lotus/chain/events/events_called.go
Andrew Jackson (Ajax) 3c4e22ff0c gen fix
2023-11-13 17:59:34 -06:00

570 lines
17 KiB
Go

package events
import (
"context"
"math"
"sync"
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/lotus/chain/stmgr"
"github.com/filecoin-project/lotus/chain/types"
)
const NoTimeout = math.MaxInt64
const NoHeight = abi.ChainEpoch(-1)
type triggerID = uint64
// msgH is the block height at which a message was present / event has happened
type msgH = abi.ChainEpoch
// triggerH is the block height at which the listener will be notified about the
//
// message (msgH+confidence)
type triggerH = abi.ChainEpoch
type eventData interface{}
// EventHandler arguments:
// `prevTs` is the previous tipset, eg the "from" tipset for a state change.
// `ts` is the event tipset, eg the tipset in which the `msg` is included.
// `curH`-`ts.Height` = `confidence`
type EventHandler func(ctx context.Context, data eventData, prevTs, ts *types.TipSet, curH abi.ChainEpoch) (more bool, err error)
// CheckFunc is used for atomicity guarantees. If the condition the callbacks
// wait for has already happened in tipset `ts`
//
// If `done` is true, timeout won't be triggered
// If `more` is false, no messages will be sent to EventHandler (RevertHandler
//
// may still be called)
type CheckFunc func(ctx context.Context, ts *types.TipSet) (done bool, more bool, err error)
// Keep track of information for an event handler
type handlerInfo struct {
confidence int
timeout abi.ChainEpoch
disabled bool // TODO: GC after gcConfidence reached
handle EventHandler
revert RevertHandler
}
// When a change occurs, a queuedEvent is created and put into a queue
// until the required confidence is reached
type queuedEvent struct {
trigger triggerID
data eventData
prevTipset, tipset *types.TipSet
called bool
}
// Manages chain head change events, which may be forward (new tipset added to
// chain) or backward (chain branch discarded in favour of heavier branch)
type hcEvents struct {
cs EventAPI
lk sync.Mutex
lastTs *types.TipSet
ctr triggerID
// TODO: get rid of trigger IDs and just use pointers as keys.
triggers map[triggerID]*handlerInfo
// TODO: instead of scheduling events in the future, look at the chain in the past. We can sip the "confidence" queue entirely.
// maps block heights to events
// [triggerH][msgH][event]
confQueue map[triggerH]map[msgH][]*queuedEvent
// [msgH][triggerH]
revertQueue map[msgH][]triggerH
// [timeoutH+confidence][triggerID]{calls}
timeouts map[abi.ChainEpoch]map[triggerID]int
messageEvents
watcherEvents
}
func newHCEvents(api EventAPI, obs *observer) *hcEvents {
e := &hcEvents{
cs: api,
confQueue: map[triggerH]map[msgH][]*queuedEvent{},
revertQueue: map[msgH][]triggerH{},
triggers: map[triggerID]*handlerInfo{},
timeouts: map[abi.ChainEpoch]map[triggerID]int{},
}
e.messageEvents = newMessageEvents(e, api)
e.watcherEvents = newWatcherEvents(e, api)
// We need to take the lock as the observer could immediately try calling us.
