265 lines
6.1 KiB
Go
265 lines
6.1 KiB
Go
package storage
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import (
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"context"
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"fmt"
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"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/lotus/api"
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"github.com/filecoin-project/lotus/lib/evtsm"
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)
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type SectorStart struct {
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id uint64
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pieces []Piece
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}
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type SectorRestart struct{}
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type SectorFatalError struct{ error }
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type SectorPacked struct{ pieces []Piece }
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type SectorSealed struct {
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commR []byte
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commD []byte
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ticket SealTicket
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}
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type SectorSealFailed struct{ error }
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type SectorPreCommitFailed struct{ error }
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type SectorPreCommitted struct {
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message cid.Cid
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}
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type SectorSeedReady struct {
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seed SealSeed
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}
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type SectorSealCommitFailed struct{ error }
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type SectorCommitFailed struct{ error }
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type SectorCommitted struct {
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message cid.Cid
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proof []byte
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}
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type SectorProving struct{}
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type SectorFaultReported struct{ reportMsg cid.Cid }
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type SectorFaultedFinal struct{}
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type SectorForceState struct {
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state api.SectorState
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}
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func (m *Miner) Plan(events []evtsm.Event, user interface{}) (interface{}, error) {
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next, err := m.plan(events, user.(*SectorInfo))
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if err != nil || next == nil {
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return nil, err
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}
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return func(ctx evtsm.Context, si SectorInfo) error {
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err := next(ctx, si)
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if err != nil {
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if err := ctx.Send(SectorFatalError{error: err}); err != nil {
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return xerrors.Errorf("error while sending error: reporting %+v: %w", err, err)
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}
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}
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return nil
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}, nil
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}
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func (m *Miner) plan(events []evtsm.Event, state *SectorInfo) (func(evtsm.Context, SectorInfo) error, error) {
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/////
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// First process all events
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for _, event := range events {
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if err, ok := event.User.(error); ok {
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state.LastErr = fmt.Sprintf("%+v", err)
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}
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switch event := event.User.(type) {
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case SectorStart:
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// TODO: check if state is clean
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state.SectorID = event.id
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state.Pieces = event.pieces
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state.State = api.Packing
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case SectorRestart:
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// noop
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case SectorFatalError:
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log.Errorf("Fatal error on sector %d: %+v", state.SectorID, event.error)
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// TODO: Do we want to mark the state as unrecoverable?
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// I feel like this should be a softer error, where the user would
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// be able to send a retry event of some kind
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return nil, nil
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// // TODO: Incoming
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// TODO: for those - look at dealIDs matching chain
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// //
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// Packing
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case SectorPacked:
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// TODO: assert state
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state.Pieces = append(state.Pieces, event.pieces...)
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state.State = api.Unsealed
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// // Unsealed
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case SectorSealFailed:
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// TODO: try to find out the reason, maybe retry
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state.State = api.SealFailed
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case SectorSealed:
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state.CommD = event.commD
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state.CommR = event.commR
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state.Ticket = event.ticket
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state.State = api.PreCommitting
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// // PreCommit
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case SectorPreCommitFailed:
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// TODO: try to find out the reason, maybe retry
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state.State = api.PreCommitFailed
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case SectorPreCommitted:
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state.PreCommitMessage = &event.message
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state.State = api.PreCommitted
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case SectorSeedReady:
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state.Seed = event.seed
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state.State = api.Committing
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// // Commit
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case SectorSealCommitFailed:
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// TODO: try to find out the reason, maybe retry
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state.State = api.SealCommitFailed
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case SectorCommitFailed:
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// TODO: try to find out the reason, maybe retry
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state.State = api.SealFailed
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case SectorCommitted:
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state.Proof = event.proof
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state.CommitMessage = &event.message
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state.State = api.CommitWait
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case SectorProving:
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state.State = api.Proving
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case SectorFaultReported:
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state.FaultReportMsg = &event.reportMsg
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state.State = api.FaultReported
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case SectorFaultedFinal:
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state.State = api.FaultedFinal
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// // Debug triggers
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case SectorForceState:
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state.State = event.state
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}
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}
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/////
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// Now decide what to do next
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/*
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* Empty
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| |
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| v
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*<- Packing <- incoming
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| v
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*<- Unsealed <--> SealFailed
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| v
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* PreCommitting <--> PreCommitFailed
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| | ^
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| v |
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*<- PreCommitted ------/
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| |||
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| vvv v--> SealCommitFailed
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*<- Committing
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| | ^--> CommitFailed
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| v ^
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*<- CommitWait ---/
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| |
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| v
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*<- Proving
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v
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FailedUnrecoverable
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UndefinedSectorState <- ¯\_(ツ)_/¯
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| ^
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*---------------------/
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*/
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switch state.State {
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// Happy path
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case api.Packing:
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return m.handlePacking, nil
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case api.Unsealed:
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return m.handleUnsealed, nil
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case api.PreCommitting:
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return m.handlePreCommitting, nil
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case api.PreCommitted:
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return m.handlePreCommitted, nil
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case api.Committing:
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return m.handleCommitting, nil
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case api.CommitWait:
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return m.handleCommitWait, nil
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case api.Proving:
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// TODO: track sector health / expiration
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log.Infof("Proving sector %d", state.SectorID)
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// Handled failure modes
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case api.SealFailed:
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log.Warnf("sector %d entered unimplemented state 'SealFailed'", state.SectorID)
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case api.PreCommitFailed:
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log.Warnf("sector %d entered unimplemented state 'PreCommitFailed'", state.SectorID)
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case api.SealCommitFailed:
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log.Warnf("sector %d entered unimplemented state 'SealCommitFailed'", state.SectorID)
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case api.CommitFailed:
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log.Warnf("sector %d entered unimplemented state 'CommitFailed'", state.SectorID)
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// Faults
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case api.Faulty:
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return m.handleFaulty, nil
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case api.FaultReported:
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return m.handleFaultReported, nil
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// Fatal errors
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case api.UndefinedSectorState:
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log.Error("sector update with undefined state!")
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case api.FailedUnrecoverable:
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log.Errorf("sector %d failed unrecoverably", state.SectorID)
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default:
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log.Errorf("unexpected sector update state: %d", state.State)
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}
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return nil, nil
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}
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func (m *Miner) restartSectors(ctx context.Context) error {
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trackedSectors, err := m.ListSectors()
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if err != nil {
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log.Errorf("loading sector list: %+v", err)
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}
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for _, sector := range trackedSectors {
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if err := m.sectors.Send(sector.SectorID, SectorRestart{}); err != nil {
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log.Errorf("restarting sector %d: %+v", sector.SectorID, err)
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}
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}
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// TODO: Grab on-chain sector set and diff with trackedSectors
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return nil
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}
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func (m *Miner) ForceSectorState(ctx context.Context, id uint64, state api.SectorState) error {
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return m.sectors.Send(id, SectorForceState{state})
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}
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