lotus/storage/pipeline/fsm_events.go
2023-11-15 13:06:51 +01:00

568 lines
14 KiB
Go

package sealing
import (
"time"
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/big"
"github.com/filecoin-project/go-state-types/builtin/v9/miner"
"github.com/filecoin-project/lotus/api"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/storage/sealer/storiface"
)
type mutator interface {
apply(state *SectorInfo)
}
// globalMutator is an event which can apply in every state
type globalMutator interface {
// applyGlobal applies the event to the state. If if returns true,
// event processing should be interrupted
applyGlobal(state *SectorInfo) bool
}
type Ignorable interface {
Ignore()
}
// Global events
type SectorRestart struct{}
func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false }
type SectorFatalError struct{ error }
func (evt SectorFatalError) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool {
log.Errorf("Fatal error on sector %d: %+v", state.SectorNumber, evt.error)
// TODO: Do we want to mark the state as unrecoverable?
// I feel like this should be a softer error, where the user would
// be able to send a retry event of some kind
return true
}
type SectorForceState struct {
State SectorState
}
func (evt SectorForceState) applyGlobal(state *SectorInfo) bool {
state.State = evt.State
return true
}
// Normal path
type SectorStart struct {
ID abi.SectorNumber
SectorType abi.RegisteredSealProof
}
func (evt SectorStart) apply(state *SectorInfo) {
state.SectorNumber = evt.ID
state.SectorType = evt.SectorType
}
type SectorStartCC struct {
ID abi.SectorNumber
SectorType abi.RegisteredSealProof
}
func (evt SectorStartCC) apply(state *SectorInfo) {
state.SectorNumber = evt.ID
state.SectorType = evt.SectorType
}
type SectorAddPiece struct{}
func (evt SectorAddPiece) apply(state *SectorInfo) {
if state.CreationTime == 0 {
state.CreationTime = time.Now().Unix()
}
}
type SectorPieceAdded struct {
NewPieces []api.SectorPiece
}
func (evt SectorPieceAdded) apply(state *SectorInfo) {
state.Pieces = append(state.Pieces, evt.NewPieces...)
}
type SectorAddPieceFailed struct{ error }
func (evt SectorAddPieceFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorAddPieceFailed) apply(si *SectorInfo) {}
type SectorRetryWaitDeals struct{}
func (evt SectorRetryWaitDeals) apply(si *SectorInfo) {}
type SectorStartPacking struct{}
func (evt SectorStartPacking) apply(*SectorInfo) {}
func (evt SectorStartPacking) Ignore() {}
type SectorPacked struct{ FillerPieces []abi.PieceInfo }
func (evt SectorPacked) apply(state *SectorInfo) {
for idx := range evt.FillerPieces {
state.Pieces = append(state.Pieces, api.SectorPiece{
Piece: evt.FillerPieces[idx],
DealInfo: nil, // filler pieces don't have deals associated with them
})
}
}
type SectorTicket struct {
TicketValue abi.SealRandomness
TicketEpoch abi.ChainEpoch
}
func (evt SectorTicket) apply(state *SectorInfo) {
state.TicketEpoch = evt.TicketEpoch
state.TicketValue = evt.TicketValue
}
type SectorOldTicket struct{}
func (evt SectorOldTicket) apply(*SectorInfo) {}
type SectorPreCommit1 struct {
PreCommit1Out storiface.PreCommit1Out
}
func (evt SectorPreCommit1) apply(state *SectorInfo) {
state.PreCommit1Out = evt.PreCommit1Out
state.PreCommit2Fails = 0
}
type SectorPreCommit2 struct {
Sealed cid.Cid
Unsealed cid.Cid
}
func (evt SectorPreCommit2) apply(state *SectorInfo) {