e.lk.Lock()
e.lastTs = obs.Observe((*hcEventsObserver)(e))
e.lk.Unlock()
return e
}
type hcEventsObserver hcEvents
func (e *hcEventsObserver) Apply(ctx context.Context, from, to *types.TipSet) error {
e.lk.Lock()
defer e.lk.Unlock()
defer func() { e.lastTs = to }()
// Check if the head change caused any state changes that we were
// waiting for
stateChanges := e.checkStateChanges(from, to)
// Queue up calls until there have been enough blocks to reach
// confidence on the state changes
for tid, data := range stateChanges {
e.queueForConfidence(tid, data, from, to)
}
// Check if the head change included any new message calls
newCalls := e.checkNewCalls(ctx, from, to)
// Queue up calls until there have been enough blocks to reach
// confidence on the message calls
for tid, calls := range newCalls {
for _, data := range calls {
e.queueForConfidence(tid, data, nil, to)
}
}
for at := from.Height() + 1; at <= to.Height(); at++ {
// Apply any queued events and timeouts that were targeted at the
// current chain height
e.applyWithConfidence(ctx, at)
e.applyTimeouts(ctx, at, to)
}
return nil
}
func (e *hcEventsObserver) Revert(ctx context.Context, from, to *types.TipSet) error {
e.lk.Lock()
defer e.lk.Unlock()
defer func() { e.lastTs = to }()
reverts, ok := e.revertQueue[from.Height()]
if !ok {
return nil // nothing to do
}
for _, triggerH := range reverts {
toRevert := e.confQueue[triggerH][from.Height()]
for _, event := range toRevert {
if !event.called {
continue // event wasn't apply()-ied yet
}
trigger := e.triggers[event.trigger]
if err := trigger.revert(ctx, from); err != nil {
log.Errorf("reverting chain trigger (@H %d, triggered @ %d) failed: %s", from.Height(), triggerH, err)
}
}
delete(e.confQueue[triggerH], from.Height())
}
delete(e.revertQueue, from.Height())
return nil
}
// Queue up events until the chain has reached a height that reflects the
// desired confidence
func (e *hcEventsObserver) queueForConfidence(trigID uint64, data eventData, prevTs, ts *types.TipSet) {
trigger := e.triggers[trigID]
appliedH := ts.Height()
triggerH := appliedH + abi.ChainEpoch(trigger.confidence)
byOrigH, ok := e.confQueue[triggerH]
if !ok {
byOrigH = map[abi.ChainEpoch][]*queuedEvent{}
e.confQueue[triggerH] = byOrigH
}
byOrigH[appliedH] = append(byOrigH[appliedH], &queuedEvent{
trigger: trigID,
data: data,
tipset: ts,
prevTipset: prevTs,
})
e.revertQueue[appliedH] = append(e.revertQueue[appliedH], triggerH)
}
// Apply any events that were waiting for this chain height for confidence
func (e *hcEventsObserver) applyWithConfidence(ctx context.Context, height abi.ChainEpoch) {
byOrigH, ok := e.confQueue[height]
if !ok {
return // no triggers at this height
}
for origH, events := range byOrigH {
for _, event := range events {
if event.called {
continue
}
trigger := e.triggers[event.trigger]
if trigger.disabled {
continue
}
more, err := trigger.handle(ctx, event.data, event.prevTipset, event.tipset, height)
if err != nil {
log.Errorf("chain trigger (@H %d, triggered @ %d) failed: %s", origH, height, err)
continue // don't revert failed calls
}
event.called = true
touts, ok := e.timeouts[trigger.timeout]
if ok {
touts[event.trigger]++
}
trigger.disabled = !more
}
}
}
// Apply any timeouts that expire at this height
func (e *hcEventsObserver) applyTimeouts(ctx context.Context, at abi.ChainEpoch, ts *types.TipSet) {
triggers, ok := e.timeouts[at]
if !ok {
return // nothing to do
}
for triggerID, calls := range triggers {
if calls > 0 {
continue // don't timeout if the method was called
}
trigger := e.triggers[triggerID]
if trigger.disabled {
continue
}
// This should be cached.
timeoutTs, err := e.cs.ChainGetTipSetAfterHeight(ctx, at-abi.ChainEpoch(trigger.confidence), ts.Key())
if err != nil {
log.Errorf("events: applyTimeouts didn't find tipset for event; wanted %d; current %d", at-abi.ChainEpoch(trigger.confidence), at)
}
more, err := trigger.handle(ctx, nil, nil, timeoutTs, at)
if err != nil {
log.Errorf("chain trigger (call @H %d, called @ %d) failed: %s", timeoutTs.Height(), at, err)
continue // don't revert failed calls
}
trigger.disabled = !more // allows messages after timeout
}
}
// Listen for an event
// - CheckFunc: immediately checks if the event already occurred
// - EventHandler: called when the event has occurred, after confidence tipsets
// - RevertHandler: called if the chain head changes causing the event to revert
// - confidence: wait this many tipsets before calling EventHandler
// - timeout: at this chain height, timeout on waiting for this event
func (e *hcEvents) onHeadChanged(ctx context.Context, check CheckFunc, hnd EventHandler, rev RevertHandler, confidence int, timeout abi.ChainEpoch) (triggerID, error) {
e.lk.Lock()
defer e.lk.Unlock()
// Check if the event has already occurred
done, more, err := check(ctx, e.lastTs)
if err != nil {
return 0, xerrors.Errorf("called check error (h: %d): %w", e.lastTs.Height(), err)
}
if done {
timeout = NoTimeout
}
id := e.ctr
e.ctr++
e.triggers[id] = &handlerInfo{
confidence: confidence,
timeout: timeout + abi.ChainEpoch(confidence),
disabled: !more,
handle: hnd,
revert: rev,
}
// If there's a timeout, set up a timeout check at that height
if timeout != NoTimeout {
if e.timeouts[timeout+abi.ChainEpoch(confidence)] == nil {
