.Warnf("failed to add sync target: %s", err)
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return
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}
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if work {
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log.Infof("selected sync target: %s", target)
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sm.spawnWorker(target)
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}
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}
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func (sm *syncManager) handleWorkerStatus(status workerStatus) {
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log.Debugf("worker %d done; status error: %s", status.id, status.err)
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sm.mx.Lock()
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ws := sm.state[status.id]
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delete(sm.state, status.id)
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sm.mx.Unlock()
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if status.err != nil {
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// we failed to sync this target -- log it and try to work on an extended chain
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// if there is nothing related to be worked on, we stop working on this chain.
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log.Errorf("error during sync in %s: %s", ws.ts, status.err)
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} else {
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// add to the recently synced buffer
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sm.recent.Push(ws.ts)
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}
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// we are done with this target, select the next sync target and spawn a worker if there is work
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// to do, because of an extension of this chain.
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target, work, err := sm.selectSyncTarget(ws.ts)
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if err != nil {
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log.Warnf("failed to select sync target: %s", err)
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return
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}
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if work {
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log.Infof("selected sync target: %s", target)
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sm.spawnWorker(target)
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}
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}
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func (sm *syncManager) spawnWorker(target *types.TipSet) {
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id := sm.nextWorker
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sm.nextWorker++
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ws := &workerState{
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id: id,
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ts: target,
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ss: new(SyncerState),
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}
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sm.mx.Lock()
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sm.state[id] = ws
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sm.mx.Unlock()
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go sm.worker(ws)
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}
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func (sm *syncManager) worker(ws *workerState) {
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log.Infof("worker %d syncing in %s", ws.id, ws.ts)
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start := build.Clock.Now()
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ctx := context.WithValue(sm.ctx, syncStateKey{}, ws.ss)
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err := sm.doSync(ctx, ws.ts)
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log.Infof("worker %d done; took %s", ws.id, build.Clock.Since(start))
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select {
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case sm.statusq <- workerStatus{id: ws.id, err: err}:
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case <-sm.ctx.Done():
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}
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}
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// selects the initial sync target by examining known peer heads; only called once for the initial
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// sync.
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func (sm *syncManager) selectInitialSyncTarget() (*types.TipSet, error) {
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var buckets syncBucketSet
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var peerHeads []*types.TipSet
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for _, ts := range sm.heads {
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peerHeads = append(peerHeads, ts)
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}
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// clear the map, we don't use it any longer
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sm.heads = nil
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sort.Slice(peerHeads, func(i, j int) bool {
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return peerHeads[i].Height() < peerHeads[j].Height()
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})
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for _, ts := range peerHeads {
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buckets.Insert(ts)
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}
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if len(buckets.buckets) > 1 {
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log.Warn("caution, multiple distinct chains seen during head selections")
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// TODO: we *could* refuse to sync here without user intervention.
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// For now, just select the best cluster
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}
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return buckets.Heaviest(), nil
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}
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// adds a tipset to the potential sync targets; returns true if there is a a tipset to work on.
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// this could be either a restart, eg because there is no currently scheduled sync work or a worker
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// failed or a potential fork.
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func (sm *syncManager) addSyncTarget(ts *types.TipSet) (*types.TipSet, bool, error) {
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// Note: we don't need the state lock here to access the active worker states, as the only
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// competing threads that may access it do so through State() which is read only.
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// if we have recently synced this or any heavier tipset we just ignore it; this can happen
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// with an empty worker set after we just finished syncing to a target
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if sm.recent.Synced(ts) {
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return nil, false, nil
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}
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// if the worker set is empty, we have finished syncing and were waiting for the next tipset
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// in this case, we just return the tipset as work to be done
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if len(sm.state) == 0 {
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return ts, true, nil
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}
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// check if it is related to any active sync; if so insert into the pending sync queue
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for _, ws := range sm.state {
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if ts.Equals(ws.ts) {
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// ignore it, we are already syncing it
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return nil, false, nil
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}
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if ts.Parents() == ws.ts.Key() {
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// schedule for syncing next; it's an extension of an active sync
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sm.pend.Insert(ts)
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return nil, false, nil
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}
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}
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// check to see if it is related to any pending sync; if so insert it into the pending sync queue
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if sm.pend.RelatedToAny(ts) {
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sm.pend.Insert(ts)
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return nil, false, nil
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}
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// it's not related to any active or pending sync; this could be a fork in which case we
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// start a new worker to sync it, if it is *heavier* than any active or pending set;
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// if it is not, we ignore it.