commd := evt.Unsealed
state.CommD = &commd
commr := evt.Sealed
state.CommR = &commr
}
type SectorPreCommitBatch struct{}
func (evt SectorPreCommitBatch) apply(*SectorInfo) {}
type SectorPreCommitBatchSent struct {
Message cid.Cid
}
func (evt SectorPreCommitBatchSent) apply(state *SectorInfo) {
state.PreCommitMessage = &evt.Message
}
type SectorPreCommitLanded struct {
TipSet types.TipSetKey
}
func (evt SectorPreCommitLanded) apply(si *SectorInfo) {
si.PreCommitTipSet = evt.TipSet
}
type SectorSealPreCommit1Failed struct{ error }
func (evt SectorSealPreCommit1Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorSealPreCommit1Failed) apply(si *SectorInfo) {
si.InvalidProofs = 0 // reset counter
si.PreCommit2Fails = 0
si.PreCommit1Fails++
}
type SectorSealPreCommit2Failed struct{ error }
func (evt SectorSealPreCommit2Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorSealPreCommit2Failed) apply(si *SectorInfo) {
si.InvalidProofs = 0 // reset counter
si.PreCommit2Fails++
}
type SectorChainPreCommitFailed struct{ error }
func (evt SectorChainPreCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorChainPreCommitFailed) apply(*SectorInfo) {}
type SectorPreCommitted struct {
Message cid.Cid
PreCommitDeposit big.Int
PreCommitInfo miner.SectorPreCommitInfo
}
func (evt SectorPreCommitted) apply(state *SectorInfo) {
state.PreCommitMessage = &evt.Message
state.PreCommitDeposit = evt.PreCommitDeposit
}
type SectorSeedReady struct {
SeedValue abi.InteractiveSealRandomness
SeedEpoch abi.ChainEpoch
}
func (evt SectorSeedReady) apply(state *SectorInfo) {
state.SeedEpoch = evt.SeedEpoch
state.SeedValue = evt.SeedValue
}
type SectorRemoteCommit1Failed struct{ error }
func (evt SectorRemoteCommit1Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoteCommit1Failed) apply(*SectorInfo) {}
type SectorRemoteCommit2Failed struct{ error }
func (evt SectorRemoteCommit2Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoteCommit2Failed) apply(*SectorInfo) {}
type SectorComputeProofFailed struct{ error }
func (evt SectorComputeProofFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorComputeProofFailed) apply(*SectorInfo) {}
type SectorCommitFailed struct{ error }
func (evt SectorCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorCommitFailed) apply(*SectorInfo) {}
type SectorRetrySubmitCommit struct{}
func (evt SectorRetrySubmitCommit) apply(*SectorInfo) {}
type SectorDealsExpired struct{ error }
func (evt SectorDealsExpired) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorDealsExpired) apply(*SectorInfo) {}
type SectorTicketExpired struct{ error }
func (evt SectorTicketExpired) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorTicketExpired) apply(*SectorInfo) {}
type SectorCommitted struct {
Proof []byte
}
func (evt SectorCommitted) apply(state *SectorInfo) {
state.Proof = evt.Proof
}
// like SectorCommitted, but finalizes before sending the proof to the chain
type SectorProofReady struct {
Proof []byte
}
func (evt SectorProofReady) apply(state *SectorInfo) {
state.Proof = evt.Proof
}
type SectorSubmitCommitAggregate struct{}
func (evt SectorSubmitCommitAggregate) apply(*SectorInfo) {}
type SectorCommitSubmitted struct {
Message cid.Cid
}
func (evt SectorCommitSubmitted) apply(state *SectorInfo) {
state.CommitMessage = &evt.Message
}
type SectorCommitAggregateSent struct {