e.timeouts[timeout+abi.ChainEpoch(confidence)] = map[uint64]int{}
}
e.timeouts[timeout+abi.ChainEpoch(confidence)][id] = 0
}
return id, nil
}
// headChangeAPI is used to allow the composed event APIs to call back to hcEvents
// to listen for changes
type headChangeAPI interface {
onHeadChanged(ctx context.Context, check CheckFunc, hnd EventHandler, rev RevertHandler, confidence int, timeout abi.ChainEpoch) (triggerID, error)
}
// watcherEvents watches for a state change
type watcherEvents struct {
cs EventAPI
hcAPI headChangeAPI
lk sync.RWMutex
matchers map[triggerID]StateMatchFunc
}
func newWatcherEvents(hcAPI headChangeAPI, cs EventAPI) watcherEvents {
return watcherEvents{
cs: cs,
hcAPI: hcAPI,
matchers: make(map[triggerID]StateMatchFunc),
}
}
// Run each of the matchers against the previous and current state to see if
// there's a change
func (we *watcherEvents) checkStateChanges(oldState, newState *types.TipSet) map[triggerID]eventData {
we.lk.RLock()
defer we.lk.RUnlock()
res := make(map[triggerID]eventData)
for tid, matchFn := range we.matchers {
ok, data, err := matchFn(oldState, newState)
if err != nil {
log.Errorf("event diff fn failed: %s", err)
continue
}
if ok {
res[tid] = data
}
}
return res
}
// StateChange represents a change in state
type StateChange interface{}
// StateChangeHandler arguments:
// `oldTs` is the state "from" tipset
// `newTs` is the state "to" tipset
// `states` is the change in state
// `curH`-`ts.Height` = `confidence`
type StateChangeHandler func(oldTs, newTs *types.TipSet, states StateChange, curH abi.ChainEpoch) (more bool, err error)
type StateMatchFunc func(oldTs, newTs *types.TipSet) (bool, StateChange, error)
// StateChanged registers a callback which is triggered when a specified state
// change occurs or a timeout is reached.
//
// - `CheckFunc` callback is invoked immediately with a recent tipset, it
// returns two booleans - `done`, and `more`.
//
// - `done` should be true when some on-chain state change we are waiting
// for has happened. When `done` is set to true, timeout trigger is disabled.
//
// - `more` should be false when we don't want to receive new notifications
// through StateChangeHandler. Note that notifications may still be delivered to
// RevertHandler
//
// - `StateChangeHandler` is called when the specified state change was observed
// on-chain, and a confidence threshold was reached, or the specified `timeout`
// height was reached with no state change observed. When this callback is
// invoked on a timeout, `oldTs` and `states are set to nil.
// This callback returns a boolean specifying whether further notifications
// should be sent, like `more` return param from `CheckFunc` above.
//
// - `RevertHandler` is called after apply handler, when we drop the tipset
// containing the message. The tipset passed as the argument is the tipset
// that is being dropped. Note that the event dropped may be re-applied
// in a different tipset in small amount of time.
//
// - `StateMatchFunc` is called against each tipset state. If there is a match,
// the state change is queued up until the confidence interval has elapsed (and
// `StateChangeHandler` is called)
func (we *watcherEvents) StateChanged(check CheckFunc, scHnd StateChangeHandler, rev RevertHandler, confidence int, timeout abi.ChainEpoch, mf StateMatchFunc) error {
hnd := func(ctx context.Context, data eventData, prevTs, ts *types.TipSet, height abi.ChainEpoch) (bool, error) {
states, ok := data.(StateChange)
if data != nil && !ok {
panic("expected StateChange")
}
return scHnd(prevTs, ts, states, height)
}
id, err := we.hcAPI.onHeadChanged(context.TODO(), check, hnd, rev, confidence, timeout)
if err != nil {
return err
}
we.lk.Lock()
defer we.lk.Unlock()
we.matchers[id] = mf
return nil
}
// messageEvents watches for message calls to actors
type messageEvents struct {
cs EventAPI
hcAPI headChangeAPI
lk sync.RWMutex
matchers map[triggerID]MsgMatchFunc
}
func newMessageEvents(hcAPI headChangeAPI, cs EventAPI) messageEvents {
return messageEvents{
cs: cs,
hcAPI: hcAPI,
matchers: make(map[triggerID]MsgMatchFunc),
}
}
// Check if there are any new actor calls
func (me *messageEvents) checkNewCalls(ctx context.Context, from, to *types.TipSet) map[triggerID][]eventData {
me.lk.RLock()
defer me.lk.RUnlock()
// For each message in the tipset
res := make(map[triggerID][]eventData)
me.messagesForTs(from, func(msg *types.Message) {
// TODO: provide receipts
// Run each trigger's matcher against the message
for tid, matchFn := range me.matchers {
matched, err := matchFn(msg)
if err != nil {
log.Errorf("event matcher failed: %s", err)
continue
}
// If there was a match, include the message in the results for the
// trigger
if matched {
res[tid] = append(res[tid], msg)
}
}
})
return res
}
// Get the messages in a tipset
func (me *messageEvents) messagesForTs(ts *types.TipSet, consume func(*types.Message)) {
seen := map[cid.Cid]struct{}{}
for i, tsb := range ts.Cids() {
msgs, err := me.cs.ChainGetBlockMessages(context.TODO(), tsb)
if err != nil {
log.Errorf("messagesForTs MessagesForBlock failed (ts.H=%d, Bcid:%s, B.Mcid:%s): %s",
ts.Height(), tsb, ts.Blocks()[i].Messages, err)
continue
}
for i, c := range msgs.Cids {
// We iterate over the CIDs to avoid having to recompute them.