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for _, ws := range sm.state {
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if isHeavier(ws.ts, ts) {
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return nil, false, nil
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}
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}
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pendHeaviest := sm.pend.Heaviest()
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if pendHeaviest != nil && isHeavier(pendHeaviest, ts) {
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return nil, false, nil
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}
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// if we have too many workers, add it to the deferred queue; it will be processed once a worker
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// is freed from syncing a chain
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if len(sm.state) >= MaxSyncWorkers {
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log.Infof("too many sync workers; deferring sync on %s", ts)
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sm.deferred.Insert(ts)
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}
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// start a new worker, seems heavy enough and unrelated to active or pending syncs
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return ts, true, nil
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}
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// selects the next sync target after a worker sync has finished; returns true and a target
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// TipSet if this chain should continue to sync because there is a heavier related tipset.
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func (sm *syncManager) selectSyncTarget(done *types.TipSet) (*types.TipSet, bool, error) {
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// we pop the related bucket and if there is any related tipset, we work on the heaviest one next
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// if we are not already working on a heavier tipset
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related := sm.pend.PopRelated(done)
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if related == nil {
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return sm.selectDeferredSyncTarget()
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}
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heaviest := related.heaviestTipSet()
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if isHeavier(done, heaviest) {
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return sm.selectDeferredSyncTarget()
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}
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for _, ws := range sm.state {
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if isHeavier(ws.ts, heaviest) {
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return sm.selectDeferredSyncTarget()
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}
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}
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return heaviest, true, nil
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}
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// selects a deferred sync target if there is any; these are sync targets that were not related to
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// active syncs and were deferred because there were too many workers running
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func (sm *syncManager) selectDeferredSyncTarget() (*types.TipSet, bool, error) {
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deferredLoop:
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for !sm.deferred.Empty() {
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bucket := sm.deferred.Pop()
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heaviest := bucket.heaviestTipSet()
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if sm.pend.RelatedToAny(heaviest) {
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// this has converged to a pending sync, insert it to the pending queue
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sm.pend.Insert(heaviest)
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continue deferredLoop
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}
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for _, ws := range sm.state {
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if ws.ts.Equals(heaviest) || isHeavier(ws.ts, heaviest) {
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// we have converged and are already syncing it or we are syncing on something heavier
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// ignore it and pop the next deferred bucket
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continue deferredLoop
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}
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if heaviest.Parents() == ws.ts.Key() {
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// we have converged and we are syncing its parent; insert it to the pending queue
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sm.pend.Insert(heaviest)
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continue deferredLoop
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}
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// it's not related to any active or pending sync and this worker is free, so sync it!
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return heaviest, true, nil
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}
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}
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return nil, false, nil
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}
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func isHeavier(a, b *types.TipSet) bool {
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return a.ParentWeight().GreaterThan(b.ParentWeight())
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}
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// sync buffer -- this is a circular buffer of recently synced tipsets
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type syncBuffer struct {
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buf []*types.TipSet
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next int
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}
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func newSyncBuffer(size int) *syncBuffer {
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return &syncBuffer{buf: make([]*types.TipSet, size)}
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}
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func (sb *syncBuffer) Push(ts *types.TipSet) {
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sb.buf[sb.next] = ts
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sb.next++
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sb.next %= len(sb.buf)
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}
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func (sb *syncBuffer) Synced(ts *types.TipSet) bool {
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for _, rts := range sb.buf {
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if rts != nil && (rts.Equals(ts) || isHeavier(rts, ts)) {
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return true
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}
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}
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return false
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}
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// sync buckets and related utilities
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type syncBucketSet struct {
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buckets []*syncTargetBucket
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}
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type syncTargetBucket struct {
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tips []*types.TipSet
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}