Message cid.Cid
}
func (evt SectorCommitAggregateSent) apply(state *SectorInfo) {
state.CommitMessage = &evt.Message
}
type SectorProving struct{}
func (evt SectorProving) apply(*SectorInfo) {}
type SectorFinalized struct{}
func (evt SectorFinalized) apply(*SectorInfo) {}
type SectorFinalizedAvailable struct{}
func (evt SectorFinalizedAvailable) apply(*SectorInfo) {}
type SectorRetryFinalize struct{}
func (evt SectorRetryFinalize) apply(*SectorInfo) {}
type SectorFinalizeFailed struct{ error }
func (evt SectorFinalizeFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorFinalizeFailed) apply(*SectorInfo) {}
// Snap deals // CC update path
type SectorMarkForUpdate struct{}
func (evt SectorMarkForUpdate) apply(state *SectorInfo) {}
type SectorStartCCUpdate struct{}
func (evt SectorStartCCUpdate) apply(state *SectorInfo) {
state.CCUpdate = true
// Clear filler piece but remember in case of abort
state.CCPieces = state.Pieces
state.Pieces = nil
// Clear CreationTime in case this sector was accepting piece data previously
state.CreationTime = 0
}
type SectorReplicaUpdate struct {
Out storiface.ReplicaUpdateOut
}
func (evt SectorReplicaUpdate) apply(state *SectorInfo) {
state.UpdateSealed = &evt.Out.NewSealed
state.UpdateUnsealed = &evt.Out.NewUnsealed
}
type SectorProveReplicaUpdate struct {
Proof storiface.ReplicaUpdateProof
}
func (evt SectorProveReplicaUpdate) apply(state *SectorInfo) {
state.ReplicaUpdateProof = evt.Proof
}
type SectorReplicaUpdateSubmitted struct {
Message cid.Cid
}
func (evt SectorReplicaUpdateSubmitted) apply(state *SectorInfo) {
state.ReplicaUpdateMessage = &evt.Message
}
type SectorReplicaUpdateLanded struct{}
func (evt SectorReplicaUpdateLanded) apply(state *SectorInfo) {}
type SectorUpdateActive struct{}
func (evt SectorUpdateActive) apply(state *SectorInfo) {}
type SectorKeyReleased struct{}
func (evt SectorKeyReleased) apply(state *SectorInfo) {}
// Failed state recovery
type SectorRetrySealPreCommit1 struct{}
func (evt SectorRetrySealPreCommit1) apply(state *SectorInfo) {}
type SectorRetrySealPreCommit2 struct{}
func (evt SectorRetrySealPreCommit2) apply(state *SectorInfo) {}
type SectorRetryPreCommit struct{}
func (evt SectorRetryPreCommit) apply(state *SectorInfo) {}
type SectorRetryWaitSeed struct{}
func (evt SectorRetryWaitSeed) apply(state *SectorInfo) {}
type SectorRetryPreCommitWait struct{}
func (evt SectorRetryPreCommitWait) apply(state *SectorInfo) {}
type SectorRetryComputeProof struct{}
func (evt SectorRetryComputeProof) apply(state *SectorInfo) {
state.InvalidProofs++
}
type SectorRetryInvalidProof struct{}
func (evt SectorRetryInvalidProof) apply(state *SectorInfo) {
state.InvalidProofs++
}
type SectorRetryCommitWait struct{}
func (evt SectorRetryCommitWait) apply(state *SectorInfo) {}
type SectorInvalidDealIDs struct {
Return ReturnState
}
func (evt SectorInvalidDealIDs) apply(state *SectorInfo) {
state.Return = evt.Return
}
type SectorUpdateDealIDs struct {
Updates map[int]abi.DealID
}
func (evt SectorUpdateDealIDs) apply(state *SectorInfo) {
for i, id := range evt.Updates {
state.Pieces[i].DealInfo.DealID = id
}
}
// Snap Deals failure and recovery
type SectorRetryReplicaUpdate struct{}
func (evt SectorRetryReplicaUpdate) apply(state *SectorInfo) {}
type SectorRetryProveReplicaUpdate struct{}
func (evt SectorRetryProveReplicaUpdate) apply(state *SectorInfo) {}