_, ok := seen[c]
if ok {
continue
}
seen[c] = struct{}{}
if i < len(msgs.BlsMessages) {
consume(msgs.BlsMessages[i])
} else {
consume(&msgs.SecpkMessages[i-len(msgs.BlsMessages)].Message)
}
}
}
}
// MsgHandler arguments:
// `ts` is the tipset, in which the `msg` is included.
// `curH`-`ts.Height` = `confidence`
type MsgHandler func(msg *types.Message, rec *types.MessageReceipt, ts *types.TipSet, curH abi.ChainEpoch) (more bool, err error)
type MsgMatchFunc func(msg *types.Message) (matched bool, err error)
// Called registers a callback which is triggered when a specified method is
//
// called on an actor, or a timeout is reached.
//
// - `CheckFunc` callback is invoked immediately with a recent tipset, it
// returns two booleans - `done`, and `more`.
//
// - `done` should be true when some on-chain action we are waiting for has
// happened. When `done` is set to true, timeout trigger is disabled.
//
// - `more` should be false when we don't want to receive new notifications
// through MsgHandler. Note that notifications may still be delivered to
// RevertHandler
//
// - `MsgHandler` is called when the specified event was observed on-chain,
// and a confidence threshold was reached, or the specified `timeout` height
// was reached with no events observed. When this callback is invoked on a
// timeout, `msg` is set to nil. This callback returns a boolean specifying
// whether further notifications should be sent, like `more` return param
// from `CheckFunc` above.
//
// - `RevertHandler` is called after apply handler, when we drop the tipset
// containing the message. The tipset passed as the argument is the tipset
// that is being dropped. Note that the message dropped may be re-applied
// in a different tipset in small amount of time.
//
// - `MsgMatchFunc` is called against each message. If there is a match, the
// message is queued up until the confidence interval has elapsed (and
// `MsgHandler` is called)
func (me *messageEvents) Called(ctx context.Context, check CheckFunc, msgHnd MsgHandler, rev RevertHandler, confidence int, timeout abi.ChainEpoch, mf MsgMatchFunc) error {
hnd := func(ctx context.Context, data eventData, prevTs, ts *types.TipSet, height abi.ChainEpoch) (bool, error) {
msg, ok := data.(*types.Message)
if data != nil && !ok {
panic("expected msg")
}
ml, err := me.cs.StateSearchMsg(ctx, ts.Key(), msg.Cid(), stmgr.LookbackNoLimit, true)
if err != nil {
return false, err
}
if ml == nil {
return msgHnd(msg, nil, ts, height)
}
return msgHnd(msg, &ml.Receipt, ts, height)
}
id, err := me.hcAPI.onHeadChanged(ctx, check, hnd, rev, confidence, timeout)
if err != nil {
return xerrors.Errorf("on head changed error: %w", err)
}
me.lk.Lock()
defer me.lk.Unlock()
me.matchers[id] = mf
return nil
}
// Convenience function for checking and matching messages
func (me *messageEvents) CalledMsg(ctx context.Context, hnd MsgHandler, rev RevertHandler, confidence int, timeout abi.ChainEpoch, msg types.ChainMsg) error {
return me.Called(ctx, me.CheckMsg(msg, hnd), hnd, rev, confidence, timeout, me.MatchMsg(msg.VMMessage()))
}