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func newSyncTargetBucket(tipsets ...*types.TipSet) *syncTargetBucket {
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var stb syncTargetBucket
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for _, ts := range tipsets {
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stb.add(ts)
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}
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return &stb
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}
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func (sbs *syncBucketSet) String() string {
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var bStrings []string
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for _, b := range sbs.buckets {
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var tsStrings []string
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for _, t := range b.tips {
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tsStrings = append(tsStrings, t.String())
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}
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bStrings = append(bStrings, "["+strings.Join(tsStrings, ",")+"]")
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}
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return "{" + strings.Join(bStrings, ";") + "}"
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}
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func (sbs *syncBucketSet) RelatedToAny(ts *types.TipSet) bool {
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for _, b := range sbs.buckets {
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if b.sameChainAs(ts) {
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return true
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}
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}
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return false
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}
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func (sbs *syncBucketSet) Insert(ts *types.TipSet) {
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for _, b := range sbs.buckets {
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if b.sameChainAs(ts) {
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b.add(ts)
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return
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}
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}
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sbs.buckets = append(sbs.buckets, newSyncTargetBucket(ts))
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}
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func (sbs *syncBucketSet) Pop() *syncTargetBucket {
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var bestBuck *syncTargetBucket
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var bestTs *types.TipSet
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for _, b := range sbs.buckets {
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hts := b.heaviestTipSet()
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if bestBuck == nil || bestTs.ParentWeight().LessThan(hts.ParentWeight()) {
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bestBuck = b
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bestTs = hts
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}
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}
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sbs.removeBucket(bestBuck)
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return bestBuck
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}
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func (sbs *syncBucketSet) removeBucket(toremove *syncTargetBucket) {
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nbuckets := make([]*syncTargetBucket, 0, len(sbs.buckets)-1)
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for _, b := range sbs.buckets {
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if b != toremove {
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nbuckets = append(nbuckets, b)
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}
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}
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sbs.buckets = nbuckets
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}
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func (sbs *syncBucketSet) PopRelated(ts *types.TipSet) *syncTargetBucket {
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var bOut *syncTargetBucket
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for _, b := range sbs.buckets {
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if b.sameChainAs(ts) {
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sbs.removeBucket(b)
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if bOut == nil {
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bOut = &syncTargetBucket{}
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}
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bOut.tips = append(bOut.tips, b.tips...)
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}
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}
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return bOut
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}
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func (sbs *syncBucketSet) Heaviest() *types.TipSet {
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// TODO: should also consider factoring in number of peers represented by each bucket here
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var bestTs *types.TipSet
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for _, b := range sbs.buckets {
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bhts := b.heaviestTipSet()
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if bestTs == nil || bhts.ParentWeight().GreaterThan(bestTs.ParentWeight()) {
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bestTs = bhts
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}
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}
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return bestTs
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}
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func (sbs *syncBucketSet) Empty() bool {
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return len(sbs.buckets) == 0
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}
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func (stb *syncTargetBucket) sameChainAs(ts *types.TipSet) bool {
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for _, t := range stb.tips {
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if ts.Equals(t) {
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return true
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}
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if ts.Key() == t.Parents() {
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return true
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}
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if ts.Parents() == t.Key() {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (stb *syncTargetBucket) add(ts *types.TipSet) {
|
|
for i, t := range stb.tips {
|
|
if t.Equals(ts) {
|
|
return
|
|
}
|
|
if coalesceTipsets && t.Height() == ts.Height() &&
|
|
types.CidArrsEqual(t.Blocks()[0].Parents, ts.Blocks()[0].Parents) {
|
|
miners := make(map[address.Address]struct{})
|
|
newTs := []*types.BlockHeader{}
|
|
for _, b := range t.Blocks() {
|
|
_, have := miners[b.Miner]
|
|
if !have {
|
|
newTs = append(newTs, b)
|
|
miners[b.Miner] = struct{}{}
|
|
}
|
|
}
|
|
for _, b := range ts.Blocks() {
|
|
_, have := miners[b.Miner]
|
|
if !have {
|
|
newTs = append(newTs, b)
|
|
miners[b.Miner] = struct{}{}
|
|
}
|
|
}
|
|
|
|
ts2, err := types.NewTipSet(newTs)
|
|
if err != nil {
|
|
log.Warnf("error while trying to recombine a tipset in a bucket: %+v", err)
|
|
continue
|
|
}
|
|
stb.tips[i] = ts2
|
|
return
|
|
}
|
|
|
|
}
|
|
|
|
stb.tips = append(stb.tips, ts)
|
|
}
|
|
|
|
func (stb *syncTargetBucket) heaviestTipSet() *types.TipSet {
|
|
if stb == nil {
|
|
return nil
|
|
}
|
|
|
|
var best *types.TipSet
|
|
for _, ts := range stb.tips {
|
|
if best == nil || ts.ParentWeight().GreaterThan(best.ParentWeight()) {
|
|
best = ts
|
|
}
|
|
}
|
|
return best
|
|
}
|