type SectorUpdateReplicaFailed struct{ error }
func (evt SectorUpdateReplicaFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorUpdateReplicaFailed) apply(state *SectorInfo) {}
type SectorProveReplicaUpdateFailed struct{ error }
func (evt SectorProveReplicaUpdateFailed) FormatError(xerrors.Printer) (next error) {
return evt.error
}
func (evt SectorProveReplicaUpdateFailed) apply(state *SectorInfo) {}
type SectorAbortUpgrade struct{ error }
func (evt SectorAbortUpgrade) apply(state *SectorInfo) {}
func (evt SectorAbortUpgrade) FormatError(xerrors.Printer) (next error) {
return evt.error
}
type SectorRevertUpgradeToProving struct{}
func (evt SectorRevertUpgradeToProving) apply(state *SectorInfo) {
// cleanup sector state so that it is back in proving
state.CCUpdate = false
state.UpdateSealed = nil
state.UpdateUnsealed = nil
state.ReplicaUpdateProof = nil
state.ReplicaUpdateMessage = nil
state.Pieces = state.CCPieces
state.CCPieces = nil
state.CreationTime = 0
}
type SectorRetrySubmitReplicaUpdateWait struct{}
func (evt SectorRetrySubmitReplicaUpdateWait) apply(state *SectorInfo) {}
type SectorRetrySubmitReplicaUpdate struct{}
func (evt SectorRetrySubmitReplicaUpdate) apply(state *SectorInfo) {}
type SectorSubmitReplicaUpdateFailed struct{}
func (evt SectorSubmitReplicaUpdateFailed) apply(state *SectorInfo) {}
type SectorDeadlineImmutable struct{}
func (evt SectorDeadlineImmutable) apply(state *SectorInfo) {}
type SectorDeadlineMutable struct{}
func (evt SectorDeadlineMutable) apply(state *SectorInfo) {}
type SectorReleaseKeyFailed struct{ error }
func (evt SectorReleaseKeyFailed) FormatError(xerrors.Printer) (next error) {
return evt.error
}
func (evt SectorReleaseKeyFailed) apply(state *SectorInfo) {}
// Faults
type SectorFaulty struct{}
func (evt SectorFaulty) apply(state *SectorInfo) {}
type SectorFaultReported struct{ reportMsg cid.Cid }
func (evt SectorFaultReported) apply(state *SectorInfo) {
state.FaultReportMsg = &evt.reportMsg
}
type SectorFaultedFinal struct{}
// Terminating
type SectorTerminate struct{}
func (evt SectorTerminate) applyGlobal(state *SectorInfo) bool {
state.State = Terminating
return true
}
type SectorTerminating struct{ Message *cid.Cid }
func (evt SectorTerminating) apply(state *SectorInfo) {
state.TerminateMessage = evt.Message
}
type SectorTerminated struct{ TerminatedAt abi.ChainEpoch }
func (evt SectorTerminated) apply(state *SectorInfo) {
state.TerminatedAt = evt.TerminatedAt
}
type SectorTerminateFailed struct{ error }
func (evt SectorTerminateFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorTerminateFailed) apply(*SectorInfo) {}
// External events
type SectorRemove struct{}
func (evt SectorRemove) applyGlobal(state *SectorInfo) bool {
// because this event is global we need to send the notification here instead through an fsm callback
maybeNotifyRemoteDone(false, "Removing")(state)
state.State = Removing
return true
}
type SectorRemoved struct{}
func (evt SectorRemoved) apply(state *SectorInfo) {}
type SectorRemoveFailed struct{ error }
func (evt SectorRemoveFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoveFailed) apply(*SectorInfo) {}
type SectorReceive struct {
State SectorInfo
}
func (evt SectorReceive) apply(state *SectorInfo) {
*state = evt.State
}
type SectorReceived struct{}
func (evt SectorReceived) apply(state *SectorInfo) {}